Hearts of Iron IV v1.5.4 Steam (GM and More) 2018-Jun-28
Posted: Wed Jul 18, 2018 1:38 pm
Is the fill up player squadrons option not working for anyone else? Also, what happened with the fast repair option?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Hey there!
Added. Check first post againDracoDruid wrote: ↑Sun Aug 19, 2018 3:23 pmHey there!
Sorry to be a bother, but I don't see the table for 1.5.4 in the first post, only for 1.5.3.
Would you mind helping an old fella out?
Anyways, thank you for your time and effort and have a great week!
Hi, I don't want to bother you, but in this thread the table expansion by Compactdisk is not in the latest version(Hearts of Iron IV v1.5.4 (1503) Table Extension v2.15) available, but its online in the old forum. Can you add it to his post too before other users cant finding it?STN wrote: ↑Sun Aug 19, 2018 3:34 pmAdded. Check first post againDracoDruid wrote: ↑Sun Aug 19, 2018 3:23 pmHey there!
Sorry to be a bother, but I don't see the table for 1.5.4 in the first post, only for 1.5.3.
Would you mind helping an old fella out?
Anyways, thank you for your time and effort and have a great week!
File added to CompactDisc's post.bregoran wrote: ↑Wed Aug 22, 2018 3:24 pm...
Hi, I don't want to bother you, but in this thread the table expansion by Compactdisk is not in the latest version(Hearts of Iron IV v1.5.4 (1503) Table Extension v2.15) available, but its online in the old forum. Can you add it to his post too before other users cant finding it?
I've looked at it before, it's possible to do. It just requires some level headed code diggingMirek_Burczyn wrote: ↑Thu Oct 18, 2018 9:38 amI know there is a big patch and DLC incoming soon, so this might be the best moment to ask for it.
Is there any chance to add Production Efficiency modifier or script to the tables? It's one of those things that takes ages to build up in-game, there are no console commands for it nor any practical way to speed up (even with maxed-out production tech it still takes forever to gain/recover)
Code from Fearlessrevolution trainer that work with super production:CompactDisc wrote: ↑Thu Oct 18, 2018 7:35 pmI've looked at it before, it's possible to do. It just requires some level headed code diggingMirek_Burczyn wrote: ↑Thu Oct 18, 2018 9:38 amI know there is a big patch and DLC incoming soon, so this might be the best moment to ask for it.
Is there any chance to add Production Efficiency modifier or script to the tables? It's one of those things that takes ages to build up in-game, there are no console commands for it nor any practical way to speed up (even with maxed-out production tech it still takes forever to gain/recover)
I'm not sure if I'm up for that though. I'm setting up a little discord server soon to help alleviate this. I'll keep you posted.
Code: Select all
Super Production "</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : hoi4.exe
Version:
Date : 2017-02-24
Author : omoe
This script does blah blah blah
}
[ENABLE]
aobscanmodule(production,hoi4.exe,8B 49 24 89 08 5D) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
push edx
mov edx,[ecx+1c]
cmp [PlayerID3+24],edx
jne @f
mov edx,#26280000
mov [ecx+24],edx
@@:
pop edx
mov ecx,[ecx+24]
mov [eax],ecx
jmp return
production:
jmp code
return:
registersymbol(production)
[DISABLE]
production:
db 8B 49 24 89 08
unregistersymbol(production)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "hoi4.exe"+2A84F6
"hoi4.exe"+2A84E9: CC - int 3
"hoi4.exe"+2A84EA: CC - int 3
"hoi4.exe"+2A84EB: CC - int 3
"hoi4.exe"+2A84EC: CC - int 3
"hoi4.exe"+2A84ED: CC - int 3
"hoi4.exe"+2A84EE: CC - int 3
"hoi4.exe"+2A84EF: CC - int 3
"hoi4.exe"+2A84F0: 55 - push ebp
"hoi4.exe"+2A84F1: 8B EC - mov ebp,esp
"hoi4.exe"+2A84F3: 8B 45 08 - mov eax,[ebp+08]
// ---------- INJECTING HERE ----------
"hoi4.exe"+2A84F6: 8B 49 24 - mov ecx,[ecx+24]
"hoi4.exe"+2A84F9: 89 08 - mov [eax],ecx
// ---------- DONE INJECTING ----------
"hoi4.exe"+2A84FB: 5D - pop ebp
"hoi4.exe"+2A84FC: C2 04 00 - ret 0004
"hoi4.exe"+2A84FF: CC - int 3
"hoi4.exe"+2A8500: 55 - push ebp
"hoi4.exe"+2A8501: 8B EC - mov ebp,esp
"hoi4.exe"+2A8503: 51 - push ecx
"hoi4.exe"+2A8504: 56 - push esi
"hoi4.exe"+2A8505: 8B 71 20 - mov esi,[ecx+20]
"hoi4.exe"+2A8508: 57 - push edi
"hoi4.exe"+2A8509: 3B 35 5C A9 C7 01 - cmp esi,[hoi4.exe+10EA95C]
}
</AssemblerScript>
Well, if you want that...Kventin Dorvard wrote: ↑Sun Feb 17, 2019 8:27 amHello there. I want to ask something.
If you play on the "Recruit" or "Civilian" difficulty or if you strengthen your country via Custom Difficulty you will get "Lack of Resource Penalty" modifier, which for any of 7 majors + China could be stacked up to -140%, which would lead to a situation where you won't need any resources to produce anything.
Can that modifier be added to the table?