Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18
Posted: Sun Dec 31, 2023 4:20 am
@Kopytoko Yeah that happens to me too, it also happens in campaign which is kind of annoying but at least the table works.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
From mucking about, its the Godmode options, disabling those and waiting a bit generally has those soldiers "wake up", otherwise just a save/load does the trick too if you're doing Singleplayer Campaigns.
Thank you so much! , these works so well ^^Kilnham wrote: ↑Thu Nov 09, 2023 1:16 amHello everyone! Recently updated my table, sharing with you. Many new functions added.
Tested on last version: v1.031.0 v1.034.0 v1.036.0 (Steam)
When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).
The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).
The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.
Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B
The rest of the functions are self-explanatory.
UPD.
v2
- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0
v3
- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain )
v4
- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements
Code: Select all
Call To Arms - Gates Of Hell v1.036.0 (Steam) {kh} v4 - Conquest - Points - Manpower (MP) - Special (SP) - Ammo (AP) - Research (RP) - Stages - Increased stages limits - Additional limit of each stage - Maximum command points (CP) limit - Stages limits - Stage 1 - Stage 2 - Stage 3 - Stage 4 - Stage 5 - Special command points (CP) limit (airstrikes, artillery, etc.) - Last selected unit - Soldier - Health - Health max - Health recovery multiplier - Stamina - Stamina max - Stamina recovery multiplier - Veterancy level (need to save/load to see the effect) - Vehicle - Fuel - Fuel max - Fuel consumption - Battle - Skirmish - Infinite manpower (MP) - Infinite doctrine points (DP) - Increased command points (CP) limit - Conquest reinforcements calls - Command points (CP) - Command points (CP) per second - Command points (CP) limit - Score - Your score - Instant win - Enemy score - Set enemy score to zero - Better veterans - Restore HP on level up - Infinite repair kit - Fast repair - Infinite fuel - No recoil (First Person View) - Infinite stamina [O] - Infinite clip/shell [O] - Instant sniper aiming [O] - Fast fire [O] - Fast reload [O] - Rapid fire [O] - Infinite ammo/no reload [O] - Godmode [O] - No damage | Soldiers - No instant death | Soldiers - No blow wave effect | Soldiers - No vehicle shootdown | Soldiers - No damage | Vehicles - No crushed by enviroment - No burning damage - [O]ptions - Applied only for selected unit - Applied to allies (call your troops first) - Last selected unit - Soldier - Health - Health max - Health recovery multiplier - Stamina - Stamina max - Stamina recovery multiplier - Veterancy level - Vehicle - Fuel - Fuel max - Fuel consumption - Speed (Press B in vehicle)
For the meantime, reverting back to 1.037 works fine and even most workshop mods are still compatible with 1.037 so there will probably be a while before the 1.038 will be urgently needed.
I tried nearly all the functions, which all work with the latest 1.039 version. Besides the "Skirmish", "Conquest reinforcement calls", "Score", and "Conquest -> Points -> Stages", which I don't ever use, so I don't know if they work or not.
I have further tested the conquest reinforcement and score functions as well and they are currently fully functional. So v1.039 works great with the v1.036 table!wolffllyy wrote: ↑Sat Mar 23, 2024 4:06 amI tried nearly all the functions, which all work with the latest 1.039 version. Besides the "Skirmish", "Conquest reinforcement calls", "Score", and "Conquest -> Points -> Stages", which I don't ever use, so I don't know if they work or not.
Это ж так сложно - поднять глазки свои, и прочитать пост выше. Это ж думать надо. Проще 1 и тот же вопрос из раза в раз в теме постить.... Где вас делают таких? Адрес дай, чтоб прикрыть это место навсегда!