z Cyberpunk 2077

Upload your cheat tables here (No requests)
yaodm2020
Expert Cheater
Expert Cheater
Posts: 50
Joined: Mon Mar 09, 2020 12:31 am
Reputation: 8

Re: z Cyberpunk 2077

Post by yaodm2020 »

effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yaodm2020
Expert Cheater
Expert Cheater
Posts: 50
Joined: Mon Mar 09, 2020 12:31 am
Reputation: 8

Re: z Cyberpunk 2077

Post by yaodm2020 »

darkbear wrote:
Wed Oct 11, 2023 9:42 am
yaodm2020 wrote:
Tue Oct 10, 2023 9:57 am
darkbear wrote:
Tue Oct 10, 2023 6:30 am
Anyone got easy carry cheat table?(weight = 0)
Thanks
You can use the console command
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end

yaodm2020
Expert Cheater
Expert Cheater
Posts: 50
Joined: Mon Mar 09, 2020 12:31 am
Reputation: 8

Re: z Cyberpunk 2077

Post by yaodm2020 »

darkbear wrote:
Wed Oct 11, 2023 9:42 am
yaodm2020 wrote:
Tue Oct 10, 2023 9:57 am
darkbear wrote:
Tue Oct 10, 2023 6:30 am
Anyone got easy carry cheat table?(weight = 0)
Thanks
You can use the console command
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
Mod sites starting with the letter N have updated consoles and the latest console commands.

darkbear
Expert Cheater
Expert Cheater
Posts: 65
Joined: Fri Nov 17, 2017 7:19 am
Reputation: 1

Re: z Cyberpunk 2077

Post by darkbear »

yaodm2020 wrote:
Wed Oct 11, 2023 9:51 am
darkbear wrote:
Wed Oct 11, 2023 9:42 am
yaodm2020 wrote:
Tue Oct 10, 2023 9:57 am


You can use the console command
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
Mod sites starting with the letter N have updated consoles and the latest console commands.
Thank you again

thatdbeit
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Oct 13, 2023 9:16 pm
Reputation: 0

Re: z Cyberpunk 2077

Post by thatdbeit »

Anyone have a code to make me undetectable by the Cerberus unit in Somewhat Damaged? T_T

yaodm2020
Expert Cheater
Expert Cheater
Posts: 50
Joined: Mon Mar 09, 2020 12:31 am
Reputation: 8

Re: z Cyberpunk 2077

Post by yaodm2020 »

thatdbeit wrote:
Fri Oct 13, 2023 9:22 pm
Anyone have a code to make me undetectable by the Cerberus unit in Somewhat Damaged? T_T
P = Game.GetPlayer() SES = Game.GetStatusEffectSystem() if Game.GetStatusEffectSystem():HasStatusEffect(P:GetEntityID(), "BaseStatusEffect.Cloaked") == false then SES:ApplyStatusEffect(Game.GetPlayer():GetEntityID(), "BaseStatusEffect.Cloaked") P:SetInvisible(true) P:UpdateVisibility() print(" - INVISIBILITY / UNDETECTABLE: ON") else SES:RemoveStatusEffect(Game.GetPlayer():GetEntityID(), "BaseStatusEffect.Cloaked") P:SetInvisible(false) P:UpdateVisibility() print(" - INVISIBILITY / UNDETECTABLE: OFF") end

Anacra
Expert Cheater
Expert Cheater
Posts: 128
Joined: Tue Mar 21, 2017 1:44 pm
Reputation: 10

Re: z Cyberpunk 2077

Post by Anacra »

Is there a way to reduce max cyberware capacity, or set the value to a specific number? Not seeing a pointer for it.

Edit - Found it. There is a stat editing command in "Categorized All-In-One Command List" which is an excel file (search Nexus Mods) and you can enter it using "Cyber Engine Tweaks" mod from Nexus Mods.

Edit 2- it doesn't seem to stick after reload :(

User avatar
oLaudix
Cheater
Cheater
Posts: 33
Joined: Tue Dec 12, 2017 5:34 pm
Reputation: 20

Re: z Cyberpunk 2077

Post by oLaudix »

bliseer wrote:
Tue Oct 10, 2023 1:57 am
oLaudix wrote:
Mon Oct 09, 2023 7:24 pm
bliseer wrote:
Mon Oct 09, 2023 4:41 pm
I also tried with the same address.
but it is a generic calculation function

So armor becomes Zero and Carry weight lowest

don't do that.
Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER.
same time calc cybercap / armore / weight.

i think need GTA5 type WorldPtr.
I was using it for over 3 weeks while only turning it on while messing with cyberware at cyberdoc and it worked great. If it messes with your weight and armor then you are doing something wrong.

321123
Expert Cheater
Expert Cheater
Posts: 83
Joined: Mon Feb 26, 2018 9:30 pm
Reputation: 17

Re: z Cyberpunk 2077

Post by 321123 »

hello ,

My fps keep dropping continuously whenever I activate the speed hack feature, and once i stop they return to normal again?

This also happens also when I use other trainers speed hack.

I hope someone can help me with any suggestion to address this weird issue!

User avatar
SubSonix
Noobzor
Noobzor
Posts: 13
Joined: Sat Jun 16, 2018 7:10 pm
Reputation: 0

Re: z Cyberpunk 2077

Post by SubSonix »

That is completely normal. To put it very basically, the game is running faster so therefore more pixels have to be rendered per second.

321123
Expert Cheater
Expert Cheater
Posts: 83
Joined: Mon Feb 26, 2018 9:30 pm
Reputation: 17

Re: z Cyberpunk 2077

Post by 321123 »

SubSonix wrote:
Wed Dec 13, 2023 11:48 pm
That is completely normal. To put it very basically, the game is running faster so therefore more pixels have to be rendered per second.
oh sorry, i should have been more specific, that happens when I SLOW the game down, I am aware that this is normal if you speed it up, but this happens when I slow it down.

User avatar
SubSonix
Noobzor
Noobzor
Posts: 13
Joined: Sat Jun 16, 2018 7:10 pm
Reputation: 0

Re: z Cyberpunk 2077

Post by SubSonix »

321123 wrote:
Thu Dec 14, 2023 11:15 am
oh sorry, i should have been more specific, that happens when I SLOW the game down, I am aware that this is normal if you speed it up, but this happens when I slow it down.
So I just tried this (for the first time after using CE for over a decade lol) and it lowers fps for me too.

I'm assuming it lowers the fps for the same reason that speeding up the game does, it's more demanding on the system.

That all said and done, I'm just making assumptions really so hopefully someone who is more knowledgeable than I can shine some light on this subject :)

MattStriker
Novice Cheater
Novice Cheater
Posts: 19
Joined: Wed Aug 15, 2018 10:54 pm
Reputation: 2

Re: z Cyberpunk 2077

Post by MattStriker »

Okay, got something weird. The player progression pointers used to work for me, gave myself some additional attribute and skillpoints earlier.

Now they no longer work. ??s all over, including the attribute and inventory pointers aside from money. As far as I can tell there haven't been any patches since then, so why would the table break?

unqltango
Noobzor
Noobzor
Posts: 6
Joined: Mon Dec 14, 2020 9:48 pm
Reputation: 1

Re: z Cyberpunk 2077

Post by unqltango »

Hi there,

I wonder if there is a way to slow down the quicktime dialogue timers by increasing the time the yellow bar depletes. While most of the time I can read the options, it would be nice if it would be slower.

CP 2077 v2.1, GOG (No DLC yet)

MADMAX_55
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Aug 17, 2023 2:53 pm
Reputation: 0

Re: z Cyberpunk 2077

Post by MADMAX_55 »

I request someone to point me toward a working cheat table for 2.01 I went through the entire thread and most of them are causing game crashes or not working.

Thank you for your time.

Post Reply