z Baldur's Gate 3

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yanniell
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Re: z Baldur's Gate 3

Post by yanniell »

I just realized that spells added via the Add Spell console command lose their ability to UpScale. For example, if you add Burning Hands via console command, you can only use it as a LVL1 spell. Is there a way to fix this?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

yanniell wrote:
Mon Aug 07, 2023 9:42 pm
I just realized that spells added via the Add Spell console command lose their ability to UpScale. For example, if you add Burning Hands via console command, you can only use it as a LVL1 spell. Is there a way to fix this?
Not sure, u always can add upscaled version. Like "Zone_BurningHands_6"

FlickCharlie
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Re: z Baldur's Gate 3

Post by FlickCharlie »

2 questions.
Numero 1: Is it possible and if yes, how can I give my pure warlock sorcery points with CE and keep it after saving - loading into a game? it always resets and removes them.

Number 2: how can i bypass limit of 12 total levels in game, and keep it saved after re-loading my save with it?

Tiffany
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Re: z Baldur's Gate 3

Post by Tiffany »

Has anyone created an easily readable list of spells? I can of course Ctrl+F through Spell_Target.txt etc but it's not exactly efficient.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

Tiffany wrote:
Mon Aug 07, 2023 10:05 pm
Has anyone created an easily readable list of spells? I can of course Ctrl+F through Spell_Target.txt etc but it's not exactly efficient.
kinda viewtopic.php?f=4&t=13996&start=1230 by SlipperyEel

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ReDragonInc
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Re: z Baldur's Gate 3

Post by ReDragonInc »

FlickCharlie wrote:
Mon Aug 07, 2023 9:49 pm
2 questions.
Numero 1: Is it possible and if yes, how can I give my pure warlock sorcery points with CE and keep it after saving - loading into a game? it always resets and removes them.

Number 2: how can i bypass limit of 12 total levels in game, and keep it saved after re-loading my save with it?
1 - Yes. Add them via character resource cheats under console commands. It will reset on every reload, however. The alternative is the mod "Choose your stats" on Nexus.

2 - Modding is your only way, as of right now.

demorest2
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Re: z Baldur's Gate 3

Post by demorest2 »

Doesnt work for non host player(

Tiffany
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Re: z Baldur's Gate 3

Post by Tiffany »

Verlock wrote:
Mon Aug 07, 2023 10:14 pm
Tiffany wrote:
Mon Aug 07, 2023 10:05 pm
Has anyone created an easily readable list of spells? I can of course Ctrl+F through Spell_Target.txt etc but it's not exactly efficient.
kinda viewtopic.php?f=4&t=13996&start=1230 by SlipperyEel
Aah, very helpful! A lot missing like Arcane Gate, See Invisibility, etc but much better than nothing.

Vidqt
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Re: z Baldur's Gate 3

Post by Vidqt »

Does anyone know how to trigger breaking the Oath as Paladin?
I managed to add the condition with:
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "PALADIN_OATH_BROKEN"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("ApplyStatus")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeFloat(cmdArgs + 0x28, -1)
writeInteger(cmdArgs + 0x38, 1)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
The npc won't spawn in the camp though, there's something missing. Maybe spawning him manually would work but I don't know how to find the uuid for the knight

yogu
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Re: z Baldur's Gate 3

Post by yogu »

Is it possible to give my character the ability that Sovereign Glut has? And if so, would someone tell me how?

Saroman
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Re: z Baldur's Gate 3

Post by Saroman »

Any way to add spell and make that spell consume actual spell slots instead of being an action?

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

Saroman wrote:
Mon Aug 07, 2023 11:54 pm
Any way to add spell and make that spell consume actual spell slots instead of being an action?
Are you adding spells that aren't in your class?

Saroman
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Re: z Baldur's Gate 3

Post by Saroman »

StarkSint wrote:
Tue Aug 08, 2023 12:08 am
Saroman wrote:
Mon Aug 07, 2023 11:54 pm
Any way to add spell and make that spell consume actual spell slots instead of being an action?
Are you adding spells that aren't in your class?
Yes and no, i tryed with both and both come as an action do you know any way around?

Shinumino
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Re: z Baldur's Gate 3

Post by Shinumino »

this is all the scrolls i could find in \Shared\Public\Shared\Stats\Generated\Data\Object.txt

just change the script in "spawn hand crossbow +2" for this one bellow and have fun:
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuids = {
"903e4dee-a3d5-4f72-8b72-c81541fd29aa",
"0fa4bdab-9ef1-4575-b063-b3e9d359d593",
"3e85f140-2284-430b-b11f-2126cd85b567",
"3d992632-dc98-43b1-85e5-b59ba5a6aa9a",
"8b9b4657-93f3-4382-b6e0-a587902abcba",
"48fbab09-ede1-4093-9223-38c9e172c061",
"2c6caac0-1684-4324-abba-0b849a9add74",
"a8b34fd5-d643-49ad-98d3-d5841492b338",
"bc00df72-3c98-4bf2-9650-28e08f79b57c",
"2315f935-a188-4665-9ae0-986c7a9b0021",
"79faf049-d503-46eb-a018-69e1975777d7",
"d338fcb9-aaf5-48b1-8333-2dd4d9f70e1b",
"33421d4f-1cac-4196-a85e-0b07bcb3ecf2",
"c7c92bc3-e856-4403-b509-9b0491f455cd",
"701a7df0-728e-494a-ab2f-146aed4e8c7f",
"caa812b9-9362-4c38-aef0-e3f6eb288dba",
"0d737a55-c337-4e8f-b31f-a17273099013",
"126cc673-1151-4113-b1bf-98457233441b",
"b3376ca4-393c-4191-aa67-a02c94d6a236",
"eedf0539-6a47-480e-8b23-a133b222241f",
"7d76665a-3b9e-4495-a3c6-a05340704194",
"82cbfcd2-cf80-4acd-9f1f-51835693b0e6",
"4cdb2434-0ffa-4fb1-9c42-d6451978f35b",
"6e13fbf8-3db5-4420-8691-653d5ecb753e",
"fdfe5d75-0e8b-47f8-b128-d57081cb8981",
"79d2bb95-53fc-4e41-a004-5e1b83db8de7",
"a6d216e9-c9e9-4310-b155-0e4f50682377",
"0922de82-149f-4cac-aa98-e26222fd7714",
"dcb51bec-90bd-4d0a-942d-72034782bdf5",
"1df15994-c860-4930-beed-3135b74025fa",
"4c026e53-4000-4818-913c-a5662ee7c061",
"056f10e1-01e7-4622-907f-faad8d48bbe6",
"dff353d0-c1d4-43af-8664-bf08a9ffae07",
"094c9b7f-0b7d-4813-92ea-7267afb62b07",
"6bedf433-994f-4624-bb2a-cdf6f46d539a",
"96d4aba5-bd76-4bae-a726-37a6c96776ab",
"8bc1a0d8-af28-45b2-b1ca-1f15e3c47b1b",
"5e077657-8b5e-4e69-ae2e-95eab691fa41",
"6ed22182-90a6-418a-8aa7-909b9e77aa47",
"4c1a886a-7db5-4e00-bbc6-d4243534f057",
"82370a33-5243-4fad-9880-b0a8c2b5a225",
"e1f15103-bb95-476f-8b09-091f51b2f645",
"2ccab07d-0ccb-45e6-8f43-8ffb6a62da11",
"945cd4f0-991b-4663-b72e-790d49fee27e",
"019d8804-56ee-44eb-959a-db5377cda8ae",
"9a2a3fcc-d948-4463-b88b-a9d61b77b015",
"2eb2147d-5bcb-4b0e-ac73-b2a4d1deeb77",
"03771ebc-83ca-45d2-8bd5-d382b6d6d824",
"9f8502bf-727f-40c7-93a3-5fab6ba2e2f5",
"cd1da9c5-c9ea-4d2a-93ce-e201c97eded9",
"f6cbfbb3-7eab-4f78-afde-073756c4e26d",
"22ef638a-206f-4874-8f68-e2a378df1158",
"dea31400-25e5-4e69-bb76-14430fe46673",
"124a46ba-3465-4a69-8b82-108d643c1e09",
"577a83c9-0bb7-4670-b0e9-d9a4738f6a0a",
"2ad118cb-b11f-45ca-a206-7575bbbaccc6",
"a9ced623-a25d-4d2b-bca5-644b7230c869",
"2ce88bf0-fe06-46bd-b71e-18bc6dc8eb9d",
"be05f7d0-ffa0-46e3-a0d6-66e3333159f1",
"36d01b98-1702-4d00-81a9-1b8469dd67a5",
"0f0a7a12-1c77-423a-b16e-4a9a5480c05e",
"f912ea9b-0e2f-45b4-b12d-fa6ec89dc758",
"94caa680-50b8-46b1-b775-19150d783b2f",
"2eedb4ac-47fa-4039-9684-8b4bb0923a26",
"e69f52a4-3d86-4f08-a9b4-c70ba4cc3070",
"6fd2d3d4-801c-4591-9c05-db8a68e51808"
}

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("GetPosition")
executeCodeEx(0, nil, cmdCall)

for _, uuid in ipairs(uuids) do
PrepareCall("CreateAt")
writePointer(cmdArgs + 0x08, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x48, 0)
writeQword(cmdArgs + 0x58, 0)
writeQword(cmdArgs + 0x68, 0)
executeCodeEx(0, nil, cmdCall)
end

{$asm}

[DISABLE]

StarkSint
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Re: z Baldur's Gate 3

Post by StarkSint »

Trying to modify the pickup range of my character/toon, finding some values in the data.txt, but not sure on how to apply an effect to modify if it.

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