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Creeper World 3: Arc Eternal

Posted: Thu Apr 13, 2017 6:42 pm
by STN
Made by Csimbi
Here's a new one for 2.04.

It is a bit more advanced and added "unlimited units" and "unit unlocker".
The first will remove all limitations on the number of units (if a limitation is in effect). Things go back to normal when disabled.
The second will enable all locked units. Units will remain unlocked for the entire duration of the current map.
Both trigger when you place a unit/building to build.

Re: Creeper World 3: Arc Eternal

Posted: Sat Jan 27, 2018 6:56 am
by Bradster2214
not sure if my first reply came up.
I used this cheat table with cheat engine 6.7 for like 6 hours yesterday and i load it up today but it doesn't work. i click activate on the middle one(upgrade) and it just freezes for a minute and then catches up but nothing happens, the script doesn't expand, but the other 2 work fine.
after i uninstalled and reinstalled cheat engine and re-downloaded the cheat table, none of them worked. can you help please?

Re: Creeper World 3: Arc Eternal

Posted: Sat Feb 10, 2018 12:32 am
by Nostradamus
I tested the table with version 2.12 and everything still works. However, in my experience you should always wait until at least 1 command node is active before activating a script of the table.

Re: Creeper World 3: Arc Eternal

Posted: Tue Sep 18, 2018 9:40 pm
by Racer83
Does anybody remember how to edit the game such that every square on the map was treated as a power zone for all your units?
The one prerequisite being that there had to be a power zone or it wouldn't work.
I think there was a description of how to do this on the cheat engine forum, when they still had tables and cheats there.
Tried to search it for information, but i think the information i am looking for is removed from there.

Re: Creeper World 3: Arc Eternal

Posted: Mon Dec 30, 2019 12:21 am
by treos
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Re: Creeper World 3: Arc Eternal

Posted: Sat Apr 04, 2020 11:00 pm
by SPORES
Please make a function on all buildings - elite.
I mean those buildings that are put in blue circles after the destroyed creep-bases of the enemy.
Make sure that all the player’s buildings have the same properties as if they were built in those blue circles.

Re: Creeper World 3: Arc Eternal

Posted: Sun Feb 21, 2021 12:21 am
by cheaterino
Indeed! A updated table would be nice.

Re: Creeper World 3: Arc Eternal

Posted: Sat Feb 26, 2022 3:00 am
by foxhunter
the hot key thing is not doing it for me i like the table befour the new one the one i used was cw3 table

Re: Creeper World 3: Arc Eternal

Posted: Sun Apr 03, 2022 4:31 am
by foxhunter
the table has stop working for me

Re: Creeper World 3: Arc Eternal

Posted: Sun Apr 03, 2022 10:03 am
by Csimbi
Works fine with 2.12 for the most part.
The second script does enable, but it does not seem to have an effect - I will check that eventually.
There does not seem to be a whole lot of interest in this game.
SPORES wrote:
Sat Apr 04, 2020 11:00 pm
I mean those buildings that are put in blue circles after the destroyed creep-bases of the enemy.
Those are called power zones, see Racer83's message.

Re: Creeper World 3: Arc Eternal

Posted: Mon Apr 04, 2022 12:24 pm
by foxhunter
thank you to who fix prom