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LEGO The Hobbit table

Posted: Fri Apr 14, 2017 3:47 pm
by STN
Made by Matze500

Here is my table for LEGO The Hobbit

Work in progress

Only tested the Steam Version

TABLE RELEASE:

- Pointer for Studs and Materials

- Script for Infinite Money

- Script to stop Timer

UPDATE:

- Script for timer improved
- Added Script for No build penalthy (stays at 20000 studs)
- Added Pointer for Hearts

Greets Matze500

Re: LEGO The Hobbit table

Posted: Fri Dec 14, 2018 6:14 pm
by Poosay Hunta
hello STN, I would like an update to the scripts if possible.

Re: LEGO The Hobbit table

Posted: Fri Dec 14, 2018 7:12 pm
by SunBeam
..because you got the free key from Humble Bundle for subscribing to their newsletter? I did too :)

Re: LEGO The Hobbit table

Posted: Fri Dec 14, 2018 7:16 pm
by STN
Poosay Hunta wrote:
Fri Dec 14, 2018 6:14 pm
hello STN, I would like an update to the scripts if possible.
Made by Matze500

Re: LEGO The Hobbit table

Posted: Fri Dec 14, 2018 9:50 pm
by SunBeam
No worries, will post my stuff. Wanted for so long to discuss this game series' cheat menu, functions and how to toggle them (what enabling them from game menu does behind "scenes"). I won't, however, do any user requests. I believe the cheats suffice to have a very pleasant experience with this game.

Re: LEGO The Hobbit table

Posted: Fri Dec 14, 2018 10:27 pm
by STN
SunBeam wrote:
Fri Dec 14, 2018 9:50 pm
No worries, will post my stuff. Wanted for so long to discuss this game series' cheat menu, functions and how to toggle them (what enabling them from game menu does behind "scenes"). I won't, however, do any user requests. I believe the cheats suffice to have a very pleasant experience with this game.
Really? The game is just meh.

Re: LEGO The Hobbit table

Posted: Sat Dec 15, 2018 2:37 pm
by SunBeam
All Lego games use the same core engine, give or take. The cheats representation in instructions is only a matter of compiler settings. Apart from that, as I recall, all cheats enabled means a 0xFFFFFFFF at some address. Enablement is represented as powers of 2 :)

Re: LEGO The Hobbit table

Posted: Tue Feb 19, 2019 10:12 pm
by QuasiMorto
SunBeam wrote:
Sat Dec 15, 2018 2:37 pm
All Lego games use the same core engine, give or take. The cheats representation in instructions is only a matter of compiler settings. Apart from that, as I recall, all cheats enabled means a 0xFFFFFFFF at some address. Enablement is represented as powers of 2 :)
This sounds interesting...

Re: LEGO The Hobbit table

Posted: Sun Jul 07, 2019 7:55 pm
by SunBeam
Here's my table, just finally managed to get back to replaying this. Enable main top script then set to 1 all others. Ignore the last 3 entries in the table, those are debug stuff.

Re: LEGO The Hobbit table

Posted: Mon Apr 18, 2022 8:37 pm
by Syd3r
SunBeam wrote:
Sun Jul 07, 2019 7:55 pm
Here's my table, just finally managed to get back to replaying this. Enable main top script then set to 1 all others. Ignore the last 3 entries in the table, those are debug stuff.
Should I be at a certain point in the game before activating the table, I don't seem to be able to get it to work, thanks.