Creeper World 3: Arc Eternal

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STN
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Creeper World 3: Arc Eternal

Post by STN »

Made by Csimbi
Here's a new one for 2.04.

It is a bit more advanced and added "unlimited units" and "unit unlocker".
The first will remove all limitations on the number of units (if a limitation is in effect). Things go back to normal when disabled.
The second will enable all locked units. Units will remain unlocked for the entire duration of the current map.
Both trigger when you place a unit/building to build.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CW3.ct
(18.53 KiB) Downloaded 2091 times

Bradster2214
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Re: Creeper World 3: Arc Eternal

Post by Bradster2214 »

not sure if my first reply came up.
I used this cheat table with cheat engine 6.7 for like 6 hours yesterday and i load it up today but it doesn't work. i click activate on the middle one(upgrade) and it just freezes for a minute and then catches up but nothing happens, the script doesn't expand, but the other 2 work fine.
after i uninstalled and reinstalled cheat engine and re-downloaded the cheat table, none of them worked. can you help please?

Nostradamus
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Re: Creeper World 3: Arc Eternal

Post by Nostradamus »

I tested the table with version 2.12 and everything still works. However, in my experience you should always wait until at least 1 command node is active before activating a script of the table.

Racer83
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Re: Creeper World 3: Arc Eternal

Post by Racer83 »

Does anybody remember how to edit the game such that every square on the map was treated as a power zone for all your units?
The one prerequisite being that there had to be a power zone or it wouldn't work.
I think there was a description of how to do this on the cheat engine forum, when they still had tables and cheats there.
Tried to search it for information, but i think the information i am looking for is removed from there.

treos
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Re: Creeper World 3: Arc Eternal

Post by treos »

.
Last edited by treos on Sat Jan 08, 2022 7:52 am, edited 1 time in total.

SPORES
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Re: Creeper World 3: Arc Eternal

Post by SPORES »

Please make a function on all buildings - elite.
I mean those buildings that are put in blue circles after the destroyed creep-bases of the enemy.
Make sure that all the player’s buildings have the same properties as if they were built in those blue circles.

cheaterino
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Re: Creeper World 3: Arc Eternal

Post by cheaterino »

Indeed! A updated table would be nice.

foxhunter
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Re: Creeper World 3: Arc Eternal

Post by foxhunter »

the hot key thing is not doing it for me i like the table befour the new one the one i used was cw3 table

foxhunter
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Re: Creeper World 3: Arc Eternal

Post by foxhunter »

the table has stop working for me

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Csimbi
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Re: Creeper World 3: Arc Eternal

Post by Csimbi »

Works fine with 2.12 for the most part.
The second script does enable, but it does not seem to have an effect - I will check that eventually.
There does not seem to be a whole lot of interest in this game.
SPORES wrote:
Sat Apr 04, 2020 11:00 pm
I mean those buildings that are put in blue circles after the destroyed creep-bases of the enemy.
Those are called power zones, see Racer83's message.

foxhunter
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Re: Creeper World 3: Arc Eternal

Post by foxhunter »

thank you to who fix prom

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