FFX - Memory Records

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STN
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FFX - Memory Records

Post by STN »

Here's my table. It's partially generated on the fly using LUA.

There's editable:
- Item Quantities and Types
- Key Items
- Stats and abilities for all characters.

At the moment the Character Stats records are saved back to the CT file when you save the table, but the rest are not as they are mostly bit-packed booleans for abilities.

Update 2016-05-19

I think Ifrit is probably off-by-8. When I get a chance I'll update.

There are over 2000 memory records for all the abilities, etc. If I get really keen, I'll look into having these populated and de-populated with tree expansion.

Update 2016-05-20

It was Ixion, off by 8. Fixed.

The entries are created by scripting on opening the CT file. Most are not saved back if you save your table, but those under 'Stats' are (in case you were creating hot keys I didn't want to cause those to be discarded every time)

You may need to delete the entries under Characters / Ixion / Stats and re-execute the LUA in order to update these to the correct offsets.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FFX-Rhagic.CT
(26.48 KiB) Downloaded 104 times

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