z Baldur's Gate 3

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gelpke11
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Re: z Baldur's Gate 3

Post by gelpke11 »

CptWindwalker82 wrote:
Sat Jan 20, 2024 3:48 am
gelpke11 wrote:
Sat Jan 20, 2024 3:03 am
Can anyone help me? When I click "console commands" nothing happen. The little box on the left doesn't even mark as checked
That's one of the functions that no longer works on the most recent table and the most recent patch. One of the older tables does seem to work, for the console at least.
Could you please give me a CT that works?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Paledrake
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Re: z Baldur's Gate 3

Post by Paledrake »

Was there a command to force a Paladin to break their Oath? Well into Act 3 and well, seems I've missed the means to do so on Oath of Vengeance.

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Deviljho
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Re: z Baldur's Gate 3

Post by Deviljho »

Looking for a feat multiplier function when leveling up. So I can legally get all available feats for a class. Kind of like Toy Box has for Pathfinder.

Omen124
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Re: z Baldur's Gate 3

Post by Omen124 »

I have been testing spawning items and there seem to be some issues with items spawning without their effects. This tends to be limited to items players aren't meant to get, but data scraped from the game shows they should have stats.

Example 1:
[Link]
"517231eb-e812-43ed-9ce3-482ba7ed31e6",--MAG_TheClover_Scimitar (The Clover)

Example 2:
[Link]
"1576903a-cb77-4a05-be24-1714d8c61e34",--WPN_Djinni_Scimitar_A (Scimitar)
"96f7647b-7485-4c0c-aaad-73a332d8e626",--WPN_Djinni_Scimitar_PlanarAlly (Djinni Scimitar)

These items spawn as plain items with no magical effects or extra damage. There are tricks in-game to get the scimitar, similar to the Deva mace (which spawns fine), but the UUID/UID doesn't spawn the scimitar properly.

CptWindwalker82
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Re: z Baldur's Gate 3

Post by CptWindwalker82 »

gelpke11 wrote:
Sat Jan 20, 2024 4:12 am
CptWindwalker82 wrote:
Sat Jan 20, 2024 3:48 am
gelpke11 wrote:
Sat Jan 20, 2024 3:03 am
Can anyone help me? When I click "console commands" nothing happen. The little box on the left doesn't even mark as checked
That's one of the functions that no longer works on the most recent table and the most recent patch. One of the older tables does seem to work, for the console at least.
Could you please give me a CT that works?
Table v14 in the first post works for me (even though it says v4.1.1.3905231). Takes a bit of finagling though.

- Load game
- Attach table
- Try and activate Console Commands + Register Commands
- If you can't, reload save and repeat.

CptWindwalker82
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Re: z Baldur's Gate 3

Post by CptWindwalker82 »

Paledrake wrote:
Sat Jan 20, 2024 5:19 am
Was there a command to force a Paladin to break their Oath? Well into Act 3 and well, seems I've missed the means to do so on Oath of Vengeance.
AFAIK simply attacking/killing any random innocent bystander as that paladin should work. Take precautions so you're not spotted of course, and leg it afterward. I recommend one of the beggars on the side of the bridge in the nooks and crannies, or a fisherman in the sout-east corner of the city proper. Or if you are just arriving in Rivington, head to the windwmill and
Spoiler
feed your friend there.

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Luxaphel
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Re: z Baldur's Gate 3

Post by Luxaphel »

How to I make the stuff I add with AddBoost stick through saves?

TheOneTrueMaze
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Re: z Baldur's Gate 3

Post by TheOneTrueMaze »

Is there a way to transform gale into a god early? Maybe is it similar to the mind flayer transformations?
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Riley_Hellus
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Re: z Baldur's Gate 3

Post by Riley_Hellus »

HenryEx wrote:
Thu Nov 02, 2023 11:16 pm
unREAL wrote:
Thu Nov 02, 2023 8:16 pm
Reaper1222 wrote:
Thu Nov 02, 2023 7:40 pm
need to wait for someone to update the table(s) because patch broke them
I looked into the table and I think we are f*cked ... Larian f*cked us...
USUALLY I would find the command/console instance If I do a "IntegerSum" string search -> scan for the result - 0x8 -0x20 - 0x10 ... but since newest update ... nothing.

This means they have changed REALLY MUCH on the structure of the game .. or they finally removed all the console commands.

Larian does NOT want that you or me can use the console ...Read this:
viewtopic.php?p=307312#p307312

So anyone should expect the worst ... console commands could be dead forever ... I swear I hate game devs every day more ...
Calm down, satan.


I'm not gonna look into all the codes because i don't know how they were made and how to find the code structures that changed, i'm hoping someone else will. Especially for the DLC ones, and the Last Item Moved / Dropped codes, because these were very useful.
But i took a very short look (10 minutes) at the most important one, which is console commands, and had to only very slightly (a single byte different) alter the search mask, and then change like three lines of code in the script to make it work again.

Open the Console Commands script, Ctrl+A to select everything, delete it, then replace it with this:

Code: Select all

[ENABLE]
aobscanmodule(console,$process,81 E2 FF FF FF 01 4C)
alloc(newmem,$1000,console)
alloc(cmdCode,$1000)
alloc(cmdStr0,$1000)
alloc(cmdStr1,$1000)
alloc(cmdStr2,$1000)
alloc(cmdStr3,$1000)
alloc(cmdStr4,$1000)

label(cmdCall)
label(cmdArgs)
label(cmdSelf)
label(cmdAddr)
label(cmdList)
label(code)
label(return)

newmem:
  mov rdi,cmdList
  mov rax,[r13+08]
  mov [rdi],rax
code:
  and edx,01FFFFFF
  jmp return

cmdList:
  dq 0

console:
  jmp newmem
  nop
return:

cmdCode:
align 10
cmdCall:
sub rsp,38
mov rdx,cmdArgs
mov rax,cmdAddr
mov rcx,cmdSelf
mov rcx,[rcx]
call [rax]
add rsp,38
movzx rax,al
ret

align 10
cmdAddr:
  dq 0
align 10
cmdSelf:
  dq 0
align 10
cmdArgs:
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0
  dq 0

registersymbol(console)
registersymbol(cmdList)
registersymbol(cmdCall)
registersymbol(cmdAddr)
registersymbol(cmdSelf)
registersymbol(cmdArgs)
registersymbol(cmdStr0)
registersymbol(cmdStr1)
registersymbol(cmdStr2)
registersymbol(cmdStr3)
registersymbol(cmdStr4)

[DISABLE]
console:
  db 81 E2 FF FF FF 01
unregistersymbol(console)
dealloc(newmem)

unregistersymbol(cmdList)
unregistersymbol(cmdCode)
unregistersymbol(cmdStr0)
unregistersymbol(cmdStr1)
unregistersymbol(cmdStr2)
unregistersymbol(cmdStr3)
unregistersymbol(cmdStr4)
dealloc(cmdCode)
dealloc(cmdStr0)
dealloc(cmdStr1)
dealloc(cmdStr2)
dealloc(cmdStr3)
dealloc(cmdStr4)
Did a very cursory test, but command count is populated properly, i can register commands in-game, and the one i tested real quick worked just like before the patch.
Supposed to work fine, it might be a hassle for people to edit it every time.
bg.CT
(522.91 KiB) Downloaded 1041 times

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Deviljho
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Re: z Baldur's Gate 3

Post by Deviljho »

Anyone have a working Item Spawner with all items already included in it?

Turbo2oofast
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Re: z Baldur's Gate 3

Post by Turbo2oofast »

anyone else having problems with the add spell function?i think its broken

rakor
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Re: z Baldur's Gate 3

Post by rakor »

Hi! Is it possible to make a switch on off for dlss? (I guess it is, but can someone help me?) I need it for taking screenshots. Main menu has this show up animation and it's freezes when game is paused

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Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

Deviljho wrote:
Sun Jan 21, 2024 2:25 am
Anyone have a working Item Spawner with all items already included in it?
last time I counted, there are about 66,153 items that can potentially be spawned or acquired, it is not reasonable to put them all in CE.

I suggest that you have a look at the links below and find what items you want to shop, then use their UUID to spawn them with CE.
For example, you may just download this file from my G-Drive: `Excel Files/GameObjects_Items_Characters.xlsx' and you will get all items in an excel sheet.
Find the one that you want, copy the mapkey and spawn it in game.

Code: Select all

local ItemTemplate="0004915f-4399-4ae1-beab-85a62c11b674" -- ARM_Camp_Rich_D_Blue -- Anarchic Blue Outfit
Count = 1
TemplateAddToPlayer(ItemTemplate, Count)
---------------------
Useful quick links:

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Deviljho
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Re: z Baldur's Gate 3

Post by Deviljho »

Noway3 wrote:
Sun Jan 21, 2024 5:25 pm
Deviljho wrote:
Sun Jan 21, 2024 2:25 am
Anyone have a working Item Spawner with all items already included in it?
last time I counted, there are about 66,153 items that can potentially be spawned or acquired, it is not reasonable to put them all in CE.

I suggest that you have a look at the links below and find what items you want to shop, then use their UUID to spawn them with CE.
For example, you may just download this file from my G-Drive: `Excel Files/GameObjects_Items_Characters.xlsx' and you will get all items in an excel sheet.
Find the one that you want, copy the mapkey and spawn it in game.

Code: Select all

local ItemTemplate="0004915f-4399-4ae1-beab-85a62c11b674" -- ARM_Camp_Rich_D_Blue -- Anarchic Blue Outfit
Count = 1
TemplateAddToPlayer(ItemTemplate, Count)
---------------------
Useful quick links:
Thanks. That helps a lot. I can just put those IDs in the Crossbow Spawner.

Beany81487
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Re: z Baldur's Gate 3

Post by Beany81487 »

gelpke11 wrote:
Sat Jan 20, 2024 4:12 am
CptWindwalker82 wrote:
Sat Jan 20, 2024 3:48 am
gelpke11 wrote:
Sat Jan 20, 2024 3:03 am
Can anyone help me? When I click "console commands" nothing happen. The little box on the left doesn't even mark as checked
That's one of the functions that no longer works on the most recent table and the most recent patch. One of the older tables does seem to work, for the console at least.
Could you please give me a CT that works?
This should work.
Attachments
bg3 (1).CT
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