theHunter™: Call of the Wild

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Eddy
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Re: theHunter™: Call of the Wild 1.9

Post by Eddy » Tue Jun 27, 2017 4:22 pm

Image
added "no reload" & "inf bullet".
credits: l0wb1t
Attachments
theHunterCotW_F 1.9 eddy_en.CT
up1
(40.8 KiB) Downloaded 637 times
theHunterCotW_F 1.9 eddy_en.CT
(33.01 KiB) Downloaded 575 times

a234106261
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Re: theHunter™: Call of the Wild

Post by a234106261 » Tue Aug 15, 2017 2:57 am

Is there anyway to get back the "HeartRate" and maybe more "Carry Weight", "Keep Slient" ?
Or at least, how to update the HeartRate from the old addr, any advice?
Thanks

pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Wed Aug 16, 2017 10:42 pm

a234106261, it's float and value range is from 1.0 (when calm) to ~3.15 (when heart rate pulse with red color).
If you want just to make your heart rate "1.0" whatever you do - just make script by following this tutorial from Stephen https://youtu.be/kpSRUJfaT1o?t=3m54s
But when at 5:10 Stephen type "...(float)100" - you should type "...(float)1" and this should be much better and faster than looking for pointer :)

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Eddy
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Re: theHunter™: Call of the Wild

Post by Eddy » Thu Aug 17, 2017 5:39 am

a234106261 wrote:
Tue Aug 15, 2017 2:57 am
Is there anyway to get back the "HeartRate" and maybe more "Carry Weight", "Keep Slient" ?
Or at least, how to update the HeartRate from the old addr, any advice?
Thanks
theHunterCotW_F eddy_HeartRate.CT
(4.52 KiB) Downloaded 189 times

ntr-
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Re: theHunter™: Call of the Wild

Post by ntr- » Thu Aug 17, 2017 6:07 pm

can you update the gun points, it no longer works.

Luke76bg
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Re: theHunter™: Call of the Wild 1.9

Post by Luke76bg » Thu Aug 24, 2017 12:22 am

Eddy wrote:
Tue Jun 27, 2017 4:22 pm
Image
added "no reload" & "inf bullet".
credits: l0wb1t
Can you update the table for the last update 1.10 ? It doesn't work properly anymore! :(

pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Tue Sep 12, 2017 4:33 pm

table for game ver.1.11.1 (Graphic settings. No ammo, money, skill, etc)

Preview pic:
Show
Image
List of some functions:
Show
- "Calm_Animals" script make every animal do not care where hunter is;
- Vegetations group can turn off all vegetations (easier to find animals) or make it bit better;
- "noPressure_on_Grass" there is will no be effect on grass from hunter foots;
- "Unlim_Spot_Timer" if you spot animal with scope or binoculars, pop-up info window will do not hide, as well as animal highlight;
- "Borderless_Maps" you can go out of map borders. Should be enabled before you pass border;
- HUD group will be useful for those who use DoF feature of reshade or want to make clean screenshots without of in-game HUD;
- Combine everything related to Graphic in one big "Graphic Settings" group with attempt to make it more comfortable to work with. Just in case in the "idk wtf is that" group i leave every address that i do not understand what is affect.
Attachments
theHunterCotW_v.1.11.1 (Graphics).CT
(228.31 KiB) Downloaded 519 times

tuffy09
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Re: theHunter™: Call of the Wild

Post by tuffy09 » Mon Oct 02, 2017 11:44 pm

anychance of an update to the cheats as some of them dont work now :(

Clinton News Network
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Re: theHunter™: Call of the Wild

Post by Clinton News Network » Mon Oct 09, 2017 11:33 pm

I made one and tested myself.It will just do for money and skills hack,if your are a developer u know that some of my value on these hack can be changed,and your are welcome yo do so for your better game experience! Im just here to learn! (Works for the newest version on steam)

PS: I didn't add the feature which allows your to set "ALL" your weapon skill .

BUT i did added one more feature to set rifle skill point to 8000 ,after your get one kill with it,u can unlock all the rifle stuff.
Attachments
COW_Cheat_V1.1.CT
(15.08 KiB) Downloaded 496 times

zadagado
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Re: theHunter™: Call of the Wild

Post by zadagado » Wed Oct 25, 2017 4:40 pm

Clinton News Network wrote:
Mon Oct 09, 2017 11:33 pm
I made one and tested myself.It will just do for money and skills hack,if your are a developer u know that some of my value on these hack can be changed,and your are welcome yo do so for your better game experience! Im just here to learn! (Works for the newest version on steam)

PS: I didn't add the feature which allows your to set "ALL" your weapon skill .

BUT i did added one more feature to set rifle skill point to 8000 ,after your get one kill with it,u can unlock all the rifle stuff.
thanks

otalatita
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Re: theHunter™: Call of the Wild

Post by otalatita » Wed Nov 08, 2017 2:11 am

Hi, great work, can I get an update for 1.13.1? Please?

otalatita
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Re: theHunter™: Call of the Wild

Post by otalatita » Fri Nov 10, 2017 2:07 am

pigeon wrote:
Fri Jun 09, 2017 12:27 pm
pino44io wrote:
Fri Jun 09, 2017 4:11 am
This "123.ct" is a freecamera table,it's buggy but works! The only problem is how to disable it? )
I actually no have idea how ti fix that problem. It was made just for faster finding animals values :)
Cryptor wrote:
Fri Jun 09, 2017 11:45 am
Ok. I found perk points. (-88 offset to it). How to add skill points?
Sorry, i translate it to English wrong. As i said, browse memory region of that value. Somewhere around of it you will find level value, experience and others, and skill as well.
Do you know where to find perk points?

HorrorPlayer
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Re: theHunter™: Call of the Wild

Post by HorrorPlayer » Sun Nov 12, 2017 3:02 pm

Please can u make 1 for the update 1.14.1? With monry, exp , skill and weapon exp.

It was great thanks

Dorodomorodo
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Re: theHunter™: Call of the Wild

Post by Dorodomorodo » Sun Nov 19, 2017 6:20 pm

Can you update it for 1.14.1 please

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