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Sheltered 2

Posted: Sat Sep 25, 2021 11:50 am
by Csimbi
Two scripts.
The first one is to be used during character generation only.
Enabling the chargen script requires changing at least one stat (with the arrow) and adding any trait.
Once enabled, the script will get the right pointers whenever you change a stat or a trait.
I generally did it like this for leader and other members:
- take 1 point off strength
- in CE, set all caps to 20, set all stats to 5 except strength to 4.
- set remaining points to 1.
- back to the game, add the missing point to strength.
Traits you can pick as much you want, when you are all good, set remaining points to 0, then remove and add back a trait for force recalculations.
The second one is to be used during gameplay.
I signed the table so the LUA scripts required would run on startup.
If you configured CE not to allow LUA scripts to run, you need to run the table script manually, or else it won't work.
Anyway, there are a lot of things here, so I split them into separate sections:
Members
- Pointers to last selected member stats.
- No Needs; disables all basic needs. Not their timers though, so you might see some status icons.
- Walk Speed Mod; disables turtle mode in the shelter. Takes effect at the next action.
Jobs
- Free Crafting; Crafting uses no materials (it still requires them). Does not apply to repair crafting.
- Min. Crafting Quality; The items you craft will be at least the specified level.
- Basic Speed Mod; scales the speed of generic jobs.
- Construct Object Speed Mod; scales the speed of this specific job.
- Deconstruct Object Speed Mod; scales the speed of this specific job.
- Craft Item Speed Mod; scales the speed of this specific job.
- Dismantle Speed Mod; scales the speed of this specific job.
- Excavation Speed Mod; scales the speed of this specific job.
- Repair Speed Mod; scales the speed of this specific job.
- Repair Item Speed Mod; scales the speed of this specific job.
- Repair Weapon Speed Mod; scales the speed of this specific job.
Items
- Stack Weight Mod; scales the weight of all items in the game. (you can carry and store more)
- Min. Stack Integrity; The items be at least the specified integrity. (they won't go bad)
Objects
- Max. Object Integrity; The objects are kept at their maximum integrity. (no repairs)
- Required Power Mod; scales the power requirement of most, if not all, powered objects. (less energy input is needed; I wonder if this makes a battery a generator, lol)
- Plant Growth Mod; scales the time required for plants to grow. (witness the miracle of growth)

Zero support on this one as I ditched the game (refund) on the account of tedius micromanagement.
Just how hard would it be to have a fricking 'build' button so I could drop blueprints that could be built whenever there's enough materials???
No. I have to find a peep that has skill manually, right click a fricking bench, select build, and then hope I have enough materials or I can start all over again.
Also, you'd think the characters above a certain INT score could figure out some things on their own. A handful of butterflies are more creative than a character with 10 INT.
Sorry devs, I had to say it.

Enjoy while it works!

Credits and thanks to panraven for the one-liner.

Update #1
Removed nested scripts (copy-paste miracle).

Update #2
I added the "dev" table in case someone wants to work on updates in the future or expand on things. The "dev" table is not signed.

Re: Sheltered 2

Posted: Sat Sep 25, 2021 12:50 pm
by briggad
in the table there is an item "Min craft Quality" - excellent
this is exactly what I want to say about the tables made Csimbi - excellent quality of tables

Thank you very much, you are a really talented person

Re: Sheltered 2

Posted: Sat Sep 25, 2021 1:52 pm
by SmartDog
Thanks so much for the work buddy! Some GREAT options in there, the game is starting to feel fun now your table is attached ;)

Re: Sheltered 2

Posted: Sat Sep 25, 2021 2:05 pm
by ERLTIOPACO
Thanks for the work, but it doesn't work for me, I press the square and it doesn't do anything

Re: Sheltered 2

Posted: Sat Sep 25, 2021 2:14 pm
by ERLTIOPACO
ERLTIOPACO wrote:
Sat Sep 25, 2021 2:05 pm
Thanks for the work, but it doesn't work for me, I press the square and it doesn't do anything
The fault that I get is " Failure allocating memory near 2176b69c590"

Re: Sheltered 2

Posted: Sat Sep 25, 2021 2:56 pm
by birdieebird
ty ^_^ u a legend :D

Re: Sheltered 2

Posted: Sat Sep 25, 2021 3:07 pm
by Okies
Awesome work! All work as intended.

I do miss a speedup for cleaning, but that's no biggue.

However, I dunno what others experience with this is, but the speedup makes training kinda impossible, as you finish training in 1 second, but only get the minimum amount of exp. I know you can edit with the editor for the value you want, but the problem is that fortitude affects your HP, so editing that to 20 won't increase your HP acordingly.

That being said, this table is a Godsend! and I'll just reload the game without the table to train my little lemmings =)

**EDIT**

I take everything back! You can simply disable the speedup in the script and things will work normally! Once again, thank you!

Re: Sheltered 2

Posted: Sun Sep 26, 2021 8:34 am
by Gamersss111
not working for me.. check box is not clickable , cheat engine pauses for a second then nothing happens..

Re: Sheltered 2

Posted: Sun Sep 26, 2021 9:25 am
by bloodaxis
Okies wrote:
Sat Sep 25, 2021 3:07 pm
Awesome work! All work as intended.
Also if you want quick level up, start training, then while they're training change their exp to 11000, then let them finish, and they'll jump directly up to 20 properly. I tested it out with fortitude first and it works to give them the proper amount of hp.

Re: Sheltered 2

Posted: Sun Sep 26, 2021 1:13 pm
by haki
Signed up just to say thank you for your hard work works amazingly!

Re: Sheltered 2

Posted: Tue Sep 28, 2021 7:40 am
by xacegod
Great work Csimbi as always!

Just a note: If you replace for point spent address instead of +48 to +38 you will get the current points to spend, which will let you level up faster.

Re: Sheltered 2

Posted: Tue Sep 28, 2021 8:58 am
by borowczag
Hi :) great table.
Do you know why 'no needs' still apply even if cheat engine is turned off?

Re: Sheltered 2

Posted: Tue Sep 28, 2021 11:07 am
by sidduu
Plant Growth Script shows error in the new update

Re: Sheltered 2

Posted: Tue Sep 28, 2021 11:32 pm
by Zozinhu
Thanks for this amazing table. Does anyone know how to prevent the stuff you cook from spoiling? Even with the cheats turner on the meat and plants still decays. It works for the clothes and weappons not degrading though.

Re: Sheltered 2

Posted: Wed Sep 29, 2021 7:08 am
by xacegod
You need to freeze them, or put them in a room with -10 degrees and put pantry and everything food related there, and by room there is that wall that separates them horizontally. Since the food is frozen no spoilage.

Steps: Place the room, rearrange the shelter to place everything there, place fan or similar and adjust the temperature to -10C.