Dishonored - table v: 5.0.2 CT

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RebelMods
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Dishonored - table v: 5.0.2 CT

Post by RebelMods »

Dishonored - table v: 5.0.2 CT
Game Name: Dishonored
Game Vendor: Steam
Game Version:
Game Process: Dishonored.exe
Game File Version: 1.0.0.0


Made by
Chex LeMeneux


Features:
Features
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Any address with a description starting with "AUTO SET:" will have value and freezon state saved.
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State: Default
    • Save Table State: Casual
    • Save Table State: Full
    • Save Table State: Test
      ---------------------------
    • Load Table State: None
    • Load Table State: Default
    • Load Table State: Casual
    • Load Table State: Full
    • Load Table State: Test
    ========================================
  • Pointers
    --------------------------------------------------
  • Health Dec. Hook
    • Player Flag : Disabled, Infinite Health, Damage Multiplier
      • Damage Multiplier
    • Combatant Flag : Disabled, One Hit Kills, Damage Multiplier
      • Damage Multiplier
  • Infinite Mana
  • Infinite Oxygen
  • Super Speed
    • Multiplier
  • Super Jump
    • Standard Jump Multiplier
    • Extended Jump Multiplier
  • Adrenaline Multiplier
    • Multiplier
  • No Adrenaline Decay
  • Adrenaline Junky
  • Instant Choke
  • Stealth Mode
    --------------------------------------------------
  • Infinite Money
  • Money Multiplier
    • Multiplier
  • Infinite Ammo
  • Ammo Pickup Multiplier
    • Multiplier
  • No Reload
  • Always Have Inventory
  • Infinite Inventory
    --------------------------------------------------
  • Instant Blink Cooldown
  • Blink Distance Multiplier
    • Distance Multiplier
    • Blink Speed
  • Infinite Dark Vision
  • Dark Vision Multiplier
    • Multiplier
  • Infinite Possession
  • Infinite Rat Swarm
  • Rat Swarm Multiplier
    • Multiplier
  • Infinite Time Bend
General Helper Scripts:
  • Fill Health
  • Fill Adrenaline
  • Fill Mana
  • Fill Oxygen
  • +100 Coins
  • +500 Coins
  • +1,000 Coins
  • +5,000 Coins
  • +5 Runes
  • +20 Runes
  • Clear Runes
  • +5 Health Elixirs
  • +5 Spiritual Remedies
  • Fill Ammo
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
    • All hooks have their own section, check scripts for real hook names.
Versions:
Table Versions Info
  • v 4.0.1: Initial release of new table version with table state and teleporter.
  • v 5.0.2: Updated Lua modules.
Current Table:



Errors and Bugs:
Errors and Bugs, follow these steps
  1. [Link]
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    [Link]
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
    • [Link], if not auto attached.
  6. Print the game module infromation.
    [Link]
  7. Set the Logger level to "Debug".
    [Link]
  8. Activate the "Main Hooks".
    [Link]
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    [Link]
  11. Post the output text here in side code blocks. i.e. [code][/code]
    [Link]
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Dishonoredfrf.CT
(1.9 KiB) Downloaded 68 times
Last edited by RebelMods on Mon Apr 15, 2024 8:59 am, edited 4 times in total.

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Darkedone02
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Re: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1

Post by Darkedone02 »

does your stealth mode actually gives me a "never been seen" check mark on each level?

Speedwagonz
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Re: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1

Post by Speedwagonz »

Yes, It was working for me, you could pillage and kill at you leisure, and no one will know (see you).

But the chaos still goes up.

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Darkedone02
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Re: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1

Post by Darkedone02 »

interesting, the past trainers and tables that I used on the stealth mode, I am somehow still seen at the end of the level, so I can't cheat my way to a ghost run, dispite their version of stealth kinda works, but I still somehow be seen nonetheless at the end of the level on statistics.

I've always trying to find a stealth mode that make sure I both cannot be seen at all, and when i beat the level, it should said that i was not seen at all... compared to the other people stealth mode, where I cannot be seen at all, but at the end of the level, they said I've been seen... so I missed out on that ghost run.

humankillerz
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Re: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1

Post by humankillerz »

weird..... i used stealth hack. but still didnt get ghost. no clue what went wrong. nothing was found or detected and its not like anyone can see me so no clue what went wrong

TimFun13
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Re: Dishonored - table v: 3.0.1 CT

Post by TimFun13 »

Updated Table: 3.0.1

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Shadow_Wulfe
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Re: Dishonored - table v: 4.0.1 CT

Post by Shadow_Wulfe »

God-tier table. The stealth works wonders.

cremuzz
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Re: Dishonored - table v: 4.0.1 CT

Post by cremuzz »

ShyTwig16 wrote:
Sun Mar 05, 2017 1:17 am
Dishonored - table v: 4.0.1 CT
Game Name: Dishonored
Game Vendor: Steam
Game Version:
Game Process: Dishonored.exe
Game File Version: 1.0.0.0


Features:
Features
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : Default
      • Save Table State : Casual
      • Save Table State : Full
      • Save Table State : Test
      • Load Table State : Default
      • Load Table State : Casual
      • Load Table State : Full
      • Load Table State : Test
  • I2CETeleporter
    • Teleport: Back
    • Save Location (saves location to local file)
    • Helpers
      • Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
      • Zero Camera Rotation Angle
      • Write Saves To File
      • Print Saves
      • Rename Save
      • Read From File
      • Delete Save
  • Pointers
  • Health Dec. Hook
  • Infinite Mana
  • Infinite Oxygen
  • Adrenaline Multiplier
  • No Adrenaline Decay
  • Adrenaline Junky
  • Super Speed
  • Super Jump
  • Instant Choke
  • Infinite Money
  • Money Multiplier
  • No Reload
  • Infinite Ammo
  • Ammo Multiplier
  • Alwas Have Inventory
  • Infinite Inventory
  • Stealth Mode
  • Instant Blink Cooldown
  • Blink Distance Multiplier
  • Infinite Dark Vision
  • Dark Vision Multiplier
  • Infinite Possession
  • Infinite Rat Hord
  • Rat Hord Multiplier
  • Infinite Time Bend
General Helper Scripts:
  • Fill Health
  • Fill Adrenaline
  • Fill Mana
  • Fill Oxygen
  • +100 Coins
  • +500 Coins
  • +1,000 Coins
  • +5,000 Coins
  • +5 Runes
  • +20 Runes
  • Clear Runes
  • +5 Health Elixirs
  • +5 Spiritual Remedies
  • Fill Ammo
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions Info
  • v 4.0.1: Initial release of new table version with table state and teleporter.

Current Table:
Dishonored.[v4.0.1].CT


If you find any thing you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]
Thank You so much for this awesome cheat table :D :wub: ♪♪♪♪♪
is there any chance to make the "one hit kill" cheat can do just by human player only ?
i'm turn on main hooks >> health dec. hook >> combatant flag and change dropdown selection to one hit kill and went to game , first the one hit kill works , but when in mission to save ally emily (in game mission) , emily die by enemies in one hit and mission failed .

forgive me if there are mistaken words, because I typed with help of google translate

Thank You and Godbless ™

vizion401
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Re: Dishonored - table v: 4.0.1 CT

Post by vizion401 »

im getting an error assembling file every time i try to run it any fix?

slyrboi
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Re: Dishonored - table v: 4.0.1 CT

Post by slyrboi »

vizion401 wrote:
Wed Aug 25, 2021 2:17 am
im getting an error assembling file every time i try to run it any fix?
Same here. a help would be gratefully accepted

slyrboi
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Re: Dishonored - table v: 4.0.1 CT

Post by slyrboi »

I2CETLogger::CETlog - DEBUG: initMemory:
Initializing memory

I2CETLogger::CETlog - DEBUG: initMemory:
Memory allocated: strI2CETeleporterSaveName, 020C0000

I2CETLogger::CETlog - DEBUG: initMemory:
Memory allocated: strI2CETeleporterSaveNameNew, 02130000

I2CETLogger::CETlog - INFO: initMemory:
Memory initialized

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
DISABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Syntax error in file: "PlayerHook.CEA"
Error in line 47 (unregisterSymbol(ptrPlayerHook)) :This instruction can't be compiled

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"


i always get this error right whenever i'm trying to either enable or disable the cheats.
Sometimes you can enable it, but you always cannot disable the script. any solution for this please?

RebelMods
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Re: Dishonored - table v: 5.0.2 CT

Post by RebelMods »

Revived the table, OP had deleted it. Check first post

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