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Fleeting Ages

Posted: Sun Apr 16, 2017 1:21 am
by STN
Simple table for Fleeting Ages, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0 64-bit. May work on other versions.

2. PlayerData.
"HP Set to Max?" sets HP to max (effectively Godmode).
"Food Set to Max?" sets Food to max.
"Armor Set to Max?" sets Armor to max.
"Breath Set to Max?" sets Breath to max.
"Stamina Set to Max?" sets Stamina to max.
"Max Weight Set to Massive?" sets Max Weight to massive.

3. InventorySlot.
"Quantity Set to Massive?" sets Quantity to massive.