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The Forest

Posted: Fri Apr 14, 2017 1:09 am
by IcyPurpose99
The Forest
Version: 0.73b

HINT: Game has a feature where you can type "developermodeon" in the main menu, simply type it blindly. If done correctly, use F1 for the hidden console and F2 for Debug Information toggle. (Credits to SunBeam)

Features
  • Player Stats Pointer - Shows all stats for player.
  • Max Capacity - Allows you to carry twice as many items of each type. (Script)
  • Get Item (Restored) - Locate Address of Item Max Capacity Limits, you can edit these at free will. Carry more of certain items. Also shows ID, and Amount.
  • Get Log Address - Locate the Carrying Logs address and freeze it for unlimited building logs.
  • Dissect Mono (Depreciated) - Gets additional information on Item/Player Stats!
  • Scripts (Depreciated) - Contains Unlimited Health, Stamina, Items, etc.
NOTE: InventoryItem Script is currently bugged, and will prevent crafting.

Re: The Forest

Posted: Wed Apr 19, 2017 1:42 am
by IcyPurpose99
Update 0.59 New Features
- Added Item Data Storage Capacity Location.

Re: The Forest

Posted: Fri May 05, 2017 3:41 pm
by IcyPurpose99
Update 0.60b
- Updated Pointers/AOB for new Update.

Re: The Forest

Posted: Fri May 05, 2017 3:56 pm
by Kalas
Marcus101RR wrote:
Fri Apr 14, 2017 1:09 am
The Forest
Version: 0.60b

Features
  • Player Stat Pointer - Shows all stats for player.
  • Extra Capacity - Allows you to carry twice as many items of each type. (Script)
  • Inventory Storage Data - Locate Address of Item Max Capacity Limits, you can edit these at free will. Carry more of certain items.
  • Get Log Address - Locate the Carrying Logs address and freeze it for unlimited building logs.
For your Cap Script, I would use this If you want :D
[ENABLE]

aobscan(aobItemCap,8B 4B 10 8B 53 14 03 CA 3B)
alloc(newmem,$100,aobItemCap)

label(code)
label(return)

registersymbol(aobItemCap)

newmem:

code:
mov [ebx+10],3E7
mov ecx,[ebx+10]
mov edx,[ebx+14]
jmp return


aobItemCap:
jmp newmem
nop
return:

[DISABLE]

aobItemCap:
db 8B 4B 10 8B 53 14

unregistersymbol(aobItemCap)
dealloc(newmem)
mov [ebx+10],3E7 // Change this to whatever value you want
When you pickup an item with the Script activated, the current Item Capacity will raise to whatever value you put there.

Re: The Forest

Posted: Sat May 06, 2017 6:08 pm
by IcyPurpose99
Kalas wrote:
Fri May 05, 2017 3:56 pm
Marcus101RR wrote:
Fri Apr 14, 2017 1:09 am
The Forest
Version: 0.60b

Features
  • Player Stat Pointer - Shows all stats for player.
  • Extra Capacity - Allows you to carry twice as many items of each type. (Script)
  • Inventory Storage Data - Locate Address of Item Max Capacity Limits, you can edit these at free will. Carry more of certain items.
  • Get Log Address - Locate the Carrying Logs address and freeze it for unlimited building logs.
For your Cap Script, I would use this If you want :D
[ENABLE]

aobscan(aobItemCap,8B 4B 10 8B 53 14 03 CA 3B)
alloc(newmem,$100,aobItemCap)

label(code)
label(return)

registersymbol(aobItemCap)

newmem:

code:
mov [ebx+10],3E7
mov ecx,[ebx+10]
mov edx,[ebx+14]
jmp return


aobItemCap:
jmp newmem
nop
return:

[DISABLE]

aobItemCap:
db 8B 4B 10 8B 53 14

unregistersymbol(aobItemCap)
dealloc(newmem)
mov [ebx+10],3E7 // Change this to whatever value you want
When you pickup an item with the Script activated, the current Item Capacity will raise to whatever value you put there.
Alright, I'll add your code to the roster.

Re: The Forest

Posted: Sat May 06, 2017 8:04 pm
by Kalas
Marcus101RR wrote:
Sat May 06, 2017 6:08 pm
Kalas wrote:
Fri May 05, 2017 3:56 pm
Marcus101RR wrote:
Fri Apr 14, 2017 1:09 am
The Forest
Version: 0.60b

Features
  • Player Stat Pointer - Shows all stats for player.
  • Extra Capacity - Allows you to carry twice as many items of each type. (Script)
  • Inventory Storage Data - Locate Address of Item Max Capacity Limits, you can edit these at free will. Carry more of certain items.
  • Get Log Address - Locate the Carrying Logs address and freeze it for unlimited building logs.
For your Cap Script, I would use this If you want :D
[ENABLE]

aobscan(aobItemCap,8B 4B 10 8B 53 14 03 CA 3B)
alloc(newmem,$100,aobItemCap)

label(code)
label(return)

registersymbol(aobItemCap)

newmem:

code:
mov [ebx+10],3E7
mov ecx,[ebx+10]
mov edx,[ebx+14]
jmp return


aobItemCap:
jmp newmem
nop
return:

[DISABLE]

aobItemCap:
db 8B 4B 10 8B 53 14

unregistersymbol(aobItemCap)
dealloc(newmem)
mov [ebx+10],3E7 // Change this to whatever value you want
When you pickup an item with the Script activated, the current Item Capacity will raise to whatever value you put there.
Alright, I'll add your code to the roster.
Got also Items Addresses:

Item ID, Item Amount, Item Max, Item Max Bonus.


The Forest Mono.CT
(7.77 KiB) Downloaded 208 times

Re: The Forest

Posted: Mon May 08, 2017 2:48 am
by IcyPurpose99
@Kalas: Added to the roster, thank you!

Re: The Forest

Posted: Mon May 08, 2017 9:02 pm
by Kalas
[Mono Dissect]

PlayerStats
PhysicalStrengthData
LogControler
InventoryItem
FirstPersonCharacter

[Scripts]

Infinite Stamina
Infinite Health - Get Hit, Activate Script.
Infinite Energy
Infinite Fullness
Infinite Thirst
Infinite Campfire Burn - Light up a Campfire, Activate Script.
Instant Blueprint Craft - Place a Blueprint, Activate Script.


Old Releases wrote:
The Forest.CT
v0.50b // First Release.
(16.66 KiB) Downloaded 156 times

The Forest.CT
v0.50b // V2, Includes more features.
(41.26 KiB) Downloaded 137 times

The Forest.CT
V0.61C // Updated to latest version!
(28.35 KiB) Downloaded 387 times

Re: The Forest

Posted: Fri May 19, 2017 5:05 pm
by IcyPurpose99
Kalas wrote:
Mon May 08, 2017 9:02 pm
The Forest.CT



The Forest.CT



I added couple of other stuff too, you can add what you want to your Table :)


EDIT: New Table Added (V2)


LUA Feature, Open Game and open the Cheat Table and it will Auto Attach, also added two more in Mono Dissect.!
Added to the roster, note, your InventoryItem script prevents crafting, it has been marked RED in the table and the old dissect was left intact as this item editor still works while crafting.

Re: The Forest

Posted: Fri May 19, 2017 5:11 pm
by Kalas
Marcus101RR wrote:
Fri May 19, 2017 5:05 pm
Kalas wrote:
Mon May 08, 2017 9:02 pm
The Forest.CT



The Forest.CT



I added couple of other stuff too, you can add what you want to your Table :)


EDIT: New Table Added (V2)


LUA Feature, Open Game and open the Cheat Table and it will Auto Attach, also added two more in Mono Dissect.!
Added to the roster, note, your InventoryItem script prevents crafting, it has been marked RED in the table and the old dissect was left intact as this item editor still works while crafting.
I honestly have no idea why it does that, but just have that Editor to edit cap and value and then disabling this Script will allow you to craft and whatever :)

PS: Edited my post and added a Table for V0.61C (viewtopic.php?p=7969#p7969)

Re: The Forest

Posted: Fri May 19, 2017 5:39 pm
by IcyPurpose99
Kalas wrote:
Fri May 19, 2017 5:11 pm
Marcus101RR wrote:
Fri May 19, 2017 5:05 pm
Kalas wrote:
Mon May 08, 2017 9:02 pm
The Forest.CT



The Forest.CT



I added couple of other stuff too, you can add what you want to your Table :)


EDIT: New Table Added (V2)


LUA Feature, Open Game and open the Cheat Table and it will Auto Attach, also added two more in Mono Dissect.!
Added to the roster, note, your InventoryItem script prevents crafting, it has been marked RED in the table and the old dissect was left intact as this item editor still works while crafting.
I honestly have no idea why it does that, but just have that Editor to edit cap and value and then disabling this Script will allow you to craft and whatever :)

PS: Edited my post and added a Table for V0.61C (viewtopic.php?p=7969#p7969)
I modified your original Dissect for items to use the removeitem event, additem i should say, which is when you collect atleast 1 item the addresses will always be up to date. In addition, your original one happens to take affect on other players in the server in some cases.

Re: The Forest

Posted: Sun Jun 04, 2017 11:20 pm
by BigDogMaxx
you should add a script for light range and intensity \:

Re: The Forest

Posted: Fri Jun 16, 2017 1:18 pm
by soveR666
Any new cheat table update for version v0.62 of The Forest?

Re: The Forest

Posted: Sun Jul 02, 2017 6:53 pm
by Starkiller
I just bought the game on sale i'd love a v62 as well ^^

Re: The Forest

Posted: Mon Jul 03, 2017 6:14 am
by Kalas
@soveR666, @Starkiller - download/file.php?id=3343 works fine on latest build of the game.