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Templar Battleforce

Posted: Sat Apr 15, 2017 12:10 am
by STN
Simple table for Templar Battleforce, may or may not work.

Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version VV2.1.19. May work on other versions.

2. Battle Stats.
Allows the following to be modfied.
- Skills.
- Attributes.
- XP.

How to use.
A. Activate (put an X) "Battle Stats Base Address Scan Initialization (Activate This First)".
B. Activate (put an X) "Battle Stats Base Address Scan (To Update: Select Templar)".
C. Enable (put a 1) "Battle Stats Update Base Address?".
D. Select a Templar.
E. Activate (put an X) "Player Stats". There should be values that makes sense.
F. Activate (put an X) "Set Stats to Massive (To Activate: Activate Battle Stats Base Address Scan)" to set Stats to massive.
G. Press Hotkey P to activate (put an X) "Set AP, MP, Heat to Optimal (To Activate: Activate Battle Stats Base Address Scan) (Hotkey P)" to set AP, MP to 9, Heat to 0. Press Hotkey P again to set again.

Re: Templar Battleforce

Posted: Thu Nov 23, 2017 2:48 pm
by CaesarCzech
Do you think you could update it ?

v2.6.39 - is the last version and it propably wont be updated for atleast five to six months. due to work on rogue trader II

Templar Battleforce

Posted: Sun May 06, 2018 5:40 pm
by mitsu80
Please update

Re: Templar Battleforce

Posted: Sat Nov 02, 2019 5:05 am
by Farnesy911
Could we please get an update to this table? The game hasn't been updated in over six months.

Re: Templar Battleforce

Posted: Sun Jul 26, 2020 10:16 pm
by shapka85
any chance to update this?
bought this game, and it's amazing!

Re: Templar Battleforce

Posted: Wed Sep 06, 2023 10:47 pm
by LillyanaKabal
Table works(tm) but the values are off-center and XP isn't there.

Re: Templar Battleforce

Posted: Thu Sep 07, 2023 4:39 pm
by LillyanaKabal
Also attribute modifications don't save between deployments.

Re: Templar Battleforce

Posted: Wed May 22, 2024 3:07 am
by CannonFodder
LillyanaKabal wrote:
Thu Sep 07, 2023 4:39 pm
Also attribute modifications don't save between deployments.
modify attribute when in veteran, set to most to 16 and leave one at 15, click + mark for that attribute, then it's saved.
don't modify skills you don't have, or game may crash.
the script can only get the last member's address, if you want to modify other members, use group scan.

Re: Templar Battleforce

Posted: Wed May 22, 2024 3:13 am
by CannonFodder
my table made and tested on game version 2.7.17

option:
Set Required Requsition Points to 1

also there is a recorded code
requsition point read on click icon Code :movsx eax,byte ptr [ebx]
use find out what it reads from, to get your current requsition point address, you can set its value to 127
if you play other versions, you can find the bytes needed for aob scan this code in debug backup