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Meridian New World

Posted: Sat Apr 15, 2017 12:11 am
by STN
Simple table for Meridian New World, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.


V1001
1. Also tested all options working for V1.02, GOG V2.0.1.2.

2. Unit Stats.
"Unit Build Set to Fast? (0 = No, 1 = Yes)" will set Construction, Production, and Research to almost instant.
"Unit Stats Set to Massive? (0 = No, 1 = Yes)" will set even more Unit Stats like Boost Firing Rate, Shield, Ion Shield to Massive.


V1000
1. Game version v1.0. Also tested all options working for V1.02, GOG V2.0.1.2.

2. Resources.
"Shardium Set to 9999999? (0 = No, 1 = Yes)" will set Shardium to 9999999.

3. Unit Stats.
"Unit HP Set to Double Max HP? (0 = No, 1 = Yes)" will set Unit HP to Double Max HP (effectively Godmode).
"Unit Stats Set to Massive? (0 = No, 1 = Yes)" will set most Unit Stats to Massive.

4. Selected Unit Stats.
Same as Unit Stats but only for selected units.

5. Player Stats Battle.
"Player Energy Set to Max? (0 = No, 1 = Yes)" will set Energy to Max.
Before editing any other Player Stats, backup "Commander.mnwtxt" savefile as changes are permanent and can cause the game to always crash on startup until this file is deleted or replaced with a good copy.

6. Player Stats.
Same as Player Stats Battle except updated by viewing Player (select the top left icon).
Before editing any other Player Stats, backup "Commander.mnwtxt" savefile as changes are permanent and can cause the game to always crash on startup until this file is deleted or replaced with a good copy.