z Cyberpunk 2077

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gideon25
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Re: z Cyberpunk 2077

Post by gideon25 »

shuiko wrote:
Sun Dec 20, 2020 6:32 pm
Is it weird I still want an armor cheat? I can't figure it out.
This one has it:
viewtopic.php?p=169886#p169886

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Criken956
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Re: z Cyberpunk 2077

Post by Criken956 »

Do you think it'd be possible to add a script that enables the secret ending check?

mepero
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Re: z Cyberpunk 2077

Post by mepero »

Does anyone else have issues with immortal enemies? I can reduce the lives until just before the end but then they do not die. Not all are affected

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Chrisfearless
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Re: z Cyberpunk 2077

Post by Chrisfearless »

Yep, reliable Test are the box fights. Those enemies do not even take damage.

mepero
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Re: z Cyberpunk 2077

Post by mepero »

That was only sometimes an issue for me. I believe that the problem arose after I had first made the invulnerability

krazykatboy
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Re: z Cyberpunk 2077

Post by krazykatboy »

Suddenly the progression pointer isn't working, even when on Character screen like it said. Saying there's an "error while scanning for AOBs: Not all results found". It's strange though, because I looked through the code for it, looked through Memory View, and sure enough I found the referenced Hex array. I don't know why it's having problems, was perfectly fine yesterday...

Vortox14
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Re: z Cyberpunk 2077

Post by Vortox14 »

Criken956 wrote:
Mon Dec 21, 2020 5:47 am
Do you think it'd be possible to add a script that enables the secret ending check?
No script needed, just watch what you do with the job/mission/quest 'Chippin' In'. (Google walk throughs for it)
mepero wrote:
Mon Dec 21, 2020 7:28 am
Does anyone else have issues with immortal enemies? I can reduce the lives until just before the end but then they do not die. Not all are affected
Chrisfearless wrote:
Mon Dec 21, 2020 7:50 am
Yep, reliable Test are the box fights. Those enemies do not even take damage.
Turn off Unlimited Health, it causes bugs with Damage (Melee/Fists particularly and especially at higher levels.)
Which can make enemies appear to have full immunity to damage.

I run into the occasional hostile who's immune to damage from a melee/quickhack source and so use a ranged weapon on them (Haven't found one immune to that yet), but all the 'Beat on the Brat' missions are meant to be done with Fists.

Criken956
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Re: z Cyberpunk 2077

Post by Criken956 »

Vortox14 wrote:
Mon Dec 21, 2020 7:38 pm
No script needed, just watch what you do with the job/mission/quest 'Chippin' In'. (Google walk throughs for it)
Well, it's more the issue the game locked me out of the ending from one dialogue choice and I did the mission 30 hours back, not wanting to lose all the progress I made in that time before realizing I fucked up, lol.

mepero
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Re: z Cyberpunk 2077

Post by mepero »

Vortox14 wrote:
Mon Dec 21, 2020 7:38 pm
Criken956 wrote:
Mon Dec 21, 2020 5:47 am
Do you think it'd be possible to add a script that enables the secret ending check?
No script needed, just watch what you do with the job/mission/quest 'Chippin' In'. (Google walk throughs for it)
mepero wrote:
Mon Dec 21, 2020 7:28 am
Does anyone else have issues with immortal enemies? I can reduce the lives until just before the end but then they do not die. Not all are affected
Chrisfearless wrote:
Mon Dec 21, 2020 7:50 am
Yep, reliable Test are the box fights. Those enemies do not even take damage.
Turn off Unlimited Health, it causes bugs with Damage (Melee/Fists particularly and especially at higher levels.)
Which can make enemies appear to have full immunity to damage.

I run into the occasional hostile who's immune to damage from a melee/quickhack source and so use a ranged weapon on them (Haven't found one immune to that yet), but all the 'Beat on the Brat' missions are meant to be done with Fists.
But it can't be that by activating the invulnerability once, the enemies are now partially invulnerable without the option being on?
Which number should be stand in "Is Unlimited? (set to 1)", if invulnerable is off.

5545ggdgdf
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Re: z Cyberpunk 2077

Post by 5545ggdgdf »

Can you make automatic hack for the minigame. Deus Ex Mankind had a cheat table for unlock any door with any code.

Vortox14
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Re: z Cyberpunk 2077

Post by Vortox14 »

Another thing I've noticed is a bug with the game and melee not actually going through it's animations properly and so deals 0 damage. (Really noticeable with Mantis Blades, the blades will only do about 1/3 of the animations tied to the attack before being cancelled.) Sadly, you have to save and reload and if that doesn't work, restart the game to fix.

eTheBlack
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Re: z Cyberpunk 2077

Post by eTheBlack »

Vortox14 wrote:
Mon Dec 21, 2020 8:40 pm
Another thing I've noticed is a bug with the game and melee not actually going through it's animations properly and so deals 0 damage. (Really noticeable with Mantis Blades, the blades will only do about 1/3 of the animations tied to the attack before being cancelled.) Sadly, you have to save and reload and if that doesn't work, restart the game to fix.
Maybe its get blocked by enemy?

aSwedishMagyar
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Re: z Cyberpunk 2077

Post by aSwedishMagyar »

5545ggdgdf wrote:
Mon Dec 21, 2020 8:31 pm
Can you make automatic hack for the minigame. Deus Ex Mankind had a cheat table for unlock any door with any code.
How about Easy Breach

FelixGold
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Re: z Cyberpunk 2077

Post by FelixGold »

Any chance for a pointer to the relationship thing with johnny?

Vortox14
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Re: z Cyberpunk 2077

Post by Vortox14 »

eTheBlack wrote:
Mon Dec 21, 2020 9:21 pm
Maybe its get blocked by enemy?
Definitely not the issue with the Mantis Blades.

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