I have attempted to port Zanzer's table to 1.13.0. It was extremely difficult to match some of the functions, as some of them have changed dramatically, and I don't know the original context of the function except the really tiny snippets of original code left in the script. Being as that was all I had to work off of, I left notes next to the name of the confidence in my update. That being said, I need people to test each (TEST) function and report back if they worked the same way they did before in 1.8.0 (if at all), as I don't have a baseline to compare it to.
EDIT: Fixed Settings -> Instant Minion Training not working and added Infinite Broadcast Strength Pointer.
I have attempted to port Zanzer's table to 1.13.0. It was extremely difficult to match some of the functions, as some of them have changed dramatically, and I don't know the original context of the function except the really tiny snippets of original code left in the script. Being as that was all I had to work off of, I left notes next to the name of the confidence in my update. That being said, I need people to test each (TEST) function and report back if they worked the same way they did before in 1.8.0 (if at all), as I don't have a baseline to compare it to.
EDIT: Fixed Settings -> Instant Minion Training not working and added Infinite Broadcast Strength Pointer.
I dunno if testing will work if its on the DX version? It might but we should see about someone checking between the two
I dunno if testing will work if its on the DX version? It might but we should see about someone checking between the two
I only have the cracked version of this game, which uses the Vulkan EXE. I used the $process variable when AoBScanning just like Zanzer did, so it should work for both versions.
As you get later into the game, getting AU becomes a fucking massive chore. It was OK at first resupplying it as needed, but eventually you get to a point where half your objectives are just MIDASing places, so I added a script to make it so you can fire the MIDAS no matter how much AU you have.
Updated my old script, most of the description can be found there.
I added a whole bunch of additional convenience functions - the names should be self-explanatory.
You need to be careful with these two new settings:
- Visitor Vitality Drain Mod; when you deal too much damage, units will be killed before you can capture them. Hence, I added some additional controls so you can scale down the damage for units that are not tagged to be killed. Also, the minions you are supposed to capture on the world stage may never appear in your lair - changing the default 5.0 to 2.0 solves that (provided you are using the default values, else tweak the "scale down" for HP below 200/150/100 values).
- Min Minion Cap; there is a quest that will break when your cap is >300. No spoilers here. At that point, reduce the min. value and the current value to 300 and either send your minions to quests or kill them off until you have less than 300. Once the quest is complete, you can set the min. value back to 500.
Good luck!
Done with the game for another few years, I guess...