Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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Brutalovic
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Brutalovic »

Hello everyone

Thanks to HenryEx we have now an adjustable firespeed hack.
I added it to the Table

Thank you very much HenryEx and every other one have fun with it!

Just for information my Table is our Table feel free to make with it what ever you want, there is no copyright. If you have coded something special like HenryEx please share it with us.

Thank you all
yours Brutalovic
Brutalovic_V4_DeepRock_Season3.zip
(86.15 KiB) Downloaded 1508 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Riven
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Riven »

it was the best table out there. but now it doesnt work anymore, new update came out. could you please update the table?

soraShiroPowered
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by soraShiroPowered »

Current things working:

Godmode+1hit
InstaBuild/Activate
Speedhax
Grablinghook

From what I'm able to glean from the code, it seems the locations of the data are moved, but I'm unable to ascertain where they were moved to.

HenryEx
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

Code shifted around a bit so the AOB search failed. Here's an adjusted fire rate script that works with the update:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>41372</ID>
      <Description>"Faster Firing Rate"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2023-06-20
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBCycleTimeLeft,$process,F3 41 0F 58 * * * 00 00 45 32 ED)
alloc(CycleTimeLeft,$80,AOBCycleTimeLeft)
registersymbol(AOBCycleTimeLeft)
registersymbol(CycleTimeLeft)
label(code)
label(return)

CycleTimeLeft:
 dd 0
 dd (float)1

code:
 readmem(AOBCycleTimeLeft,9)
 divss xmm0,[CycleTimeLeft+4]
 cmp byte ptr [CycleTimeLeft],0
 jz return
 xorps xmm0,xmm0
 jmp return

AOBCycleTimeLeft:
 jmp CycleTimeLeft+8
 nop 4
return:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

AOBCycleTimeLeft:
 readmem(CycleTimeLeft+8,9)

unregistersymbol(AOBCycleTimeLeft)
unregistersymbol(CycleTimeLeft)
dealloc(CycleTimeLeft)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112993</ID>
          <Description>"Fire X times faster"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>CycleTimeLeft+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112994</ID>
          <Description>"Max Fire Rate"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">0: No
1: Yes
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Byte</VariableType>
          <Address>CycleTimeLeft</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

ScherzicScherzo
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by ScherzicScherzo »

Are there any tutorials on how to pull the offsets that get changed whenever the game gets updated?

HenryEx
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

Here to drop off another small script for the new season.
Eable this one before a mission to guarantee the Jet Boots spawn.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113053</ID>
      <Description>"Force Jet Boots Spawn (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2023-06-25
  Author : HenryEx

  Guarantee jet boots generation on mission load
}

[ENABLE]
aobscanmodule(SpecialJetBootsSpawning,$process,F3 0F 10 * * * F3 0F 5C * 0F 2F * 77 * 4* 8B)
registersymbol(SpecialJetBootsSpawning)

SpecialJetBootsSpawning+D:
 db EB

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialJetBootsSpawning+D:
 db 77

unregistersymbol(SpecialJetBootsSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Technolord3233
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Technolord3233 »

Not sure if here is teh right place to post, but the command console doesnt seem to work anymore as of season 4. The dll injects fine, but in game no commands are ever recognised

GDragon
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by GDragon »

Brutalovic wrote:
Mon Apr 10, 2023 9:01 pm
Hello everyone

Thanks to HenryEx we have now an adjustable firespeed hack.
I added it to the Table

Thank you very much HenryEx and every other one have fun with it!

Just for information my Table is our Table feel free to make with it what ever you want, there is no copyright. If you have coded something special like HenryEx please share it with us.

Thank you all
yours Brutalovic

Brutalovic_V4_DeepRock_Season3.zip
It is possible to have option to increase build|call time?
As HOST I dont want silent pressing button from team.

tholwin
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by tholwin »

HenryEx wrote:
Sun Jun 25, 2023 11:31 am
Here to drop off another small script for the new season.
Eable this one before a mission to guarantee the Jet Boots spawn.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113053</ID>
      <Description>"Force Jet Boots Spawn (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2023-06-25
  Author : HenryEx

  Guarantee jet boots generation on mission load
}

[ENABLE]
aobscanmodule(SpecialJetBootsSpawning,$process,F3 0F 10 * * * F3 0F 5C * 0F 2F * 77 * 4* 8B)
registersymbol(SpecialJetBootsSpawning)

SpecialJetBootsSpawning+D:
 db EB

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialJetBootsSpawning+D:
 db 77

unregistersymbol(SpecialJetBootsSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You rock! Thank you! :D

GunLad
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by GunLad »

HenryEx wrote:
Sun Jun 25, 2023 11:31 am
Here to drop off another small script for the new season.
Eable this one before a mission to guarantee the Jet Boots spawn.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113053</ID>
      <Description>"Force Jet Boots Spawn (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2023-06-25
  Author : HenryEx

  Guarantee jet boots generation on mission load
}

[ENABLE]
aobscanmodule(SpecialJetBootsSpawning,$process,F3 0F 10 * * * F3 0F 5C * 0F 2F * 77 * 4* 8B)
registersymbol(SpecialJetBootsSpawning)

SpecialJetBootsSpawning+D:
 db EB

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialJetBootsSpawning+D:
 db 77

unregistersymbol(SpecialJetBootsSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Is there a possibility to make a version of this for the cargo crates?

LoneStrider
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by LoneStrider »

Anyone got a save with every single thing unlocked (e.g. cosmetics), or a way to unlock them all?

gsimon88
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by gsimon88 »

After past DRG updates for the Steam version I successfully used the Console Commands sheet in the main post to cheat unlock all new seasonal pass items/cosmetics each time, but after this latest Season 4 update none of the commands I tried have worked returning the error "command not recognized".

Using the UUU v3 tool I open the console on the Space Rig and type "EnableCheats 1" then type "C_UnlockAll" "Cheat_UnlockAll" and other variations, also tried the old "C_GiveAll". Is anyone else experiencing this?

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

gsimon88 wrote:
Tue Jul 04, 2023 4:18 am
Using the UUU
"command not recognized"
That is simply bc the devs removed a function to construct the CheatManager which is required in order to run commands.
There are alternative tools to UUU that have their own functions to get that done, SunBeam's console dumper for DRG works perfectly fine for example.

gsimon88
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by gsimon88 »

Akira wrote:
Tue Jul 04, 2023 10:55 am
gsimon88 wrote:
Tue Jul 04, 2023 4:18 am
Using the UUU
"command not recognized"
That is simply bc the devs removed a function to construct the CheatManager which is required in order to run commands.
There are alternative tools to UUU that have their own functions to get that done, SunBeam's console dumper for DRG works perfectly fine for example.
Oh right then thanks for the quick reply, I'll try that :)

soraShiroPowered
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by soraShiroPowered »

Current List of broken addresses as of 2023-07-06:
All Infinite-Ammo (grenade ammo too)
Infinite Flares

errors popping up:
<<Error scanning for AOBs: INJECT Error: Not All Results Found>>


BUT, good news, I've added the new Jet Boots spawn forcer to the table, so we can all have fun with that.


EDIT 2023-07-18, the latest update restored functionality to the firing rate hacks, as well as movespeed and most godmode options.
Still Working: Flares, grapplinghook, and jetboot spawn
Still broken: all ammo, pickaxe charge, and overheating.
Attachments
soraShiroPowered_V4.5_DeepRock_Season4.CT
(1.37 MiB) Downloaded 390 times
Last edited by soraShiroPowered on Wed Jul 19, 2023 3:05 am, edited 1 time in total.

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