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Nomad Fleet

Posted: Mon Apr 17, 2017 2:43 am
by STN
Simple table for Nomad Fleet, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version 32-bit. May work on other versions.

2. FleetManager.
"RUs Set to Massive?" sets RUs to massive.
"Research Set to Massive?" sets Research to massive.

3. CombatAI.
"Hit Points Set to Max?" sets ship Hit Points to max.
"Shield Points Set to Max?" sets ship Shield Points to max.

4. SceneManager.
"Jump Timer Set to 0?" sets Jump Timer to 0.