z Baldur's Gate 3

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pigeg72530
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Re: z Baldur's Gate 3

Post by pigeg72530 »

Pupsic-3D wrote:
Sat Aug 12, 2023 4:14 am
Tell me, the question is off topic.

I got stuck in the "Ball Trials" quest, I completed all 4 tests + killed the boss, there are 3 spheres in the inventory. I inserted one into the mechanism so that the elevator would come to me. But when I have completed all the tests, the elevator does not want to take me to the lower level. Help!!! :( :( :( :( :( :( :(
load previous game save state where you dont need to use cheats then do the elevator summoning thing. this approach fixed most of errors i occured that was caused by cheatadding items and using unlimited actions etc.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

pigeg72530 wrote:
Sat Aug 12, 2023 7:04 am
Pupsic-3D wrote:
Sat Aug 12, 2023 4:14 am
Tell me, the question is off topic.

I got stuck in the "Ball Trials" quest, I completed all 4 tests + killed the boss, there are 3 spheres in the inventory. I inserted one into the mechanism so that the elevator would come to me. But when I have completed all the tests, the elevator does not want to take me to the lower level. Help!!! :( :( :( :( :( :( :(
load previous game save state where you dont need to use cheats then do the elevator summoning thing. this approach fixed most of errors i occured that was caused by cheatadding items and using unlimited actions etc.

Are you saying that this is a common problem and is caused by the fact that I added items, are you sure of that?

Belnick
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Re: z Baldur's Gate 3

Post by Belnick »

xICEMANx117 wrote:
Sun Oct 11, 2020 12:03 pm
ranafuineluva wrote:
Sun Oct 11, 2020 11:32 am
How to scan for gold with cheat engine?
just use the split stack
does not work, the right matching cheatengine table with correct vetrsion of the game, moving stack is non functional in that table.'
sometimes you can find gold and edit value, other times you just edit the money image, like you add 50 000 but as soon as you try to use it, it will drop to same value as before

_Fen
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Re: z Baldur's Gate 3

Post by _Fen »

Edit: Nevermind. I believe the issue in the table that motivated this route was fixed after the post I quoted below.

Does anyone have an updated version of the info in the below post? Following it did not seem to have any effect whatsoever in my game (trying to add the Detect Thoughts and Speak With Animals effects as passives to my character).

Not necessary but related: Does anyone know where the Dark Urge's Haunted One background is located? It is not at the same place as the other backgrounds, and the other origin characters all have standard backgrounds, so I'm not sure where it'd be.
Shiren wrote:
Sat Oct 17, 2020 9:11 am
karamethien wrote:
Sat Oct 17, 2020 7:43 am
Are the PetPal, Comprehend Languages, and Detect Thoughts Tag invisible? I triggered the command under Permanent Cheats but didn't see the tag on the character sheet.
If anyone would have bothered reading the script for permanent boost, it would have found out this important titbit:

Code: Select all

writePointer(cmdAddr, getAddress("AddBoosts"))
In short it mean that all "permanent cheats" are actually added to your characters in the same way as active spell/abilities are, and thus temporary, until long rest usually, parameters without referral are considered error and deleted by the engine on reload as well.
Only the "item spawner" and the "on demand cheats" are working properly integrated this way. I am not writing this to denigrate the table, just pointing out this limitation.

The long term solution is to mod the game files to suit your needs, in this case adding those tags can be done by modifying "Passive" file, under "Public\Shared\Stats\Generated\Data"

Find a background your character will get or already have, like charlatan, and edit it to add any tag you want, like this:

Code: Select all

new entry "Background_FolkHero"
type "PassiveData"
data "DisplayName" "Passive_Background_FolkHero_DisplayName"
data "Boosts" "ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Survival);Tag(PetPal)"
Haven't tested if you get the bonus after character creation, but the console command to respec may do the trick. Alternatively if you are a spellcaster, add the tags you want to passive effects of spells, like "Shout_ArmorOfAgathys" or "Shout_DetectThoughts", by modifying the "Status_BOOST" file and adding what you want under those effects, like this:

Code: Select all

new entry "DETECT_THOUGHTS"
type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "Status_BOOST_DETECT_THOUGHTS_DisplayName"
data "Description" "Status_BOOST_DETECT_THOUGHTS_Description"
data "Icon" "Spell_Divination_DetectThoughts"
data "StackId" "DETECT_THOUGHTS"
data "Boosts" "Tag(DETECTTHOUGHTS);Tag(PETPAL)"
You may also remove the concentration flag from those spells, and set duration to -1 for convenience:

Code: Select all

data "SpellProperties" "ApplyStatus(DETECT_THOUGHTS,100,-1)"

Code: Select all

data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;IsSpell"
It's also possible to use this trick to retroactively increase your character AP and BAP or whatever else by adding a new entry in the "Passive" file, like this:

Code: Select all

new entry "FastHeroes"
type "PassiveData"
data "DisplayName" "Passive_FastHands_DisplayName"
data "Description" "Passive_FastHands_Description"
data "Boosts" "ActionResource(ActionPoint,1,0);ActionResource(BonusActionPoint,1,0)"
Then attaching this bonus to your characters, by editing the correct entry in the "Character" file:

Code: Select all

new entry "_Hero"
type "Character"
using "_Base"
data "Vitality" "1"
data "XPReward" ""
data "Sight" "1850"
data "Hearing" "1800"
data "SpellCastingAbility" "Intelligence"
data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActionPoint:1;SpellSlot:0:0:1"
data "Passives" "AttackOfOpportunity;Backstab;DarknessRules;ShortResting,SuperiorDarkvision;DualWielder_BonusAC;DualWielder_PassiveBonuses;CrossbowExpert_BonusShot;FastHeroes"
data "Proficiency Group" "LightArmor;Clubs;Handaxes;LightHammers;Maces;Sickles;Spears;Shortbows;MartialWeapons;Battleaxes;Glaives;Greatswords;Longswords;Rapiers;Scimitars;Shortswords;Warhammers;Javelins;HandCrossbows;Longbows"
data "DefaultBoosts" "ActionResourceConsumeMultiplier(SpellSlot,0,1);ActionResourceConsumeMultiplier(SpellSlot,0,2);ActionResourceConsumeMultiplier(SpellSlot,0,3)"
Anything under "_Hero" will apply to all your team, including custom characters. In my case i also added the ability to use all weapons and light armors, bonus for crossbow, darkvision, dual wielding and free spellcasting for mages/clerics till level 3
Last edited by _Fen on Sat Aug 12, 2023 9:01 am, edited 1 time in total.

Halliday
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Re: z Baldur's Gate 3

Post by Halliday »

Pupsic-3D wrote:
Sat Aug 12, 2023 4:14 am
Tell me, the question is off topic.

I got stuck in the "Ball Trials" quest, I completed all 4 tests + killed the boss, there are 3 spheres in the inventory. I inserted one into the mechanism so that the elevator would come to me. But when I have completed all the tests, the elevator does not want to take me to the lower level. Help!!! :( :( :( :( :( :( :(
There is more then 3, you have to search it or this is the UUID: fd3fd8a9-a5fc-4726-9b6e-77f5ecf54cea - QUEST_SHA_TrialGem

Tested. Works fine, no bug.

gyt567j
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Re: z Baldur's Gate 3

Post by gyt567j »

Hello, I use a mod that increases the carry weight. After clicking Increase Carry Capacity, the weight overflow becomes a negative number. Even if the save is load, it is still overweight. Is there any way to remove the overweight tag?

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

Halliday wrote:
Sat Aug 12, 2023 7:47 am
Pupsic-3D wrote:
Sat Aug 12, 2023 4:14 am
Tell me, the question is off topic.

I got stuck in the "Ball Trials" quest, I completed all 4 tests + killed the boss, there are 3 spheres in the inventory. I inserted one into the mechanism so that the elevator would come to me. But when I have completed all the tests, the elevator does not want to take me to the lower level. Help!!! :( :( :( :( :( :( :(
There is more then 3, you have to search it or this is the UUID: fd3fd8a9-a5fc-4726-9b6e-77f5ecf54cea - QUEST_SHA_TrialGem

Tested. Works fine, no bug.

I wrote that I found everything. I complete all 4 tests, got a spear and killed a demon, I got all the spheres. I inserted one into the mechanism to pull the platform from the statue to me, and now I have 3 in my inventory. Where else?

bloodaxis
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Re: z Baldur's Gate 3

Post by bloodaxis »

AlexLucas92 wrote:
Fri Aug 11, 2023 7:53 pm
CaptainAbraxos wrote:
Fri Aug 11, 2023 7:47 pm
Has anyone found the runepowder UUIDs? I've been digging through the item IDS but can't seem to find them
same here i want to find it too xD
and still want to add some lvl 5,6 spells xD but cant find ID's
Attachments
bg3_items_v2.txt
(1.6 MiB) Downloaded 224 times
BG3_Spell_UUIDS.txt
(4.22 KiB) Downloaded 229 times

DevilBlack
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Re: z Baldur's Gate 3

Post by DevilBlack »

DevilBlack wrote:
Fri Aug 11, 2023 11:21 pm
Okay so I was looking at merged.lsf here :

and I found CRE_OprheusStoryChapter2 for CRE_YouthTraining_BeatenBoy. I assume these are the items he should be carrying. Now can anyone help me find the UUID for the item or for the boy to spawn & kill him please?
Bumping my question again since I had to stop my playthrough because of it :c
edit : also I just realized people were looking for Orpheus but it's written Oprheus in that ID

ll62518475
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Re: z Baldur's Gate 3

Post by ll62518475 »

Zanzer wrote:
Sat Aug 12, 2023 2:30 am
[Character tags are listed on the front page. SetTag

Code: Select all

"f6662b6e-b3bf-468e-82cb-402247176a1b", --VAMPIRE (Code)
Sweet. Wasnt there before, so I had to ask. Thanks. Are there any known repercussions for setting that tag on a PC character? I assume youd have to add Undead tag/trait as well?

On a side note, I noticed that when I gave my character teleport spell with Unlock Teleport, it was temporary (in the past). Im not on py pc now, so cant check, but does the Add Spells option actually give spells permanently?
Last edited by ll62518475 on Sat Aug 12, 2023 9:27 am, edited 5 times in total.

eylirria
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Re: z Baldur's Gate 3

Post by eylirria »

How are you guys inputting set console commands? setFlag , clearFlag, etc?

I've been using the CE table for a while but I must be stupid because I cant find how to use this console... Yes I see "Console Commands", but I only see setFlag there (Assuming it works like the item spawner where you replace the UUID?) But I don't see a way to clear the flags anywhere... or to run the commands to get which flags are set on my savefile, etc

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Updated Table

Code: Select all

local uuid = "3e84e1cd-2193-4f9f-80b4-c2ededefaea6"
local uuid = "a1dd0dee-5b55-eccc-36c7-59b0a893dedf" --MINTHARA (Code, Dialog, Origin, DialogHidden, CharacterSheet)
local uuid = "37d02c0f-945f-7d72-ff12-64311398fe3d"
local uuid = "00f8006f-70d7-478d-8d3e-0f10ea9fb758"
local uuid = "d0d36d66-e2e5-417c-aa72-f62020f8c8d0"
local uuid = "f5989c01-2600-4b16-9f29-c1fc7ee6bb9c"
local uuid = "c1666bae-b2e9-28b9-28dd-12024945bcf5"
local uuid = "df3686a2-97b1-428d-9c03-0e20c748b650"
local uuid = "fa0e4e0b-08f9-4094-bfed-5205481c683c" --GLO_Origin_PartOfTheTeam_Minthara                    +++ $$$
local uuid = "41127792-9d25-1f2c-df8f-a5b148b7c294"
local uuid = "0b31064e-d6bb-4f1a-8f76-93a6d33f6520" --MINTHARA                                             +++
local uuid = "ef6171cb-a7c8-40be-9373-91ad9c117400" --MINTHARAAVATAR
local uuid = "1cf98396-5542-42fc-8007-7338d18edec0" --MINTHARACAMP
local uuid = "01ce6386-6b60-4ad1-ba9a-1e7d23b5df1a" --MINTHARACOMPANION                                    +++
local uuid = "032b3a63-5799-4ca8-99a8-bf7bb5034d53" --MINTHARAPARTY                                        +++
local uuid = "4893448e-b12d-14ab-2788-e7b096ddf898" --MOO_Minthara_HasMet
local uuid = "8a832889-1062-7579-63c5-431b1f6318d9" --ORI_Inclusion_End_Minthara
local uuid = "0e7cbf1b-c522-52bb-c366-8eb300495923" --ORI_Inclusion_Minthara
local uuid = "dba84de8-1dc2-4a76-b1b3-0192399e3b4d" --ORI_Minthara_ControlledByUser                        +++ $$$
local uuid = "19e6dc5f-14cc-43cf-95bf-291313cc2cfc" --ORI_Minthara_Event_KickCompanion
local uuid = "c3679a54-00ad-7c99-be1d-163df6d6540f" --ORI_Minthara_Event_VisitedGoblinCampAfterSCL
local uuid = "9dad3f1b-3c5c-4f2c-a70b-2a6b290ac115" --ORI_Minthara_HasMet                                  +++ ### $$$
local uuid = "8d0bf864-e85b-2286-c1fa-56b999426347" --ORI_Minthara_HasMet_RecruitmentHasMet
local uuid = "14ea682c-b786-96fa-2bf3-48702cb30bb4" --ORI_Minthara_HasMet_Refugees
local uuid = "304f3837-09db-4c62-aed1-ff09cd566c8e" --ORI_Minthara_State_CanBeKicked                       +++ $$$
local uuid = "766b8981-eb17-3ec5-5d30-2626509c550f" --ORI_Minthara_State_IsInParty                         +++ $$$
local uuid = "cd37637e-d045-b40d-63ce-53cc2f5ccb7b" --ORI_Minthara_State_MintharaLeavesTheTeam
local uuid = "4446c152-0902-4cc2-9990-7cb412a76051" --ORI_Minthara_State_MintharaToCamp                    +++
local uuid = "f0bf80ff-b2f5-4a7e-9f33-db5cefb6dd70" --ORI_Minthara_State_NeedsConvincing
local uuid = "32ad610c-2c68-1de8-c411-32aee1691b6a" --ORI_Minthara_State_ReturnToDefaultBranch             ***
local uuid = "bf904558-1898-4d27-9526-9cef185cc9e1" --GLO_DrowCommander_State_Dead                         ***
local uuid = "bcd7dde7-aad5-4dff-b289-3672c8e2591b" --SCE_Debrief_State_MintharaCurrentlyPresent
local uuid = "73470abc-5503-101d-be8d-fdb391458e4e" --SCE_Minthara_HasMet
local uuid = "057432e2-c0cb-4d2d-b16c-157a1e258bf5" --SCE_Minthara_Inclusion_End
local uuid = "82541346-7f03-4e80-a590-79ebf95d2332" --SCE_Minthara_Inclusion_Start
local uuid = "a2830793-64cb-8ce3-a0d8-f96108f49fea" --SCE_Minthara_PlayerAgreedToJoin
local uuid = "61b744fe-af12-98b9-5b9a-656a5324421f" --SCE_Minthara_PlayerDeclinesToJoin
local uuid = "a1a1a33e-c6f8-41b6-9249-6934b79d8b92" --SCE_MolFollowUp_State_TieflingsHaveDied
local uuid = "bef92f23-4f87-439c-b65e-b45b80d5e793" --TG_ORI_Minthara_MintharaRecruited
local uuid = "f4276c4c-e81e-d12e-430f-0f2f29b4a1d9" --GOB_DrowCommander_Event_AskedToTorture
local uuid = "ca084f3e-fedf-3c9c-d431-194421344221" --GOB_DrowCommander_Event_CapturedLeaves
local uuid = "1fe44eb2-5437-ed3b-5ab8-6244d7980593" --GOB_DrowCommander_Event_CompromisedDen             +++ ###
local uuid = "a0a739bf-4e9f-3dba-25e0-c9a1464c11a2" --GOB_DrowCommander_Event_Disappointed
local uuid = "57558ea3-4be2-aa9e-6caf-3d53832d04b7" --GOB_DrowCommander_Event_DrowHostile
local uuid = "38c2ef1b-ae7f-9fe6-84f0-bba3a4703607" --GOB_DrowCommander_Event_EveryoneLeaves
local uuid = "158e897c-59bd-2db7-0524-94bb33980d64" --GOB_DrowCommander_Event_GivePlayerSpiderLyre
local uuid = "1275288d-e214-9412-60b3-f9e961155598" --GOB_DrowCommander_Event_GoTorturePrisoner
local uuid = "320045be-e0e4-4333-1d9d-aa83ff9ae618" --GOB_DrowCommander_Event_GotTortureReport
local uuid = "ba1ad73e-1331-6215-6472-d256c02f7b8e" --GOB_DrowCommander_Event_Inclusion
local uuid = "f86ea32a-1b1b-c407-0cf8-0f39b942cfef" --GOB_DrowCommander_Event_MetVisitors                +++ ###
local uuid = "8b6ef754-8a48-8dfb-fc0c-e739b417c8f4" --GOB_DrowCommander_Event_OrderedToJoinHunt
local uuid = "ce12e8de-2922-4a2b-843b-0494833b8480" --GOB_DrowCommander_Event_RaidersLeftForAttack
local uuid = "26816b01-2d64-b50c-3bf6-bffd7dc5f0b9" --GOB_DrowCommander_Event_RaidersSortie
local uuid = "6318926f-cc70-0740-e595-706de6c32205" --GOB_DrowCommander_Event_SentScouting
local uuid = "665f431a-99df-2590-6750-20d6a2a81713" --GOB_DrowCommander_Event_SentToPriestess 
local uuid = "2a7cdad3-66fe-84e6-fb7e-51ecce97c3cf" --GOB_DrowCommander_Event_WyllLeaves
local uuid = "4cdf4899-bd4e-569d-44b6-236e815ec000" --GOB_DrowCommander_HasMet                           +++ ###
local uuid = "d5ae14f8-5997-a9c2-2cc8-04a090fb3725" --GOB_DrowCommander_Quest_AskedAboutPassage          +++ ###
local uuid = "687a5a02-6e56-98a4-abb2-a4182ae25c1d" --GOB_DrowCommander_State_AboutToLeave
local uuid = "9e6ea403-bcb6-4cb0-9ecc-ec4e45ba51c3" --GOB_DrowCommander_State_AtCamp
local uuid = "27a5c5a6-70bc-81e2-6aa9-ca1f4e619623" --GOB_DrowCommander_State_Hostile
local uuid = "ac6a5aac-ab85-1109-afd0-559a75dca04e" --GOB_DrowCommander_State_ReadyToGo                  +++ ###
local uuid = "deb01ac2-5fed-07cb-5ac3-5c25499aa6c0" --GOB_DrowCommander_UserShortcut
local uuid = "40a04a2d-cc84-4f45-ad92-a32e8e5796f7" --GOB_DrowCommnader_Knows_HasSpiderLyre 

$$$ - After debugAddMinthara
+++ - returned with a reading of == 1
*** - May help in fixing things?
[/quote]

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

eylirria wrote:
Sat Aug 12, 2023 9:09 am
How are you guys inputting set console commands? setFlag , clearFlag, etc?

I've been using the CE table for a while but I must be stupid because I cant find how to use this console... Yes I see "Console Commands", but I only see setFlag there (Assuming it works like the item spawner where you replace the UUID?) But I don't see a way to clear the flags anywhere... or to run the commands to get which flags are set on my savefile, etc
Register Commands, Testing, Misc.

eylirria
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Re: z Baldur's Gate 3

Post by eylirria »

Sakuryu45 wrote:
Sat Aug 12, 2023 9:22 am
eylirria wrote:
Sat Aug 12, 2023 9:09 am
How are you guys inputting set console commands? setFlag , clearFlag, etc?

I've been using the CE table for a while but I must be stupid because I cant find how to use this console... Yes I see "Console Commands", but I only see setFlag there (Assuming it works like the item spawner where you replace the UUID?) But I don't see a way to clear the flags anywhere... or to run the commands to get which flags are set on my savefile, etc
Register Commands, Testing, Misc.
Thank you!

ll62518475
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Re: z Baldur's Gate 3

Post by ll62518475 »

Not related to anything cheaty, but has anyone realised that you can use dead bodies as inventory storage containers, like pouches and backpacks? 😂 Bloody hell this game.

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