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The Last Stand: Aftermath +31
Posted: Wed Nov 17, 2021 2:11 am
by Send
Enable (Note: Make sure you're in-game and move around before attempting to enable.)
No Damage Taken (1=On, 0=Off)
Can't Be Knocked Down (1=On, 0=Off)
One-Hit-Kill (Armored zombies' armor must be broken first.)
Unlimited Ammo
Unlimited Durability
Unlimited Throwables
Unlimited Armory
Infinite Stamina
Infinite Focus
Instant Container Search
Disable Infection
Infinite Carry Weight
Edit: Health (Note: Take damage.)
Edit: Max Health (Note: Take damage.)
Edit: Stamina
Edit: Mutation Points
Edit: Item Amount (Mouse-over Item To Populate)
Edit: Current Carry Weight
Edit: Carry Weight Capacity
Edit: Vehicle Fuel
Edit: Vehicle Health
Enable Weapon Editor (Open inventory, mouseover weapon.)
Enable Knowledge/Supply Editor (Note: Open inventory to populate.)
Credits: The Mogician - Zanzer - LeFiXER
Launch Game
Attach CE to Process
Load save. Wait about 30 seconds to let the game assets load.
Click 'Enable'
Enjoy.
Credits:
The Mogician for Item Amount Editor!
Zanzer for Weapon Editor, Knowledge/Supply, Infection, and Throwables!
LeFiXER for updated Infinite Stamina, Infinite Focus, Instant Search, and One-Hit-Kill!
Re: The Last Stand: Aftermath +16
Posted: Wed Nov 17, 2021 2:22 am
by KyleKatarn
Thank you so much! And on release day no doubt!
I particularly like the options "No Damage Taken" and "Unlimited Ammo"
Keep up the good work!
Re: The Last Stand: Aftermath +29
Posted: Wed Nov 17, 2021 9:25 am
by Send
Table updated with 13 more options. Thanks to Zanzer for a new Knowledge/Supply pointer and Weapon stat editor.
Re: The Last Stand: Aftermath +29
Posted: Wed Nov 17, 2021 11:08 am
by LillyanaKabal
Ammo is weird, it seems tracked independently by reload. I got 37 bullets for my 9mm revolver, and 22 9mm bullets in my bag.
Re: The Last Stand: Aftermath +29
Posted: Wed Nov 17, 2021 12:44 pm
by Send
LillyanaKabal wrote: ↑Wed Nov 17, 2021 11:08 am
Ammo is weird, it seems tracked independently by reload. I got 37 bullets for my 9mm revolver, and 22 9mm bullets in my bag.
Yeah, ammo is odd. So I just wrote an infinite ammo script for the the amount in your magazine. You can use Mogicians or Zanzer's item amount editor to change quantity of ammo in inventory.
Re: The Last Stand: Aftermath +28
Posted: Wed Nov 17, 2021 12:53 pm
by kruson11
Hey , any instruction to use it step by step? i tryed many times but without results
thanks
Re: The Last Stand: Aftermath +28
Posted: Wed Nov 17, 2021 4:11 pm
by treeman97
Cheers for the table 👍 any chance you know how to edit exp? The max level is 100 and thats when everything is unlocked for purchase for the armory
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 1:43 am
by KS212
Inf Stamina doesn't seem to work, is it supposed to prevent decay of max Stamina or keep it topped off? Using latest Steam ver.
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 3:19 am
by merahmatriz
uhh... keeps crashing when i change the item amount
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 11:02 am
by LeFiXER
KS212 wrote: ↑Thu Nov 18, 2021 1:43 am
Inf Stamina doesn't seem to work, is it supposed to prevent decay of max Stamina or keep it topped off? Using latest Steam ver.
Try this:
Code: Select all
{ Game : TLSA.exe
Version:
Date : 16/11/2021
Author : LeFiXER
Infinite Stamina
}
[ENABLE]
aobscanmodule(aobStamina,GameAssembly.dll,F3xxxxxxxx0F2Fxx76xx8Bxxxxxxxxxx89xxxx48xxxxxxxxxxxx)
alloc(newmem,$1000,aobStamina)
label(code)
label(return)
newmem:
movss xmm6,[rbx+3C]
mov [rbx+48],0
code:
movss [rbx+40],xmm6
jmp return
aobStamina:
jmp newmem
return:
registersymbol(aobStamina)
[DISABLE]
aobStamina:
db F3 0F 11 73 40
unregistersymbol(aobStamina)
dealloc(newmem)
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 5:21 pm
by VENOM666
Any chance for XP cheat, boost or something?
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 8:00 pm
by kalitbartman
can you add unlimited focus
thanks
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 8:36 pm
by LeFiXER
Instantaneous searching of containers.
Code: Select all
{ Game : TLSA.exe
Version:
Date : 18/11/2021
Author : LeFiXER
Instant Searching of Containers
}
[ENABLE]
aobscanmodule(aobInstantSearch,GameAssembly.dll,20 48 8B F2 48 8B D9 45 33 F6 44 38 35 * * * * 75 4F)
alloc(newmem,$1000,aobInstantSearch)
label(code)
label(return)
newmem:
mov [rdx+81],1
code:
mov rsi,rdx
mov rbx,rcx
jmp return
aobInstantSearch+01:
jmp newmem
nop
return:
registersymbol(aobInstantSearch)
[DISABLE]
aobInstantSearch+01:
db 48 8B F2 48 8B D9
unregistersymbol(aobInstantSearch)
dealloc(newmem)
Re: The Last Stand: Aftermath +28
Posted: Thu Nov 18, 2021 9:31 pm
by nowork
@SendMe
Thank you for the amazing table.
LeFiXER wrote: ↑Thu Nov 18, 2021 11:02 am
KS212 wrote: ↑Thu Nov 18, 2021 1:43 am
Inf Stamina doesn't seem to work, is it supposed to prevent decay of max Stamina or keep it topped off? Using latest Steam ver.
Try this:
Code: Select all
{ Game : TLSA.exe
Version:
Date : 16/11/2021
Author : LeFiXER
Infinite Stamina
}
[ENABLE]
aobscanmodule(aobStamina,GameAssembly.dll,F3xxxxxxxx0F2Fxx76xx8Bxxxxxxxxxx89xxxx48xxxxxxxxxxxx)
alloc(newmem,$1000,aobStamina)
label(code)
label(return)
newmem:
movss xmm6,[rbx+3C]
mov [rbx+48],0
code:
movss [rbx+40],xmm6
jmp return
aobStamina:
jmp newmem
return:
registersymbol(aobStamina)
[DISABLE]
aobStamina:
db F3 0F 11 73 40
unregistersymbol(aobStamina)
dealloc(newmem)
This works! Thank you to you as well.
Re: The Last Stand: Aftermath +28
Posted: Fri Nov 19, 2021 9:52 am
by LeFiXER
nowork wrote: ↑Thu Nov 18, 2021 9:31 pm
This works! Thank you to you as well.
Be sure to show your appreciation by giving rep. Thanks
kalitbartman wrote: ↑Thu Nov 18, 2021 8:00 pm
can you add unlimited focus
thanks
I've attached a table for infinite focus. Is anyone interested in a one-hit-kill script?