Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

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CyberMolch
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by CyberMolch »

Aurata wrote:
Thu Dec 07, 2023 9:08 am
Kilnham wrote:
Thu Nov 09, 2023 1:16 am
Hello everyone! Recently updated my table, sharing with you. Many new functions added.

Tested on last version: v1.031.0 v1.034.0 (Steam)
Hello Kilnham,

i tested all payed and unpaid versions of cheats for this game. After renaming all "Cheat Engine" tokens inside the .exe with an hex editor the engine wasn't detected anymore and your table runs like a charm. I could play hours without crashing or detecting. Thanks for your work.
Hello friend,
can you share your modified EXE?

Thanks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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TheSaviour
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by TheSaviour »

New update dropped, [Link] , table no longer works so that people are aware.

jojoging
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by jojoging »

Please update the trainer to version 1.035. Thanks in advance.

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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by NervYF »

Please update!! Thanks ~

jojoging
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by jojoging »

Is there a way to disable game version checker on script ?

KaptainKronic
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by KaptainKronic »

newest update borked the scripts. any chance we could get an update sometime after the holidays?

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TheSaviour
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by TheSaviour »

Another update has come, [Link]

Kilnham
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by Kilnham »

TheSaviour wrote:
Sat Dec 09, 2023 10:05 pm
jojoging wrote:
Sun Dec 10, 2023 6:04 am
NervYF wrote:
Sat Dec 16, 2023 11:13 am
KaptainKronic wrote:
Tue Dec 19, 2023 2:14 pm
Updated to version 1.036. Apologies for the delay, I couldn’t find the time. And each time I did find time to test, a new version was released :D
Added new "Fast fire" and "Fast reload" scripts and Skirmish mode scripts. Also several scripts have been reworked

haarfus wrote:
Fri Dec 01, 2023 7:28 am
Thank you very much. Is it possible to do "Infinite ammo/no reload" separately?
You can try the new "Fast reload" script, in which the reload time is halved
TheSaviour wrote:
Sat Dec 02, 2023 2:30 pm
Is it possible to get the stages-script fixed? The values for Stage 1-5 are wrong and manually changing them doesn't update in game (does for a second, only to revert back to default of script)
My bad, it’s fixed now, I’ve rewritten it in Lua, hope there won’t be any problems

ryanbuyx
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by ryanbuyx »

Thanks Kilnham. This is a great Xmas and New Year gift.

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TheSaviour
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by TheSaviour »

Kilnham wrote:
Mon Dec 25, 2023 3:09 am
TheSaviour wrote:
Sat Dec 09, 2023 10:05 pm
jojoging wrote:
Sun Dec 10, 2023 6:04 am
NervYF wrote:
Sat Dec 16, 2023 11:13 am
KaptainKronic wrote:
Tue Dec 19, 2023 2:14 pm
Updated to version 1.036. Apologies for the delay, I couldn’t find the time. And each time I did find time to test, a new version was released :D
Added new "Fast fire" and "Fast reload" scripts and Skirmish mode scripts. Also several scripts have been reworked

haarfus wrote:
Fri Dec 01, 2023 7:28 am
Thank you very much. Is it possible to do "Infinite ammo/no reload" separately?
You can try the new "Fast reload" script, in which the reload time is halved
TheSaviour wrote:
Sat Dec 02, 2023 2:30 pm
Is it possible to get the stages-script fixed? The values for Stage 1-5 are wrong and manually changing them doesn't update in game (does for a second, only to revert back to default of script)
My bad, it’s fixed now, I’ve rewritten it in Lua, hope there won’t be any problems
Bruh, why you being sorry? None of us can do what you're doing, appreciate it <3

NervYF
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by NervYF »

Accept my affectionate kiss

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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by NervYF »

Kilnham wrote:
Mon Dec 25, 2023 3:09 am
TheSaviour wrote:
Sat Dec 09, 2023 10:05 pm
jojoging wrote:
Sun Dec 10, 2023 6:04 am
NervYF wrote:
Sat Dec 16, 2023 11:13 am
KaptainKronic wrote:
Tue Dec 19, 2023 2:14 pm
Updated to version 1.036. Apologies for the delay, I couldn’t find the time. And each time I did find time to test, a new version was released :D
Added new "Fast fire" and "Fast reload" scripts and Skirmish mode scripts. Also several scripts have been reworked

haarfus wrote:
Fri Dec 01, 2023 7:28 am
Thank you very much. Is it possible to do "Infinite ammo/no reload" separately?
You can try the new "Fast reload" script, in which the reload time is halved
TheSaviour wrote:
Sat Dec 02, 2023 2:30 pm
Is it possible to get the stages-script fixed? The values for Stage 1-5 are wrong and manually changing them doesn't update in game (does for a second, only to revert back to default of script)
My bad, it’s fixed now, I’ve rewritten it in Lua, hope there won’t be any problems
Accept my affectionate kiss

Kopytoko
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by Kopytoko »

/removed

MadMat43
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by MadMat43 »

Kilnham wrote:
Thu Nov 09, 2023 1:16 am
Hello everyone! Recently updated my table, sharing with you. Many new functions added.

Tested on last version: v1.031.0 v1.034.0 v1.036.0 (Steam)

When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate the Reinforcements calls script, so Battle script must be activated for this).

The Better veterans script provides HP and Stamina values for veterans, calculated based on their veterancy level using a custom formula (Veterancy Level * 50 + 100).

The functions marked with [O] can be applied to all allies or only to the currently selected unit via the [O]ptions menu, depending on your preference.

Also, a speed-up function for vehicles has been added, which can be activated by a hotkey B

The rest of the functions are self-explanatory.

UPD.

v2

- added Instant sniper aiming script
- changed Instant win script for max points
- fixed Battle script for v1.034.0

v3

- fixed Battle script went through a second round of fixes because i overlooked something the first time that could potentially cause bugs (but it’s not certain :))

v4

- changed Init script to supports process attachment
- fixed and reworked Increased stages limit and Reinforcements calls scripts
- added new scripts for Skirmish mode - Infinite manpower, Infinite doctrine points, Increased command points limit
- added new Fast reload and Fast fire scripts. The reload and fire times are halved
- fixed Battle, No burning damage, Better veterans, Rapid fire scripts for v1.036.0
- minor improvements
hi, i was using this trainer to play in the campaign. i found that in usual mission, the trainer doesnt work fluently. sometimes the ammo and godmode still disabled but stamina or fast reload worked. i must "bait" the trainer to work perfectly by playing a custom skirmish match before to use it in the campaign mission mode. do you know how to workaround that? or could you teach me to use this trainer correctly without baiting?

my workflow was: launch the GOT - launch Chitti engine - open up your table - automatically detect - tick the battle and all what i need (but the selected units i leave them be in ally unit).

Kopytoko
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Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Post by Kopytoko »

Sometimes in Skirmish its difficult to cap areas. There are dead soldiers who are still living xD (outlined red)


Does anyone knows what option it is? Ive tried everything but this might be a bug.

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