Thanks!
Yeah, noclip for the poses would be useful when specific pose doesn't want to stay close enough to the wall or car... tried to find how to deal with it couple of times and have no luck :/ No noclip byte value or any other sort of flag value. Or maybe I'm doing something wrong during scans. The only thing that I've found some time ago is the pose XYZ values by itself, but by looking around of it (and for similar values) I can't find anything useful. There is of course possible to make a simple script to manually add specific offset, but it's not intuitive. There is will be no forward/back/right/left offsets, only north/south/east/west offsets and it will require multiple attempts to find proper values for specific pose location. And because of that this is really shitty solution that will provide more pain instead of pleasure.
Maybe if anyone else will try to deal with it, here is this instruction that write 4bytes XY (or XZ, it depends) values to the pose when pose offset changing in in-game photomode settings:
"Cyberpunk2077.exe"+108E8EF: 0F 28 C2 - movaps xmm0,xmm2
"Cyberpunk2077.exe"+108E8F2: 0F 2F E3 - comiss xmm4,xmm3
"Cyberpunk2077.exe"+108E8F5: F3 0F 58 C6 - addss xmm0,xmm6
"Cyberpunk2077.exe"+108E8F9: F3 0F 2C C0 - cvttss2si eax,xmm0
"Cyberpunk2077.exe"+108E8FD: 89 44 24 24 - mov [rsp+24],eax
"Cyberpunk2077.exe"+108E901: 73 03 - jae Cyberpunk2077.exe+108E906
"Cyberpunk2077.exe"+108E903: 0F 28 CA - movaps xmm1,xmm2
"Cyberpunk2077.exe"+108E906: F2 0F 10 44 24 20 - movsd xmm0,[rsp+20]
"Cyberpunk2077.exe"+108E90C: F3 0F 58 CC - addss xmm1,xmm4
"Cyberpunk2077.exe"+108E910: 49 8B 48 50 - mov rcx,[r8+50]
// ---------- INJECTING HERE ----------
"Cyberpunk2077.exe"+108E914: F2 41 0F 11 80 C0 00 00 00 - movsd [r8+000000C0],xmm0
// ---------- DONE INJECTING ----------
"Cyberpunk2077.exe"+108E91D: F3 0F 2C C1 - cvttss2si eax,xmm1
"Cyberpunk2077.exe"+108E921: 41 89 80 C8 00 00 00 - mov [r8+000000C8],eax
"Cyberpunk2077.exe"+108E928: 48 85 C9 - test rcx,rcx
"Cyberpunk2077.exe"+108E92B: 74 05 - je Cyberpunk2077.exe+108E932
"Cyberpunk2077.exe"+108E92D: E8 BE FF F7 FF - call Cyberpunk2077.exe+100E8F0
"Cyberpunk2077.exe"+108E932: 0F 28 74 24 40 - movaps xmm6,[rsp+40]
"Cyberpunk2077.exe"+108E937: 0F 28 7C 24 30 - movaps xmm7,[rsp+30]
"Cyberpunk2077.exe"+108E93C: 48 83 C4 58 - add rsp,58
"Cyberpunk2077.exe"+108E940: C3 - ret
"Cyberpunk2077.exe"+108E941: CC - int 3