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99 Levels To Hell (2016-07-30)

Posted: Sat Apr 15, 2017 5:34 pm
by STN
Made by Shinkansen

Simple table for 99 Levels To Hell, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002
1. Tested game version V2.0.0. May work on other versions.

2. Player.
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.
"Heart Set to Max? sets Heart to max.
"Lives Set to Massive?" sets Lives to massive.
"Jump Set to Massive?" sets Jump to massive.
"Bombs Set to Massive?" sets Bombs to massive.
"Weapon Set to Massive? sets Weapon to massive damage and range.
"Gold Nuggets Set to Massive?" sets Gold Nuggets to massive.
"Score Set to Massive?" sets Score to massive.