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Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 11:40 am
by tontsa00
Anyone knows how to modify distance traveled for Wanderer Cloak accessory?

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 1:22 pm
by IFireflyl
IFireflyl wrote:
Thu Jul 08, 2021 1:22 am
...but something about your table does not like my game.
I think I figured out what it was. In Settings>Extra I had "Query memory region routines" and "Read/Write Process Memory (Will cause slower scans)" ticked. Apparently that conflicts with your table. To everyone else, don't have those options enabled in CE or you'll have sporadic issues. It's weird that it would sometimes work, but I'll take the fix where I can get it. :D

Screenshot of the section I am referring to:

Image

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 2:39 pm
by miwagre
can you make an option to unlock all skills for the characters?

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 4:15 pm
by aanpsx
Add some options..
Image
Me wrote:
Siggymas wrote:
Thu Sep 30, 2021 11:39 pm
...
i like it to be 5 amount only.
1. Open Enable script
2. edit line 242;

Code: Select all

@@://all book/skill
  cmp1 [_HaveAllItems+87],0
  je @f
  cmp ebx,247//batas minim
  jl short @f
  cmp ebx,257//batas max
  jg short @f
  mov2 [rdx+rbx*2+00165874],#99 //<== edit this value to 5 or whatever
3. OK then enable the script

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 5:07 pm
by DhaosCollider
IFireflyl wrote:
Thu Jul 08, 2021 1:22 pm
I think I figured out what it was. In Settings>Extra I had "Query memory region routines" and "Read/Write Process Memory (Will cause slower scans)" ticked. Apparently that conflicts with your table. To everyone else, don't have those options enabled in CE or you'll have sporadic issues. It's weird that it would sometimes work, but I'll take the fix where I can get it. :D
If you haven't encountered this problem with aanpsx's table or DrummerIX's Trainer, it might be because my table uses $process for aobscanmodule.
Image
The $process can be hooked by an attached process. The Japanese version of this game has a different process name, but the Array of Bytes used in the hook is the same, so my table also works with ys9_JP.exe.
Anyway, My cheat engine has a problem with kernel options, so I couldn't reproduce the bug, but thanks for the info. :)

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 5:41 pm
by KS212
aanpsx wrote:
Thu Jul 08, 2021 4:15 pm
Hi...
Image
All Key+dump items

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>51</ID>
      <Description>"Have All Key + dump Item"</Description>
      <LastState/>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2021-07-08
Game     : ys9.exe
Version  : 
======================}

define(PSX,_HaveAllItems+86)
define(On,db 1)
define(Off,db 0)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
PSX:
  On

[DISABLE]
PSX:
  Off
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You sir, win the internet.

Many thanks to DhaosCollider and yourself for these tables!

A 131mb update was just pushed, hopefully nothing broke...

EDIT: Ok, seems like nothing broke... phew.

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 7:06 pm
by miwagre
aanpsx wrote:
Thu Jul 08, 2021 4:15 pm
Hi...
Image
All Key+dump items

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>51</ID>
      <Description>"Have All Key + dump Item"</Description>
      <LastState/>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2021-07-08
Game     : ys9.exe
Version  : 
======================}

define(PSX,_HaveAllItems+86)
define(On,db 1)
define(Off,db 0)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
PSX:
  On

[DISABLE]
PSX:
  Off
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
is the "have all books/skills" supposed to give all the skills too? cause I just have the skill books which only unlock their 2 secret skills.

Re: Ys IX: Monstrum Nox

Posted: Thu Jul 08, 2021 7:45 pm
by BlackDragonRS
Thanks for the table, waiting for 100% drop rate...

Re: Ys IX: Monstrum Nox

Posted: Fri Jul 09, 2021 10:27 pm
by demorest2
DhaosCollider wrote:
Wed Jul 07, 2021 5:54 pm
IFireflyl wrote:
Wed Jul 07, 2021 2:25 pm
Awesome! Do you think you could find a way to have infinite jump? I was able to find that in Ys VIII and I loved it. At one point I was so high up that I couldn't see the map anymore. When I fell it did max damage. :D I haven't been able to find that on Ys IX yet.

Edit: On Cheat Engine 7.2 a bunch of options won't enable. I'm getting the following errors:
I'm also running Cheat Engine 7.2 and the Steam version with no problems.
If you are using other Trainer or Table together, that may be the cause.
Easy Flash Guard = bigger iframes window or ?!

Re: Ys IX: Monstrum Nox

Posted: Sat Jul 10, 2021 5:36 am
by KS212
demorest2 wrote:
Fri Jul 09, 2021 10:27 pm

Easy Flash Guard = bigger iframes window or ?!
Bigger window

Re: Ys IX: Monstrum Nox

Posted: Sun Jul 11, 2021 6:03 am
by DhaosCollider
eugene9 wrote:
Thu Jul 08, 2021 7:18 am
Would it be possible a party members modifier?
Created "Party Members Modifier".
There seems to be a lot of glitches, so I recommend reverting to the original party members when progressing through the story.
Image
mamekoski wrote:
Sun Jul 11, 2021 8:03 am
any walking speed modifier?? (not dashing)
Try the "Walking Acceleration Multiplier".

Re: Ys IX: Monstrum Nox

Posted: Sun Jul 11, 2021 8:03 am
by mamekoski
any walking speed modifier?? (not dashing)

Re: Ys IX: Monstrum Nox

Posted: Mon Jul 12, 2021 12:53 am
by nakint
Like Ys VIII:
Level in 4 Bytes
EXP = Level + 28, in Float
Max HP = Level + 4, in Float
HP = Level + 8, in Float
STR = Level + C, in Float
DEF = Level + 10, in Float
Status + (from Elixir)
HP + = Level + 40, in Float
STR + = Level + 44, in Float
DEF + = Level + 48, in Float

Re: Ys IX: Monstrum Nox

Posted: Fri Jul 16, 2021 3:12 pm
by ToucheYou
I've stumbled upon some highlighted item quantity editor script if anyone is interested. You may need to wait a few seconds for the address to update.

Cheers :mrgreen:

Re: Ys IX: Monstrum Nox

Posted: Sat Jul 17, 2021 12:55 am
by Zozinhu
groxer wrote:
Fri Jul 16, 2021 3:12 pm
I've stumbled upon some highlighted item quantity editor script if anyone is interested. You may need to wait a few seconds for the address to update.

Cheers :mrgreen:
This works with useable items but not with accessories or any category on "other" section.