Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Upload your cheat tables here (No requests)
atlanticgamer82
Noobzor
Noobzor
Posts: 5
Joined: Thu Nov 02, 2023 1:24 pm
Reputation: 0

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by atlanticgamer82 »

@Kopytoko Yeah that happens to me too, it also happens in campaign which is kind of annoying but at least the table works.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Insane_Laughter
Cheater
Cheater
Posts: 27
Joined: Sun Oct 04, 2020 10:11 am
Reputation: 5

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by Insane_Laughter »

Damnit, 1.037 dropped, table seems dead, does not seem to work in conquest from my experience

I take it back, just restarted the game and the table, it works fine now.

User avatar
TheSaviour
Cheater
Cheater
Posts: 34
Joined: Sun Jun 18, 2017 12:42 pm
Reputation: 3

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by TheSaviour »

Kopytoko wrote:
Sat Dec 30, 2023 7:06 pm
Sometimes in Skirmish its difficult to cap areas. There are dead soldiers who are still living xD (outlined red)


Does anyone knows what option it is? Ive tried everything but this might be a bug.
From mucking about, its the Godmode options, disabling those and waiting a bit generally has those soldiers "wake up", otherwise just a save/load does the trick too if you're doing Singleplayer Campaigns.

User avatar
yamamotosan
Cheater
Cheater
Posts: 38
Joined: Sun Aug 27, 2017 6:27 pm
Reputation: 2

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by yamamotosan »

Kilnham wrote:
Thu Nov 09, 2023 1:16 am
Hello everyone! Recently updated my table, sharing with you. Many new functions added.

Tested on last version: v1.031.0 v1.034.0 v1.036.0 (Steam)

When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).

The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).

The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.

Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B

The rest of the functions are self-explanatory.

UPD.

v2

- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0

v3

- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain :))

v4

- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements



Image

Code: Select all

Call To Arms - Gates Of Hell v1.036.0 (Steam) {kh} v4

- Conquest 
  - Points 
    - Manpower (MP) 
    - Special (SP) 
    - Ammo (AP) 
    - Research (RP) 
  - Stages 
    - Increased stages limits 
      - Additional limit of each stage 
    - Maximum command points (CP) limit  
    - Stages limits 
      - Stage 1 
      - Stage 2 
      - Stage 3 
      - Stage 4 
      - Stage 5 
    - Special command points (CP) limit (airstrikes, artillery, etc.) 
  - Last selected unit 
    - Soldier 
      - Health 
      - Health max 
      - Health recovery multiplier 
      - Stamina 
      - Stamina max 
      - Stamina recovery multiplier 
      - Veterancy level (need to save/load to see the effect) 
    - Vehicle 
      - Fuel 
      - Fuel max 
      - Fuel consumption 
- Battle 
  - Skirmish 
    - Infinite manpower (MP) 
    - Infinite doctrine points (DP) 
    - Increased command points (CP) limit 
  - Conquest reinforcements calls 
    - Command points (CP) 
    - Command points (CP) per second 
    - Command points (CP) limit 
  - Score 
    - Your score 
      - Instant win 
    - Enemy score 
      - Set enemy score to zero 
  - Better veterans 
    - Restore HP on level up 
  - Infinite repair kit 
  - Fast repair 
  - Infinite fuel 
  - No recoil (First Person View) 
  - Infinite stamina [O] 
  - Infinite clip/shell [O] 
  - Instant sniper aiming [O] 
  - Fast fire [O] 
  - Fast reload [O] 
  - Rapid fire [O] 
  - Infinite ammo/no reload [O] 
  - Godmode [O] 
    - No damage | Soldiers 
    - No instant death | Soldiers 
    - No blow wave effect | Soldiers 
    - No vehicle shootdown | Soldiers 
    - No damage | Vehicles 
    - No crushed by enviroment 
    - No burning damage 
  - [O]ptions 
    - Applied only for selected unit 
    - Applied to allies (call your troops first) 
  - Last selected unit 
    - Soldier 
      - Health 
      - Health max 
      - Health recovery multiplier 
      - Stamina 
      - Stamina max 
      - Stamina recovery multiplier 
      - Veterancy level 
    - Vehicle 
      - Fuel 
      - Fuel max 
      - Fuel consumption 
      - Speed (Press B in vehicle) 
Thank you so much! , these works so well ^^

atlanticgamer82
Noobzor
Noobzor
Posts: 5
Joined: Thu Nov 02, 2023 1:24 pm
Reputation: 0

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by atlanticgamer82 »

Can you add an infinite building material toggle for infantry/soldiers?

Edit: And also fix skirmish because Infinite MP/DP/CP is not working for me.

vandal9000
Noobzor
Noobzor
Posts: 5
Joined: Wed Apr 19, 2017 11:41 am
Reputation: 1

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by vandal9000 »

can this be updated for latest version?

tankerboo
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Mar 15, 2024 12:05 am
Reputation: 1

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by tankerboo »

Hey 1.038.0 just dropped, could this get an update please?

the 1.036 table that worked for 1.037, is no longer working with this 1.038 update.

Insane_Laughter
Cheater
Cheater
Posts: 27
Joined: Sun Oct 04, 2020 10:11 am
Reputation: 5

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by Insane_Laughter »

tankerboo wrote:
Fri Mar 15, 2024 12:06 am
Hey 1.038.0 just dropped, could this get an update please?

the 1.036 table that worked for 1.037, is no longer working with this 1.038 update.
For the meantime, reverting back to 1.037 works fine and even most workshop mods are still compatible with 1.037 so there will probably be a while before the 1.038 will be urgently needed.

wolfflly
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Mar 20, 2024 4:59 am
Reputation: 0

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by wolfflly »

Funny enough, I think the 1.039 version makes the table usable again. But I haven't used all the functions, so I don't know if they all work or not.

User avatar
TheSaviour
Cheater
Cheater
Posts: 34
Joined: Sun Jun 18, 2017 12:42 pm
Reputation: 3

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by TheSaviour »

wolfflly wrote:
Wed Mar 20, 2024 5:07 am
Funny enough, I think the 1.039 version makes the table usable again. But I haven't used all the functions, so I don't know if they all work or not.
What have you tried?

wolffllyy
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Mar 23, 2024 3:59 am
Reputation: 2

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by wolffllyy »

TheSaviour wrote:
Thu Mar 21, 2024 3:16 pm
wolfflly wrote:
Wed Mar 20, 2024 5:07 am
Funny enough, I think the 1.039 version makes the table usable again. But I haven't used all the functions, so I don't know if they all work.
What have you tried?
I tried nearly all the functions, which all work with the latest 1.039 version. Besides the "Skirmish", "Conquest reinforcement calls", "Score", and "Conquest -> Points -> Stages", which I don't ever use, so I don't know if they work or not.

Insane_Laughter
Cheater
Cheater
Posts: 27
Joined: Sun Oct 04, 2020 10:11 am
Reputation: 5

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by Insane_Laughter »

wolffllyy wrote:
Sat Mar 23, 2024 4:06 am
TheSaviour wrote:
Thu Mar 21, 2024 3:16 pm
wolfflly wrote:
Wed Mar 20, 2024 5:07 am
Funny enough, I think the 1.039 version makes the table usable again. But I haven't used all the functions, so I don't know if they all work.
What have you tried?
I tried nearly all the functions, which all work with the latest 1.039 version. Besides the "Skirmish", "Conquest reinforcement calls", "Score", and "Conquest -> Points -> Stages", which I don't ever use, so I don't know if they work or not.
I have further tested the conquest reinforcement and score functions as well and they are currently fully functional. So v1.039 works great with the v1.036 table!

hasnanss1
Noobzor
Noobzor
Posts: 12
Joined: Thu Nov 09, 2023 8:22 am
Reputation: 1

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by hasnanss1 »

any update for v1.039 ?

Post Reply

Who is online

Users browsing this forum: 2espec7, czarnozeby, DotBot, Floockde, OctopusJacket, thenetza, vashz, VictorBaby