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Re: theHunter™: Call of the Wild

Posted: Fri Jan 05, 2018 6:54 am
by LeftBlindEye
Hey guys I got speed hack working but how do I disable it? I ended up just making my crawl speed be the super speed because I can't figure out how to toggle it. I'm pretty new at this, I would appreciate any help.

dealloc(newmem) doesn't seem to be working?

Here my aob code:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"theHunterCotW_F.exe"+4E1847)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [rax+30],(float)25

originalcode:
movups xmm1,[rax+30]
movups [rcx+30],xmm1

exit:
jmp returnhere

"theHunterCotW_F.exe"+4E1847:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"theHunterCotW_F.exe"+4E1847:
movups xmm1,[rax+30]
movups [rcx+30],xmm1


Re: theHunter™: Call of the Wild

Posted: Sun Jan 07, 2018 2:41 am
by LeftBlindEye
:?: My super jump is doing the same thing, any ideas? Heres the code

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"theHunterCotW_F.exe"+4E1837)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [rax+3C],(float)25

originalcode:
movups xmm1,[rax+10]
movups [rcx+10],xmm1


exit:
jmp returnhere

"theHunterCotW_F.exe"+4E1837:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"theHunterCotW_F.exe"+4E1837:
movups xmm1,[rax+30]
movups [rcx+30],xmm1

Re: theHunter™: Call of the Wild

Posted: Sun Jan 07, 2018 1:31 pm
by Matze500
You have to restore the original value in [rax+30]/[rax+3C] to undo the effect.

Example:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"theHunterCotW_F.exe"+4E1847)
label(returnhere)
label(originalcode)
label(exit)
label(normal)
label(speed)

registersymbol(speed)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

cmp [speed],0 //Set speed to 1 to enable the cheat and 0 to disable
je normal

mov [rax+30],(float)25
jmp originalcode

normal:
mov [rax+30],(float)1 //don't know the original value so this as example

originalcode:
movups xmm1,[rax+30]
movups [rcx+30],xmm1

exit:
jmp returnhere

speed:
dd 0

"theHunterCotW_F.exe"+4E1847:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(speed)
dealloc(newmem)
"theHunterCotW_F.exe"+4E1847:
movups xmm1,[rax+30]
movups [rcx+30],xmm1
Greets Matze

Re: theHunter™: Call of the Wild

Posted: Sun Jan 07, 2018 5:03 pm
by Allen1013
Not sure whats going on but I have v1.16 and none of these are working for me :( kinda weird.

Ok got Eddy's one to work. No clue on the others lol . TY TY all.

Re: theHunter™: Call of the Wild

Posted: Wed Jan 24, 2018 8:40 am
by LeftBlindEye
Hey man, thank you that worked!
Matze500 wrote:
Sun Jan 07, 2018 1:31 pm
You have to restore the original value in [rax+30]/[rax+3C] to undo the effect.

Example:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"theHunterCotW_F.exe"+4E1847)
label(returnhere)
label(originalcode)
label(exit)
label(normal)
label(speed)

registersymbol(speed)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

cmp [speed],0 //Set speed to 1 to enable the cheat and 0 to disable
je normal

mov [rax+30],(float)25
jmp originalcode

normal:
mov [rax+30],(float)1 //don't know the original value so this as example

originalcode:
movups xmm1,[rax+30]
movups [rcx+30],xmm1

exit:
jmp returnhere

speed:
dd 0

"theHunterCotW_F.exe"+4E1847:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(speed)
dealloc(newmem)
"theHunterCotW_F.exe"+4E1847:
movups xmm1,[rax+30]
movups [rcx+30],xmm1
Greets Matze

Re: theHunter™: Call of the Wild

Posted: Wed Jan 24, 2018 8:52 am
by LeftBlindEye
Hey one more thing, I can guess the original value but how can I find it? lol i know its a easy step but i forgot and cant find it on the googles

Re: theHunter™: Call of the Wild

Posted: Tue Feb 06, 2018 2:01 am
by Jacrispy
I don't know but I've been trying these and when I select infinite money nothing shows up help?

Re: theHunter™: Call of the Wild

Posted: Thu Mar 08, 2018 4:27 am
by pigeon
Cheat table for game ver.1.17.1 (probably will work only with license version)

table content preview pic:
Spoiler
Image
Some features explanations:
- "Better_Foliage" slightly increase details of far foliage;
- "Snow_Footprints" contains 2 scripts. One that disable player footprints on snow at all. Second that makes them do not disappear;
- Disable player and objects "pressure" on grass;
- "HUD" group might be usefull for those who use reShade, since it makes possible to turn off HUD and enable mouse (for using reShade DoF point);
- "Timalapse" makes possible to control time speed and weather change speed;

Free camera with inertia. As it said, it makes possible to fly around, with decided speed, inertia and camera roll (just camera, you can't hunt animals with that). For me it have pretty good performance (no stuttering, lags or any other issues), but i'm not fully sure that it will work in the same way for everyone, so because of that and also because "logic" here is not really done, it is still in test state.
So if you noticing any lags, "swings" or any other issues that you do not have with standard in-game camera - let me know and give details.

How that camera works at current moment:
- When you press "Move Forward" hotkey and camera watching, for example, at NE - camera start increasing it's speed slowly, until it reached maximum speed. When you release "Move Forward" key - camera keep moving to NE and slowly decreasing it's speed (inertia);
- While camera keep moving with that inertia, there is possible to rotate her around and camera will keep moving to NE (camera will not move in such case where it watching);
- If camera moving to it's right side, but you press "Moving Left" hotkey - it decreased "Right" speed faster;
- Camera does not moving up or down, until hotkey for moving up or down are pressed, so even if camera watching down to the ground and "Move Down" hotkey are not pressed - it keep moving in horizontal directions only;
- It have check if you press Alt-Tab, so you if you not "in game" - hotkeys will not affect camera.

You can adjust speeds inside the script. Just look at "Speed and Multipliers variables" block (it should be self-explanatory) and if you want to change hotkeys (currently, it used WASD RF keys), check "Assign Hotkeys Here" block inside the script and use codes [Link].

Camera Roll currently used Q, E and T hotkeys. You can change them and roll speed in the same manner as with free cam.

theHunter™: Call of the Wild

Posted: Sun Apr 15, 2018 3:07 am
by ajcd1sc1ple
Ok. Here is my first attempt of using pointers. Hope this works. Let me know. New version with new species.

theHunter™: Call of the Wild

Posted: Sun Apr 15, 2018 3:41 am
by Dorodomorodo
[QUOTE="pigeon, post: 36117, member: 636"]Cheat table for game ver.1.17.1 (probably will work only with license version)



table content preview pic:

[spoiler=][IMG]https://i.imgur.com/CeX5yZj.jpg[/IMG][/spoiler]



Some features explanations:

- "Better_Foliage" slightly increase details of far foliage;

- "Snow_Footprints" contains 2 scripts. One that disable player footprints on snow at all. Second that makes them do not disappear;

- Disable player and objects "pressure" on grass;

- "HUD" group might be usefull for those who use reShade, since it makes possible to turn off HUD and enable mouse (for using reShade DoF point);

- "Timalapse" makes possible to control time speed and weather change speed;



Free camera with inertia. As it said, it makes possible to fly around, with decided speed, inertia and camera roll (just camera, you can't hunt animals with that). For me it have pretty good performance (no stuttering, lags or any other issues), but i'm not fully sure that it will work in the same way for everyone, so because of that and also because "logic" here is not really done, it is still in test state.

So if you noticing any lags, "swings" or any other issues that you do not have with standard in-game camera - let me know and give details.



How that camera works at current moment:

- When you press "Move Forward" hotkey and camera watching, for example, at NE - camera start increasing it's speed slowly, until it reached maximum speed. When you release "Move Forward" key - camera keep moving to NE and slowly decreasing it's speed (inertia);

- While camera keep moving with that inertia, there is possible to rotate her around and camera will keep moving to NE (camera will not move in such case where it watching);

- If camera moving to it's right side, but you press "Moving Left" hotkey - it decreased "Right" speed faster;

- Camera does not moving up or down, until hotkey for moving up or down are pressed, so even if camera watching down to the ground and "Move Down" hotkey are not pressed - it keep moving in horizontal directions only;

- It have check if you press Alt-Tab, so you if you not "in game" - hotkeys will not affect camera.



You can adjust speeds inside the script. Just look at "Speed and Multipliers variables" block (it should be self-explanatory) and if you want to change hotkeys (currently, it used WASD RF keys), check "Assign Hotkeys Here" block inside the script and use codes [URL='http://nehe.gamedev.net/article/msdn_virtualkey_codes/15009/']from that site[/URL].



Camera Roll currently used Q, E and T hotkeys. You can change them and roll speed in the same manner as with free cam.[/QUOTE]



This will be so amazing if you can update it for current version ^_^

theHunter™: Call of the Wild

Posted: Thu Apr 26, 2018 4:52 am
by datacrab
Any idea when someone might be able to get around to updating this to work properly with the v1.19?

theHunter™: Call of the Wild

Posted: Fri Apr 27, 2018 2:46 pm
by pigeon
Table for game ver. 1.19

Same features as in my previous table 4 messages up, but after few tests i see that using variables instead of pointers makes table much easier and faster to update and probably it also should make it work more stable (i hope so, at least on license version). Also table structure was rearranged again. Sorry if some of you doesn't like such changes in structure. After some rest from the game i'm just trying to find better "balance" and make it more user-friendly.



[B]Update from 03.05[/B]

Improved "Free Cam" scripts:

- Fixed issue when sometimes after activating group of scripts camera goes to 9000.0 by all three XYZ dimensions;

- Added "no_lakes_issue" script that fix issue when at some lakes game thinks that player is under water;

- Added "Update_Player_on_Map_Position" script. With that, when you open the map, now you will see where your free camera is on the map;

- Added "Waypoint_Position" script that can be used for teleporting camera to waypoint. After activating free cam scripts, open the map, place waypoint and press "Shift + T" (hotkey can be changed in "Free_Camera" script, in "Camera Teleport" block).

- Added "Camera Teleport POI's" group with few examples. You can use this for manually saving any Point Of Interest and moving back to it later. "waypoint_Position" script should be enabled for working with that. Logic is the same: enable desired POI and press "Shift + T".



In "Weather Effects" added "Rain_Snow_Change" script. 0 - rain, 1 - snow. It worked for all 3 maps, but since "Layton Lake" and "Hirschfelden" are not really ready for snow, effect will be not really as you can expect, but anyway it can be used for getting for your photos some artistic effect.

[COLOR=rgb(209, 72, 65)]Be careful if you wish to share screenshots with the snow from Layton Lake or Hirschfelden on Steam. Such screenshots obviously can be examined by mods as "hacked" content and you can receive ban on Steam for that.[/COLOR]



Added "Graphic Settings". Same group as in some of my previous tables for controling fog/clouds/.../ RGB, DoF, Contrast and so on.



Added "Animals Animations" scripts, that can be used for playing with animals animations. At current moment, those scripts are destructive and doesn't work separately. That's means that, for example, you have two animals. Animal (1) is lay down on the ground and Animal (2) is eating. If you enable walking animation, both animals go to walk. But when you deactivating script and later (1) should lay down and (2) should eating, instead of that they both go to walk. So this scripts is overwrite animation values and if you want proper animations - restart the game. In "Animations List" you can find sorted animations, but this is like overall list. Some animations will work for bear but will not work for rabbits, for example.



Existing hotkeys:

Time - Ctrl + Num*

Time Value - Ctrl +Num0...8

HUD Off - Ctrl+Q

HUD On - Shift+Q

Exposure Manual - Ctrl+Alt+Num*

Exposure Value - Ctrl+Alt+Num6,9 and Ctrl+Num6,9

theHunter™: Call of the Wild

Posted: Sat Jun 23, 2018 1:15 pm
by pigeon
Table for game ver. 1.21



Changes:

- Added "Better_Grass (Glitchy)" (in "Foliage" group) script that increase grass render distance but it's could be "glitchy" in some cases (shadows flickering). Disabling "Longer_Vegetations" script or changing it's value can fix that but it depend from particular case;

- Added "no_Brightness_Blue_Tone" script (in "Weather Effects" group), so for now there is possible to disable blue tint in Medved-Taiga map at all.

- "Sun_Moon_Color" script was separated for 3 independent scripts for faster updating it;

- Added "Static Graphic Settings" group of addresses. Here you can adjust some of settings from the "Graphic Settings" group separately, without activating "Environment_Control" script and freezing day time;

- In "Free Cam Group" instead of "Waypoint_Position" now you can use "Cursor XY" for teleportation free camera to cursor position on your map. No need to put waypoint or doing something else, just open the map and press Shift+T and camera will teleport to position where cursor is;

- Changed injection place for "Animals Animations" script. For now, when it deactivated animals animations works as it should, so it's do not destructive anymore.



Currently, i do not do anything with geese and do not test any script on them while geese still seems like in WIP state.

Existing hotkeys you can find in "Table Extras" in bottom right corner of CE.

theHunter™: Call of the Wild

Posted: Wed Jun 27, 2018 5:10 pm
by Iguana
Hello i am new here. And just want to ask if someone can give me a complete table with speed and super jump hack. Cause i dont know how to make the scripts work i am newby in cheat engine please.

Re: theHunter™: Call of the Wild

Posted: Thu Aug 16, 2018 6:10 pm
by spyrohf123
Hey, looking for somebody to provide me with a table that provides stuff like money and xp.

Will happily paypal you a couple quid for your trouble.

I'm using the fitgirl repack version so think it's 1.19 or something like that?