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Asura (2017-04-17)

Posted: Mon Apr 17, 2017 4:12 am
by Shinkansen
Simple table for Asura, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V27251. May work on other versions.

2. Player.
"Invulnerable set to Invulnerable? sets Invulnerable to Invulnerable.
"HP Set to Massive?" sets HP to massive.
"Arrows Set to Massive? sets Arrows to massive.
"Stamina Set to Massive?" sets Stamina to massive.

Allows the following to be modfied.
- "Player Stats -> attribute". Lots of attributes.

3. PlayerProgression.
Allows the following to be modfied.
- currentXP.
- astraPoints. Skill points.
- playerLevel.