Mr. Shifty (2017-04-15)

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Mr. Shifty (2017-04-15)

Post by Shinkansen » Sat Apr 15, 2017 1:49 am

Simple table for Mr. Shifty, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Player.
"Health Set to Massive?" Health fixed to not loop when insta-killed. Increased to accommodate higher damage like Grenades and Lasers.

1. Tested game version V1.0.3. May work on other versions.

2. Player.
"Health Set to Massive?" sets Health to max (effectively Godmode).
"Slowmo Set to Massive?" sets Slowmo to massive.
"Shift Set to Max?" sets Shift and Shift Bulletproof Time to max.
Shinkansen Mr. Shifty V1001.CT
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Shinkansen Mr. Shifty V1000.CT
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Posts: 32
Joined: Fri Mar 03, 2017 10:07 am
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Re: Mr. Shifty (2017-04-15)

Post by NotBad » Sat Apr 15, 2017 8:57 am

thank you

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