z Baldur's Gate 3

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sgtpepper2024
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Re: z Baldur's Gate 3

Post by sgtpepper2024 »

Does anyone know how to get the collectors edition DLC dice showing up?
Ive got all the DLC thanks to the Item Spawner but cant find anywhere to get the Dice showing up

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  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

rene026
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Re: z Baldur's Gate 3

Post by rene026 »

One Friend of mine left our Online Session and we dont like the Player Char name. How can i change the name of a player char?
Even if its only Temporary

razanon
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Re: z Baldur's Gate 3

Post by razanon »

Is there any way to localize any armour or weapon name in game, to their uuid name? Because it's a madness to find any specific item.

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

niki_mob wrote:
Fri Aug 11, 2023 5:31 pm
I'm trying to add a status to spells.

I tried:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "IF(SpellId('Projectile_EldritchBlast')):ApplyStatus(PARALYZED,100,1)"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
"IF(SpellId('Projectile_EldritchBlast')):Advantage(AttackRoll)" Works.

Please help <3
do you have maybe for all Id spells from lvl 6 for all classes ?

Valen
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Re: z Baldur's Gate 3

Post by Valen »

Anyone fished out the ID for the Way of the Elements Monk spells? Particularly, Fangs of the Fire Snake.

Babbymode
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Re: z Baldur's Gate 3

Post by Babbymode »

niki_mob wrote:
Fri Aug 11, 2023 5:31 pm
I'm trying to add a status to spells.

I tried:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "IF(SpellId('Projectile_EldritchBlast')):ApplyStatus(PARALYZED,100,1)"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
"IF(SpellId('Projectile_EldritchBlast')):Advantage(AttackRoll)" Works.

Please help <3
ApplyStatus function does not work for the 'AddBoosts' command, which also only explicitly applies to YOU, so if it were to work as the code stands according to AddBoosts, you'd actually be triggering the paralyzed condition on yourself when you cast it. You'd have to have a separate argument for the PrepareCall("GetHostCharacter") where the boost applies to your target instead.

Unfortunately until we discover a command or hack together an object editor, we would not be able to do things like that for spells or other passives, you basically gotta work with the confines of what the game already has created
Last edited by Babbymode on Fri Aug 11, 2023 7:01 pm, edited 5 times in total.

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ashuraman
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Re: z Baldur's Gate 3

Post by ashuraman »

Game was updated to 4.1.1.3635601, does this table still work for it or is an update required?

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

ashuraman wrote:
Fri Aug 11, 2023 6:51 pm
Game was updated to 4.1.1.3635601, does this table still work for it or is an update required?
it does, i use this one its good, although im waiting for someone to maybe let me know if they have all spells from level 6 for all clasess
Attachments
bg3_items_spells.CT
(664.8 KiB) Downloaded 285 times

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ashuraman
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Re: z Baldur's Gate 3

Post by ashuraman »

AlexLucas92 wrote:
Fri Aug 11, 2023 6:58 pm
ashuraman wrote:
Fri Aug 11, 2023 6:51 pm
Game was updated to 4.1.1.3635601, does this table still work for it or is an update required?
it does, i use this one its good, although im waiting for someone to maybe let me know if they have all spells from level 6 for all clasess
Cool cool, thanks

aquila59
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Re: z Baldur's Gate 3

Post by aquila59 »

Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?

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jonaaa
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Re: z Baldur's Gate 3

Post by jonaaa »

aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
No. You can slightly increase your damage with a few passives but nothing more than that, if you want something permanent, you can try to modify the files but it can affect enemies too.

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
u can modify dmg with the table, to radiant, lightning,psychic, slashing etc

UrineTroublePal
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Re: z Baldur's Gate 3

Post by UrineTroublePal »

Used the item spawner and the UUID of the haghair_strength and was able to spawn it in.

IF I try and use it for dex the game crashes. I've double checked by dumping the files and the UUID is the same. Anybody got any help for this?

aquila59
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Re: z Baldur's Gate 3

Post by aquila59 »

AlexLucas92 wrote:
Fri Aug 11, 2023 7:20 pm
aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
u can modify dmg with the table, to radiant, lightning,psychic, slashing etc
Yes that's what I did but after reloading my save these added elemental damages just disappear.
But maybe you found a way to make these damage stay even after the reload ?

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Ang3lic
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Re: z Baldur's Gate 3

Post by Ang3lic »

UrineTroublePal wrote:
Fri Aug 11, 2023 7:25 pm
Used the item spawner and the UUID of the haghair_strength.......
U might not have reached hag and defeated and bargained yet? Just a possibility.... It might be checking against that condition

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