z Baldur's Gate 3

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LibertusRex
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Re: z Baldur's Gate 3

Post by LibertusRex »

Noway3 wrote:
Fri Oct 20, 2023 1:59 pm
mooya5000 wrote:
Thu Oct 19, 2023 5:06 am
Any Waypoint codes in the works so we can get em all? lol
Here is the Waypoints list. Note that some waypoints may be blocked by the game until certain conditions and most of them will only reliably work if you teleport to a waypoint in the same act, you may be struck in some void otherwise and need to reload a save.

To Teleport to a waypoint, use this code template:
TeleportTo code

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
function TeleportTo(source, target, event)
  if event == nil then
    event = ""
  end
  SetArgToString(0, source) -- sourceObject
  SetArgToString(1, target) -- targetObject
  SetArgToString(2, event) -- Event
  SetArgToLong(3, 1) -- TeleportLinkedCharacters
  SetArgToLong(4, 1) -- TeleportPartyFollowers
  SetArgToLong(5, 1) -- TeleportSummons
  SetArgToLong(6, 1) -- LeaveCombat
  SetArgToLong(7, 1) -- SnapToGround
  ExecuteCall("TeleportTo")
end

-- Change me:
local destination = "S_UND_Beach_WaypointShrine_2acb1470-a608-430b-b2c8-52e2f7a2bf02"

local event = ""
local player = GetHostCharacter()
TeleportTo(player,destination,event)
[DISABLE]
And replace the destination string to one of these "ITEM":
Waypoints list

Code: Select all

Database 'DB_WaypointInfo' (STRING, STRING, ITEM, TRIGGER):
    ("Act1", "WAYP_HAG_Swamp", S_HAG_WaypointShrine_f48ce8dd-1412-4c30-b108-a90bfdd05c15, TRIGGERGUID_S_HAG_WaypointPos_4c92d6c3-055f-40f1-b76b-a3540ffe32ee);
    ("Act1", "WAYP_DEN_Camp", S_DEN_WaypointShrine_ebf0904f-2664-45c9-8e9d-dcd8333097c8, S_DEN_WaypointPos_cdd91969-67d0-454e-b27b-cf34e542956b);
    ("Act1", "WAYP_CHA_Top", S_CHA_WaypointShrine_Top_8ebd584c-97e3-42fd-b81f-80d7841ebdf3, S_CHA_WaypointTrigger_Top_4141c0a2-5ba9-42c0-ab18-082426df45e7);
    ("Act1", "WAYP_CHA_Chapel", S_CHA_WaypointShrine_5107e6b4-5725-43b2-b3c4-f4b05ccbc65d, TRIGGERGUID_S_CHA_WaypointTrigger_5e857e93-203a-4d4a-bd29-8e97eb34dec6);
    ("Act1", "WAYP_PLA_Toll", S_PLA_WaypointShrine_f68dedbb-a256-40f6-a01e-ab261851df5d, TRIGGERGUID_S_PLA_WaypointTrigger_bbe749bf-e6a8-4358-be9c-cd237b8af79d);
    ("Act1", "WAYP_GOB_Temple", S_GOB_WaypointShrine_28452bb5-8d27-4514-acb8-34c453e2cac4, TRIGGERGUID_S_GOB_WaypointTrigger_3b1b1ab2-1962-47cc-8e25-5cfde2a6c32f);
    ("Act1", "WAYP_PLA_Tavern", S_PLA_Tavern_WaypointShrine_43e1743d-8f9d-4fb7-8c01-0270b91657a4, TRIGGERGUID_S_PLA_Tavern_WaypointTrigger_7044aaf2-7ab9-43f6-96f0-08a173fa08b9);
    ("Act1", "WAYP_PLA_ZhentDungeon", S_PLA_WaypointShrine_ZhentDungeon_d1337745-a031-4b7c-b612-5a0814b51f60, S_PLA_WaypointTrigger_ZhentDungeon_f3cf2ab0-4b05-45e4-b2c8-2dda305ac47e);
    ("Act1", "WAYP_FOR_Ruins", S_FOR_WaypointShrine_3884f144-3777-468d-88c9-b7115f0c4f50, TRIGGERGUID_S_FOR_WaypointTrigger_e44f372c-b335-4dc8-8864-f2111c83c6a6);
    ("Act1", "WAYP_FOR_Bottomless", S_FOR_Bottomless_WaypointShrine_0ceff944-8055-4ed0-aff6-5b30571e92e7, S_FOR_Bottomless_WaypointTrigger_ad3614e0-8895-45dd-a05d-a78eba584202);
    ("Act1", "WAYP_UND_Beach", S_UND_Beach_WaypointShrine_2acb1470-a608-430b-b2c8-52e2f7a2bf02, S_UND_Beach_WaypointTrigger_91c3fe06-7d44-4f35-a88a-ea5eb303bb70);
    ("Act1", "WAYP_UND_Duergar", S_UND_Duergar_WaypointShrine_c0199c79-f849-4bdd-ba3b-8886c9b1572e, S_UND_Duergar_WaypointTrigger_01d43e65-d370-46c6-9998-a9f7523221eb);
    ("Act1", "WAYP_UND_Sussur", S_UND_Sussur_WaypointShrine_4784ae8e-e3e3-4f7b-9db8-32ebdbd21a65, S_UND_Sussur_WaypointTrigger_d24b2d8c-a4dc-4367-8da2-c6fa75baa61c);
    ("Act1", "WAYP_UND_Myconid", S_UND_Myconid_WaypointShrine_38490336-56cc-4578-aa86-d8864a669b70, S_UND_Myconid_WaypointTrigger_b83f13a0-e988-48f1-9068-ea9be2adffb2);
    ("Act1", "WAYP_UND_Fort", S_UND_Fort_WaypointShrine_bc4712ae-a62d-41ac-9783-a203843544be, S_UND_Fort_WaypointTrigger_dddb39d6-c5ac-4470-98c5-395ce81af017);
    ("Act1", "WAYP_UND_AdamantineForge", S_UND_AdamantineForge_Waypoint_cf10a89f-223b-432b-acaa-549ef5c999c6, S_UND_AdamantineForge_WaypointTrigger_3a5474b3-2410-4a9c-80a0-ea6bf5ac4446);
    ("Act1b", "WAYP_CRE_Exterior", S_CRE_Exterior_Waypoint_3e2b07ef-4e70-41ee-a9c9-efc885553a97, S_CRE_Exterior_Waypoint_Pos_00abc10c-921d-46f9-80e0-2b8f92f884c7);
    ("Act1b", "WAYP_CRE_Monastery", S_CRE_Monastery_Waypoint_78747efb-8756-4c83-b526-b0792dab9945, S_CRE_Monastery_Waypoint_Pos_6b587ee7-5767-4d3e-8ef4-270976e63ad5);
    ("Act1b", "WAYP_CRE_Creche", S_CRE_Creche_Waypoint_b1af9325-0132-412e-b30a-c1a23d815ead, S_CRE_Creche_Waypoint_Pos_4324dbaf-6533-4b0f-8c99-de4e2adbd4ec);
    ("Act2", "WAYP_SHA_NightsongPrison_Entrance", S_SHA_NightsongPrison_EntranceWaypoint_b73a851d-b186-4f73-a1f9-ba9d54c43cb6, S_SHA_NightsongPrison_EntranceWaypoint_Pos_9b2081b4-d7dd-43ac-8ef0-4acda40379ae);
    ("Act2", "WAYP_SHA_Temple", S_SHA_Temple_WaypointShrine_b7753131-7544-4bc6-85ef-e03ac590462a, S_SHA_Temple_Waypoint_Pos_7d5d94c7-fa75-41f2-9aef-06b9d42757ea);
    ("Act2", "WAYP_TWN_Center", S_TWN_Waypoint_a3bc9d4c-f48c-443f-a332-5a7f182b7ced, S_TWN_Waypoint_Pos_488ce3e4-2239-4623-9aeb-d34cc18bec58);
    ("Act2", "WAYP_TWN_Mausoleum", S_TWN_Mausoleum_Waypoint_46a88c9f-de74-41cb-8849-174f4cdb8774, S_TWN_Mausoleum_Waypoint_Pos_c6faa212-fb0f-4fc5-a011-662a03a3b09a);
    ("Act2", "WAYP_MOO_TowerExterior", S_MOO_TowerExterior_Waypoint_7f36ae4d-f794-4ed2-923a-6f60bbe4d873, S_MOO_TowerExterior_Waypoint_Pos_8fd66a2b-7b29-44f9-b6dd-cd957c91d19c);
    ("Act2", "WAYP_HAV_Outside", S_HAV_Waypoint_606182af-c8ad-4727-a584-c29c44e2918c, S_HAV_Waypoint_Pos_94b462c2-9290-4d4d-8bf4-fbf559f03c3f);
    ("Act2", "WAYP_SCL_Highroad", S_SCL_RoadToBaldursGate_WaypointShrine_2f6f630d-bd04-46b2-8ab7-b19b89d11780, S_SCL_RoadToBaldursGate_Waypoint_Pos_ef45338c-09c7-4904-998f-32c0ad1165b6);
    ("Act2", "WAYP_SCL_OliverHouse", S_SCL_OliverHouse_WaypointShrine_82f24972-bfb0-4eb8-aaef-91f21b57a3a4, S_SCL_OliverHouse_Waypoint_Pos_7c083353-7e5c-4cb7-ac3e-42fc3a19807f);
    ("Act3", "WAYP_WYR_Rivington", S_WYR_Rivington_WaypointShrine_a6fc2763-0721-4509-ad5d-097266d50ee9, S_WYR_Rivington_WaypointTrigger_016ac9ad-ac85-49a0-a6be-e24fdb0de2bb);
    ("Act3", "WAYP_WYR_SharessCaress", S_WYR_SharessCaress_WaypointShrine_afe388e1-dc13-41ec-a5df-7bfdc8048637, S_WYR_SharessCaress_WaypointTrigger_5561c476-c82d-4239-b4a3-baaf2985ef71);
    ("Act3", "WAYP_WYR_WyrmRock", S_WYR_WyrmRock_WaypointShrine_14b3b68b-fcfb-4e12-9601-bc9784c96026, S_WYR_WyrmRock_WaypointTrigger_71df0a8d-2cda-4e2d-b612-9a5f5a80e771);
    ("Act3b", "WAYP_LOW_StartingArea", S_LOW_Waypoint_StartingArea_1a563b67-61b2-42d0-b578-293947fdfab9, S_LOW_Waypoint_StartingAreaTrigger_f0a45122-eca3-4b8f-ad86-c429ca305b3d);
    ("Act3b", "WAYP_LOW_CityBeach", S_LOW_Waypoint_CityBeach_b8feaab1-4913-4b3e-9f96-1901b7a8358a, S_LOW_Waypoint_CityBeachTrigger_f6611899-85b6-45e3-8c1e-3b61590a621f);
    ("Act3b", "WAYP_LOW_CentralWall", S_LOW_Waypoint_CentralWall_4a4128bf-43d2-4740-91ed-f73a539f026a, S_LOW_Waypoint_CentralWallTrigger_97bdf561-7f2b-4618-89ca-5cad0729bd01);
    ("Act3b", "WAYP_LOW_BaldursGateArea", S_LOW_Waypoint_BaldursGateArea_daabc785-6c47-4b5c-a3d8-d4bea24128b7, S_LOW_Waypoint_BaldursGateAreaTrigger_8b1d2cf5-9142-4786-9294-b92b8ec2083f);
    ("Act3b", "WAYP_LOW_DocksArea", S_LOW_Waypoint_DocksArea_b212e754-993a-4cb1-87a4-6837637cb92d, S_LOW_Waypoint_DocksAreaTrigger_1e27d7c2-0914-4717-9a70-37bdcdb3b80b);
    ("Act3b", "WAYP_LOW_Cesspool", S_LOW_Waypoint_Cesspool_ee8328b3-fd43-4ccd-81fe-9f088e5d1c1e, S_LOW_Waypoint_CesspoolTrigger_a081bb35-5fcf-4d9b-8831-1da0ce052c6e);
    ("Act3b", "WAYP_LOW_UndercityRuins", S_LOW_Waypoint_UndercityRuins_3f0b72a1-c27c-48a7-94b3-eeba2b3abfcb, S_LOW_Waypoint_UndercityRuinsTrigger_3e423e81-8d84-463e-b50e-ab8c5869bdf6);
    ("Act3b", "WAYP_LOW_BhaalTemple", S_LOW_Waypoint_BhaalTemple_0a20cf3b-246e-428c-8bef-96f4dd14e0a9, S_LOW_Waypoint_BhaalTempleTrigger_807163bb-8341-49da-a074-c5926bfedf1b);
    ("Act3b", "WAYP_LOW_CazadorsPalace", S_LOW_CazadorsPalace_Dungeon_Waypoint_33e1d474-9343-41dd-b16e-be006160296d, S_LOW_CazadorsPalace_Dungeon_WaypointTrigger_717c1fd4-290a-4fb7-9282-dbcdd17a274b);
    ("Act3b", "WAYP_LOW_MorphicPoolDock", S_LOW_Waypoint_MorphicPoolDock_a3af0ac8-dcb0-4321-b0db-8e08ce713cd9, S_LOW_Waypoint_MorphicPoolDockTrigger_c1ea6981-cfce-495c-8405-3b503df268fd);
This has been tested and it works within the explained limits.

Energize!
It amazes me that I was the first to give a rep point for this great stuff 24+ hours later.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Arka1dus wrote:
Sat Oct 21, 2023 4:32 pm
I think youre giving it for granted that i have the time to do it. I, just like many, have to work in the day and when i sit down tired at night when i got time to play, i'd like to enjoy the game in peace not getting to learn coding to fix an option that, by being usable, is supposed to be working fine. If the code is incomplete why should it be my responsibility to fix it instead of putting an actual fix to it? Also i dont think it can be an overloading of boosts as you say, as i only use that one and the increased weight capacity.
So please could you or anyone give me an actual solution?
thank you
Step down from your selfish pedestal and think - if you do not have time, does any of us have lots of time to spare to check someone elses issues ? ;)

Try this piece of code instead.
Attachments
BG3_NoWeight.CT
No weight code cheat
(1.68 KiB) Downloaded 101 times

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

LibertusRex wrote:
Sat Oct 21, 2023 5:44 pm
It amazes me that I was the first to give a rep point for this great stuff 24+ hours later.
Welcome to the world of ungrateful pricks :)
( look at number of table downloads vs. thanks :( )

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AkimboDK
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Re: z Baldur's Gate 3

Post by AkimboDK »

sanitka wrote:
Sat Oct 21, 2023 6:08 pm
Arka1dus wrote:
Sat Oct 21, 2023 4:32 pm
I think youre giving it for granted that i have the time to do it. I, just like many, have to work in the day and when i sit down tired at night when i got time to play, i'd like to enjoy the game in peace not getting to learn coding to fix an option that, by being usable, is supposed to be working fine. If the code is incomplete why should it be my responsibility to fix it instead of putting an actual fix to it? Also i dont think it can be an overloading of boosts as you say, as i only use that one and the increased weight capacity.
So please could you or anyone give me an actual solution?
thank you
Step down from your selfish pedestal and think - if you do not have time, does any of us have lots of time to spare to check someone elses issues ? ;)

Try this piece of code instead.
Also to be fair, I had the table from here for quite a long time, went through all the pages NGL, to find similar scripts, and copy pasted everything that I liked into mine, the no weight has been working since I got this table, but I guess, people don't care researching on their own and just flat out demanding from others.. :'D

Image

Arka1dus
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Re: z Baldur's Gate 3

Post by Arka1dus »

PrinceRevivalDK wrote:
Sat Oct 21, 2023 6:30 pm
sanitka wrote:
Sat Oct 21, 2023 6:08 pm
Arka1dus wrote:
Sat Oct 21, 2023 4:32 pm
I think youre giving it for granted that i have the time to do it. I, just like many, have to work in the day and when i sit down tired at night when i got time to play, i'd like to enjoy the game in peace not getting to learn coding to fix an option that, by being usable, is supposed to be working fine. If the code is incomplete why should it be my responsibility to fix it instead of putting an actual fix to it? Also i dont think it can be an overloading of boosts as you say, as i only use that one and the increased weight capacity.
So please could you or anyone give me an actual solution?
thank you
Step down from your selfish pedestal and think - if you do not have time, does any of us have lots of time to spare to check someone elses issues ? ;)

Try this piece of code instead.
Also to be fair, I had the table from here for quite a long time, went through all the pages NGL, to find similar scripts, and copy pasted everything that I liked into mine, the no weight has been working since I got this table, but I guess, people don't care researching on their own and just flat out demanding from others.. :'D

Image

One usually expects to find help in a forum so that's what i came here for, but you already decided that since i have priorities i don't want to do stuff on my own.
first you say you dont have time to check other people issues and then you say you managed to go through all the pages to find stuff, let's say that you do have the time, but you dont wanna spend it helping others, thats fine.
The only thing i wanted was just an act of kindness, since this is not my sphere of competence and it's complicated and time-consuming, in other cases i do put effort and do things on my own.
Maybe you talked to a lot of people that were lazy so you talk like this as a result of experience
but keep in mind that we're not all the same so dont jump to conclusions so easily.
Now i'll ask again to whoever wants to kindly have an look on the matter, i'd need help with this problem and the "no weight" code isn't an issue, only the "set minimum roll" is.
thank you

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Arka1dus wrote:
Sat Oct 21, 2023 7:48 pm
PrinceRevivalDK wrote:
Sat Oct 21, 2023 6:30 pm
sanitka wrote:
Sat Oct 21, 2023 6:08 pm


Step down from your selfish pedestal and think - if you do not have time, does any of us have lots of time to spare to check someone elses issues ? ;)

Try this piece of code instead.
Also to be fair, I had the table from here for quite a long time, went through all the pages NGL, to find similar scripts, and copy pasted everything that I liked into mine, the no weight has been working since I got this table, but I guess, people don't care researching on their own and just flat out demanding from others.. :'D

Image

One usually expects to find help in a forum so that's what i came here for, but you already decided that since i have priorities i don't want to do stuff on my own.
first you say you dont have time to check other people issues and then you say you managed to go through all the pages to find stuff, let's say that you do have the time, but you dont wanna spend it helping others, thats fine.
The only thing i wanted was just an act of kindness, since this is not my sphere of competence and it's complicated and time-consuming, in other cases i do put effort and do things on my own.
Maybe you talked to a lot of people that were lazy so you talk like this as a result of experience
but keep in mind that we're not all the same so dont jump to conclusions so easily.
Now i'll ask again to whoever wants to kindly have an look on the matter, i'd need help with this problem and the "no weight" code isn't an issue, only the "set minimum roll" is.
thank you
a/ you are mixing two users together ;)
b/ yes, 90% of users are lazy, ungrateful pricks who want everything on a silver plate (twice) ;), you can see level of gratefulness in download / like ratio
c/ usualy problem is either solvable in 10 minutes or 10 hours, I tend to "dedicate" only minutes as unfortunately B applies to any assistance

try this piece of code
Attachments
BG3_Dice20.CT
(792 Bytes) Downloaded 158 times

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OtakuGamer
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Re: z Baldur's Gate 3

Post by OtakuGamer »

What's the latest dice roll boost script? I'm still using AddBoostsToPlayer("MinimumRollResult(RawAbility,20);MinimumRollResult(SkillCheck,20);MinimumRollResult(SavingThrow,20)")
which tends to crash the game on occasion. I looked at that piece of code, sanitka, but it's beyond me. I only managed to wrap my head around using the various functions in the big table. I'm guessing it's something independent from the above. If you have some time, could you please explain what it does more precisely?

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

OtakuGamer wrote:
Sat Oct 21, 2023 9:02 pm
What's the latest dice roll boost script? I'm still using AddBoostsToPlayer("MinimumRollResult(RawAbility,20);MinimumRollResult(SkillCheck,20);MinimumRollResult(SavingThrow,20)")
which tends to crash the game on occasion. I looked at that piece of code, sanitka, but it's beyond me. I only managed to wrap my head around using the various functions in the big table. I'm guessing it's something independent from the above. If you have some time, could you please explain what it does more precisely?
You have to learn CE and how to cheat in CE to understand that ;) otherwise info - that anytime dice-roll is shown, you will get success / critical success - will have to suffice.

raccqn
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Re: z Baldur's Gate 3

Post by raccqn »

Zanzer wrote:
Sun Oct 18, 2020 7:36 pm
If you want to play around with the animations in game, you can create an Auto Assemble script for:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "8b8bb757-21ce-4e02-a2f3-97d55cf2f90b"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("PlayAnimation"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
[DISABLE]
Hello hello! Sorry to ask a probably stupid question, but I’ve been trying for a few days, and I cannot for the life of me figure out how to play a facial expression animation instead of a body animation. I know I have the right animation UUID (I’ve been trying Astarion’s various facial expressions since they were easy to find and would be easy to visually see) but it only ever does the default standing animation, with no expression change. Is there a way to have the script call the face skeleton instead of the body one? Thanks for your time!

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Re: z Baldur's Gate 3

Post by knightjedi »

Noway3 wrote:
Sat Oct 21, 2023 3:03 pm
knightjedi wrote:
Sat Oct 21, 2023 12:45 pm
Did someone know how to spawm the right WoodWoad Club ? the two below is not the one carry the WoodWoad_MagicClub passive .
WPN_Club_WoodWoad_Conjure uuid: c71e2798-31ae-4f57-8073-c6195c2e9d02
WPN_WoodWoad_Club uuid: c71e2798-31ae-4f57-8073-c6195c2e9d02
After having spawn your WoodWoad Club ("c71e2798-31ae-4f57-8073-c6195c2e9d02"), you must add the passive "WoodWoad_MagicClub" to the player that will use it.
You do not see anything special on the weapon itself but, when you hit some foe, you will see in the combat log additional "3d4 Bludgeoning damage (Magic Club)"
The Magic is linked to the WoodWoad character, not to her club :)

Happy gaming!
no ,its not the same ,when you get the woodwoad Club from the WoodWoad ,you will find the club is special , you can see WoodWoad_MagicClub passive is on the club ,not like the one we spawn.and when you get the passive in the player and get two club in your hand ,you will get three extra damage, and when you use Weapon Status Enchantments to add the passive to the club , you will get five extra damage

Gray0ne
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Re: z Baldur's Gate 3

Post by Gray0ne »

Is there any way to remove humanoid status on a character or otherwise allow it to wield the greatclubs?

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

Gray0ne wrote:
Sun Oct 22, 2023 12:59 am
Is there any way to remove humanoid status on a character or otherwise allow it to wield the greatclubs?
I believe there is/was a mod allowing to wield such a weapons.

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Re: z Baldur's Gate 3

Post by Gray0ne »

Oh probably, I just figured it would be doable with commands some how

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Re: z Baldur's Gate 3

Post by ninjasaid13 »

I can't download the cheat table, chrome blocks it and flags it as dangerous for some reason

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sanitka
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Re: z Baldur's Gate 3

Post by sanitka »

ninjasaid13 wrote:
Sun Oct 22, 2023 3:54 am
I can't download the cheat table, chrome blocks it and flags it as dangerous for some reason
use another browser ;)

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