Page 4 of 9

Re: Dragon Age: Inquisition

Posted: Tue May 23, 2017 5:24 pm
by DooMijasz
Sadly its still not working. Nothing happens when i try to tick the skyhold stat scanner. Not even after waiting 1 min, 2 mins, 5 mins or even 10 mins :cry: Tested both outside and inside skyhold, with reloading(save and reload) going in and out skyhold, restarting the game etc.

Re: Dragon Age: Inquisition

Posted: Wed May 24, 2017 8:48 pm
by sbryzl
DooMijasz wrote:
Tue May 23, 2017 5:24 pm
Sadly its still not working. Nothing happens when i try to tick the skyhold stat scanner. Not even after waiting 1 min, 2 mins, 5 mins or even 10 mins :cry: Tested both outside and inside skyhold, with reloading(save and reload) going in and out skyhold, restarting the game etc.
I think I'm not sure precisely what's happening which I would need to determine exactly what's wrong. Are you able to put an X in the box? Or does the X not even appear in the box?

Re: Dragon Age: Inquisition

Posted: Wed May 24, 2017 8:57 pm
by DooMijasz
sbryzl wrote:
Wed May 24, 2017 8:48 pm
DooMijasz wrote:
Tue May 23, 2017 5:24 pm
Sadly its still not working. Nothing happens when i try to tick the skyhold stat scanner. Not even after waiting 1 min, 2 mins, 5 mins or even 10 mins :cry: Tested both outside and inside skyhold, with reloading(save and reload) going in and out skyhold, restarting the game etc.
I think I'm not sure precisely what's happening which I would need to determine exactly what's wrong. Are you able to put an X in the box? Or does the X not even appear in the box?
I'm not able to put X into the box.

Re: Dragon Age: Inquisition

Posted: Wed May 24, 2017 9:55 pm
by sbryzl
Could you try this table. If the X won't go in the box then it's not going to work.

I can still try using the Dark Ice Core script for the Skyhold stats. It crashes on me but works good up until the point it crashes so I may be able to troubleshoot that but it is a fairly complex script.

Re: Dragon Age: Inquisition

Posted: Thu May 25, 2017 9:40 pm
by sbryzl
Another attempt at a script for Skyhold stats. I combined elements of mine and the Dark Ice Core script so this will be somewhat of a frankentable. I am fairly confident this should work.

Re: Dragon Age: Inquisition

Posted: Fri May 26, 2017 12:11 am
by DooMijasz
sbryzl wrote:
Wed May 24, 2017 9:55 pm
Could you try this table. If the X won't go in the box then it's not going to work.

I can still try using the Dark Ice Core script for the Skyhold stats. It crashes on me but works good up until the point it crashes so I may be able to troubleshoot that but it is a fairly complex script.
This one works perfectly. Thank you so much for helping me out!

Re: Dragon Age: Inquisition

Posted: Sat May 27, 2017 2:25 pm
by Thomaat4
First of all, I would like to thank you guys for your efforts with these tables. However I encounter a problem.
For 'strength', 'dexterity' and 'magic', the table points to vales that are simply 0. Cunning, willpower and Constitution work fine. ANyè tips on how to fix this one?

Re: Dragon Age: Inquisition

Posted: Sat May 27, 2017 11:26 pm
by sbryzl
Thomaat4 wrote:
Sat May 27, 2017 2:25 pm
First of all, I would like to thank you guys for your efforts with these tables. However I encounter a problem.
For 'strength', 'dexterity' and 'magic', the table points to vales that are simply 0. Cunning, willpower and Constitution work fine. ANyè tips on how to fix this one?
Listed strength, dexterity and magic are modification values and the others are the actual value. This is due to these stats being calculated on demand (on map transitions or loading a game) The modification values are used to determine the calculated value along with predetermined constants which could be based on level or class. Changing the 0 value to something else will cause a change in the calculated value upon transition or save/load.

Re: Dragon Age: Inquisition

Posted: Sun May 28, 2017 7:26 am
by Thomaat4
sbryzl wrote:
Sat May 27, 2017 11:26 pm
Listed strength, dexterity and magic are modification values and the others are the actual value. This is due to these stats being calculated on demand (on map transitions or loading a game) The modification values are used to determine the calculated value along with predetermined constants which could be based on level or class. Changing the 0 value to something else will cause a change in the calculated value upon transition or save/load.
Thanks for the explanation! Guess I was having a derp moment :p

Re: Dragon Age: Inquisition

Posted: Wed May 31, 2017 2:25 pm
by yoco
Is it possible to change zoom when in tactical camera? I feel like it's too close!

Re: Dragon Age: Inquisition

Posted: Wed May 31, 2017 9:30 pm
by sbryzl
yoco wrote:
Wed May 31, 2017 2:25 pm
Is it possible to change zoom when in tactical camera? I feel like it's too close!
The first script will make give settings for adjusting tactical zoom distance and angle. The second script will persistently adjust the tactical zoom distance while enabled.

Re: Dragon Age: Inquisition

Posted: Thu Jun 01, 2017 5:13 am
by yoco
Thank you, will take a look at it!

Re: Dragon Age: Inquisition

Posted: Thu Jun 01, 2017 8:51 am
by yoco
Sorry for double post. Just wanted to ask, is it possible to remove fog of war on maps? I really hate it in this game!

Re: Dragon Age: Inquisition

Posted: Thu Jun 01, 2017 2:54 pm
by DiegoAmorim
yoco wrote:
Thu Jun 01, 2017 8:51 am
Sorry for double post. Just wanted to ask, is it possible to remove fog of war on maps? I really hate it in this game!
I would like that too...

Re: Dragon Age: Inquisition

Posted: Thu Jun 01, 2017 3:50 pm
by yoco
I found that there's a mod for this, but I don't have the right game version (CPY)