Edge of Eternity (Steam Release Version)

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quang.billy.79
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Re: Edge of Eternity (Steam Release Version)

Post by quang.billy.79 »

Sorry, but I can't use the table. It said I have to use the Fearlessrevolution app. After I downloaded the app it said I have to "go pro" to use it. After I clicked the Go Pro button it asked for my money?
So what is all of this bullshit? Cheat engine is becoming Cheathappen2.0 or what? If I have to pay money I rather using cheat happen. Please stop this bullshit pay 2 use. Come back to good old day like everything used to be.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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STN
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Re: Edge of Eternity (Steam Release Version)

Post by STN »

quang.billy.79 wrote:
Sun Jan 30, 2022 11:06 am
Sorry, but I can't use the table. It said I have to use the Fearlessrevolution app. After I downloaded the app it said I have to "go pro" to use it. After I clicked the Go Pro button it asked for my money?
So what is all of this bullshit? Cheat engine is becoming Cheathappen2.0 or what? If I have to pay money I rather using cheat happen. Please stop this bullshit pay 2 use. Come back to good old day like everything used to be.
It is completely free to use. Use hotkeys

mrfatso
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Re: Edge of Eternity (Steam Release Version)

Post by mrfatso »

sweet, we gotten a new update adding JP voice acting in it with some fixes.

Time to replay and see how many cheats are still working.

Setchan
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Re: Edge of Eternity (Steam Release Version)

Post by Setchan »

mrfatso wrote:
Sat Feb 12, 2022 2:40 am
sweet, we gotten a new update adding JP voice acting in it with some fixes.

Time to replay and see how many cheats are still working.
Game recently came out for Xbox game pass as well. Hope this works for that as well. Shall do some testing.

Pur
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Re: Edge of Eternity (Steam Release Version)

Post by Pur »

Did someone test this on the Game Pass version?

paulj80
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Re: Edge of Eternity (Steam Release Version)

Post by paulj80 »

I tried it with gamepass but it didn't work I click F1 to activate but nothing happens. I was able to edit save but game makes a back up each time you save so you have to edit the right one. you can search for character level and just changed it the game adjust your stats to match level. Also if you search for bonus level and change that level you can increase armour and weapon stats. Both character and equipment max at 99 anything over as no extra effect.

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BlackMonster
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Re: Edge of Eternity (Steam Release Version)

Post by BlackMonster »

Since i saw that the game got JP voices and i wanna check this game out do the cheats still work? or is this table outdated?

mrfatso
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Re: Edge of Eternity (Steam Release Version)

Post by mrfatso »

BlackMonster wrote:
Tue Feb 15, 2022 11:44 pm
Since i saw that the game got JP voices and i wanna check this game out do the cheats still work? or is this table outdated?
I have not test out much, but god mode, inf mana and i was able to modify money and team energy which is what i needed.

Custom ATB and 1HKO work as well.


Weapon exp isnt working

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Rienfleche
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Re: Edge of Eternity (Steam Release Version)

Post by Rienfleche »

DrummerIX wrote:
Wed Jun 09, 2021 12:08 am
I have a start for this game. For some reason I was having issue injecting code. I'm not sure if it's just me, but the game kept crashing. I have something using some pointers which requires an update for every game update, but it's a start.

Options so far:
God Mode For All Allies (Do Not Use In First Tutorial Battle)
Custom ATB Multiplier and Cast ATB Multiplier for Allies
Enemies Are One Hit Kill
Always Max Mana For All Allies
Set All Consumable Items To Minimum Amount
Current Shop Inventory Options (Unlimited Quantity Left, Item ID Sold)
EXP Multiplier
Weapon EXP Only Multiplier (Always 1.0 EXP Bias)
Pointers to Heyr (Money) and Team Energy
Pointers to some Battle Player information

This actually sets a debug immortality offset for all allies in your party so you don't take damage. The first tutorial battle expects you to take damage, so don't use it there.

Let me know of any issues.

EDIT 0.5:
Small bug in the option for God Mode. I changed it to write a byte now instead of integer.

EDIT 1.0:
It appears I was using a bad pointer first because in my tests the option stopped working. I'm using another pointer option and things appear to work better for me.

EDIT 1.5:
I added a couple more options. I don't have more time tonight and it might be late tomorrow before I can do anything else. Let me know of any issues.

EDIT 2.0:
I think I figured out a better pointer structure for these options, so hopefully they work all the time now. I was also able to put in a Enemies Are One Hit Kill option. More later as I have time to play.

EDIT 2.5:
There was an update today and I fixed the pointers that were broke. I attempted to write the code so updates don't break them next time. The main pointer I use for the options is in UnityPlayer and I don't think that was updated, so things still work as far as options go.

I added in the option Custom ATB Multiplier and Cast ATB Multiplier for Allies. This lets you speed yourself up in battle for regular attacks and magic casting. I also added some basic pointers for Battle Player information, but it's just Current HP for now. You have to have one of the options affecting allies turned on for these pointers to update.

EDIT 3.0:
I am kind of limited on what options I can provide because of the issue I was having with injecting code. I'm having to search for stable pointers and come up with options that way at the present time.

As far as an option for items, I researched and came up with Set All Consumable Items To Minimum Amount. This is probably all I can do for crafting. You would have to find at least 1 of the item you need and have this option on to always have a minimum amount of it. The default is 25, but can be changed. Be careful of high numbers.

EDIT 3.25:
I researched some shop pointers. I have an option to make it so you can always buy the stock in shops and you can also edit the item id. I don't have a list of item ids, but 0 is Potion and 3 is Ressurect and 5 is Wild Leather Tunic. When you open a shop, the pointers will refresh. You can edit the Item ID there and don't exit all the way out of the shop. Just go from like buy to inside the menu to buy something and it refreshes. If you go all the way out, new pointers will be generated. I'm not sure I can come up with an item list, but feel free to experiment. Enjoy!

EDIT 3.5:
I spend a little more time researching some things for this game. I was able to come up with EXP Multiplier, but I think this game bases xp gain on level difference. You have to fight enemies near your level to really level up. It works really well on my first battle, but after that I gain little xp anyway because I'm way over level for the enemy I'm fighting. Anyway, try it out. Enjoy as always!

EDIT 4.0:
I attempted to find new pointer structures for the Consumables Minimum Quantity option as well as the Shop Options. Please let me know if this is better. They work for me in my tests. I guess it can be difficult to track down pointers that work for everyone.

I'm removing EDIT 3.0 and beyond to clean things up as well as test this new table here with better pointers.

EDIT 4.1:
Okay, so the shop options are still a little buggy for me, but I attempted to get a better pointer. I was only testing it on the potion item shop, but it now works on the equipment one for me. The gem shop was somewhat buggy, but I'm unsure what to do right now. I'm hoping this works somewhat better.

EDIT 4.25:
I worked on some stability for the table by redesigning some things. I reworked the Shop Options to have a better place to obtain the pointer I need for it and also reworked EXP Multiplier. It appears that in certain functions I can inject and in others I cannot. I found a couple of places where the game didn't crash on injection and am using these for better stability with the options.

Again, let me know of any issues you still face.

EDIT 4.5:
Alright. I figured out why my injections were crashing the game. It appears there is a function in the game with the same name I was using in my label. I called it CleanUp and there is something to do with graphics that has the same name in this game. I had to change my label to MyCleanUp and things work okay now.

I put in some more stability code to make things work all the time. I guess I could go back to just an injection type table, but things are working okay now I think.

EDIT 5.0:
I think I finally have everything currently in the table working correctly. I have fixed the Set Consumables To Minimum Amount to affect your regular inventory and not the save slot inventory in this update.

Let me know of any other issues you face.

EDIT 5.25:
I researched and pulled an item list from the game. There are 810 item definitions, but some of the appear to be deprecated items. I put it in the Item ID Slot 1 of the Shop Options. You can get any item in the game by name now. Enjoy the table. I'm not sure if I'll do anything else right now.

EDIT 5.5:
Some users were having issues with the Shop Inventory option, so I changed the function it uses and it appears to work better.

EDIT 5.75:
A friend requested a Weapon Only EXP Multiplier and I think I figured it out. I'm adding it in this update. Let me know of any issues.

EDIT 6.0:
In order to level up high level weapons in the starting area, I changed the Weapon Only EXP Multiplier to also make the EXP Bias always 1.0. This makes it so you can level high level weapons in the starting area.

EDIT 6.5:
I fixed the table so that all things enable. Most of it still worked except the last 3 scripts.
pls update for v1.2

demorest2
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Re: Edge of Eternity (Steam Release Version)

Post by demorest2 »

up 1.2

bikeracer4487
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Re: Edge of Eternity (Steam Release Version)

Post by bikeracer4487 »

Shop inventory is still working for me, but it seems the XP options are giving me crashes.

Kionaru
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Re: Edge of Eternity (Steam Release Version)

Post by Kionaru »

DrummerIX wrote:
Wed Jun 09, 2021 12:08 am
I have a start for this game. For some reason I was having issue injecting code. I'm not sure if it's just me, but the game kept crashing. I have something using some pointers which requires an update for every game update, but it's a start.

Options so far:
God Mode For All Allies (Do Not Use In First Tutorial Battle)
Custom ATB Multiplier and Cast ATB Multiplier for Allies
Enemies Are One Hit Kill
Always Max Mana For All Allies
Set All Consumable Items To Minimum Amount
Current Shop Inventory Options (Unlimited Quantity Left, Item ID Sold)
EXP Multiplier
Weapon EXP Only Multiplier (Always 1.0 EXP Bias)
Pointers to Heyr (Money) and Team Energy
Pointers to some Battle Player information

This actually sets a debug immortality offset for all allies in your party so you don't take damage. The first tutorial battle expects you to take damage, so don't use it there.

Let me know of any issues.

EDIT 0.5:
Small bug in the option for God Mode. I changed it to write a byte now instead of integer.

EDIT 1.0:
It appears I was using a bad pointer first because in my tests the option stopped working. I'm using another pointer option and things appear to work better for me.

EDIT 1.5:
I added a couple more options. I don't have more time tonight and it might be late tomorrow before I can do anything else. Let me know of any issues.

EDIT 2.0:
I think I figured out a better pointer structure for these options, so hopefully they work all the time now. I was also able to put in a Enemies Are One Hit Kill option. More later as I have time to play.

EDIT 2.5:
There was an update today and I fixed the pointers that were broke. I attempted to write the code so updates don't break them next time. The main pointer I use for the options is in UnityPlayer and I don't think that was updated, so things still work as far as options go.

I added in the option Custom ATB Multiplier and Cast ATB Multiplier for Allies. This lets you speed yourself up in battle for regular attacks and magic casting. I also added some basic pointers for Battle Player information, but it's just Current HP for now. You have to have one of the options affecting allies turned on for these pointers to update.

EDIT 3.0:
I am kind of limited on what options I can provide because of the issue I was having with injecting code. I'm having to search for stable pointers and come up with options that way at the present time.

As far as an option for items, I researched and came up with Set All Consumable Items To Minimum Amount. This is probably all I can do for crafting. You would have to find at least 1 of the item you need and have this option on to always have a minimum amount of it. The default is 25, but can be changed. Be careful of high numbers.

EDIT 3.25:
I researched some shop pointers. I have an option to make it so you can always buy the stock in shops and you can also edit the item id. I don't have a list of item ids, but 0 is Potion and 3 is Ressurect and 5 is Wild Leather Tunic. When you open a shop, the pointers will refresh. You can edit the Item ID there and don't exit all the way out of the shop. Just go from like buy to inside the menu to buy something and it refreshes. If you go all the way out, new pointers will be generated. I'm not sure I can come up with an item list, but feel free to experiment. Enjoy!

EDIT 3.5:
I spend a little more time researching some things for this game. I was able to come up with EXP Multiplier, but I think this game bases xp gain on level difference. You have to fight enemies near your level to really level up. It works really well on my first battle, but after that I gain little xp anyway because I'm way over level for the enemy I'm fighting. Anyway, try it out. Enjoy as always!

EDIT 4.0:
I attempted to find new pointer structures for the Consumables Minimum Quantity option as well as the Shop Options. Please let me know if this is better. They work for me in my tests. I guess it can be difficult to track down pointers that work for everyone.

I'm removing EDIT 3.0 and beyond to clean things up as well as test this new table here with better pointers.

EDIT 4.1:
Okay, so the shop options are still a little buggy for me, but I attempted to get a better pointer. I was only testing it on the potion item shop, but it now works on the equipment one for me. The gem shop was somewhat buggy, but I'm unsure what to do right now. I'm hoping this works somewhat better.

EDIT 4.25:
I worked on some stability for the table by redesigning some things. I reworked the Shop Options to have a better place to obtain the pointer I need for it and also reworked EXP Multiplier. It appears that in certain functions I can inject and in others I cannot. I found a couple of places where the game didn't crash on injection and am using these for better stability with the options.

Again, let me know of any issues you still face.

EDIT 4.5:
Alright. I figured out why my injections were crashing the game. It appears there is a function in the game with the same name I was using in my label. I called it CleanUp and there is something to do with graphics that has the same name in this game. I had to change my label to MyCleanUp and things work okay now.

I put in some more stability code to make things work all the time. I guess I could go back to just an injection type table, but things are working okay now I think.

EDIT 5.0:
I think I finally have everything currently in the table working correctly. I have fixed the Set Consumables To Minimum Amount to affect your regular inventory and not the save slot inventory in this update.

Let me know of any other issues you face.

EDIT 5.25:
I researched and pulled an item list from the game. There are 810 item definitions, but some of the appear to be deprecated items. I put it in the Item ID Slot 1 of the Shop Options. You can get any item in the game by name now. Enjoy the table. I'm not sure if I'll do anything else right now.

EDIT 5.5:
Some users were having issues with the Shop Inventory option, so I changed the function it uses and it appears to work better.

EDIT 5.75:
A friend requested a Weapon Only EXP Multiplier and I think I figured it out. I'm adding it in this update. Let me know of any issues.

EDIT 6.0:
In order to level up high level weapons in the starting area, I changed the Weapon Only EXP Multiplier to also make the EXP Bias always 1.0. This makes it so you can level high level weapons in the starting area.

EDIT 6.5:
I fixed the table so that all things enable. Most of it still worked except the last 3 scripts.
can you update the cheat table for the last version??

mrfatso
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Re: Edge of Eternity (Steam Release Version)

Post by mrfatso »

nice, we just gotten another major update, so gonna request for a table update and finally the tower is back

quang.billy.79
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Re: Edge of Eternity (Steam Release Version)

Post by quang.billy.79 »

update plsss

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vegimata
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Re: Edge of Eternity (Steam Release Version)

Post by vegimata »

Yup, hopefully it gets updated

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