z Baldur's Gate 3

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blackmanjones3
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Re: z Baldur's Gate 3

Post by blackmanjones3 »

fireundubh wrote:
Sat Oct 10, 2020 5:33 am
blackmanjones3 wrote:
Sat Oct 10, 2020 5:15 am
how do you edit your character stats?? i am confused on how to use this lmao
What's there to be confused about? You activate "Ability Stat Points," you press F5 to Quick Save, change all the BASE attribute values to whatever you want, press F5 again to save your changes, and then press F9 to Quick Load.
okay thanks man

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mortiis
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Re: z Baldur's Gate 3

Post by Mortiis »

Mortiis wrote:
Fri Oct 09, 2020 9:44 pm
Help! I have used the table once - changed my character's WIS and INT, stopped playing. Started again, wanted to change another stat and the table stopped working. When I right click the scripts there is error message at the top "Error while scanning for AOB's". Please help.
help

pokitoki1
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Re: z Baldur's Gate 3

Post by pokitoki1 »

I think the last update broke some options, such as health pointers, character pointers, ability stat pointers and the item stack. :(

blackmanjones3
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Re: z Baldur's Gate 3

Post by blackmanjones3 »

pokitoki1 wrote:
Sat Oct 10, 2020 1:28 pm
I think the last update broke some options, such as health pointers, character pointers, ability stat pointers and the item stack. :(
nah i was just using it

zachillios
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Re: z Baldur's Gate 3

Post by zachillios »

blackmanjones3 wrote:
Sat Oct 10, 2020 1:57 pm
pokitoki1 wrote:
Sat Oct 10, 2020 1:28 pm
I think the last update broke some options, such as health pointers, character pointers, ability stat pointers and the item stack. :(
nah i was just using it
Same. Everything worked fine.

frivolousam
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Re: z Baldur's Gate 3

Post by frivolousam »

What is the point of ability stat pointers? I change the attributes inside character pointers script and ability stat points script just shows the same 6 attributes after saving.

elebelec
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Re: z Baldur's Gate 3

Post by elebelec »

Has anyone managed to figure out how to increase the limit on abilities such as Eldritch Invocations during level up?

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BoehserOnkel
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Re: z Baldur's Gate 3

Post by BoehserOnkel »

i really wonder what ppl think to do with cheat tables ...
i see some weird "can you do this , can you do that ..."

anyways thanks to the table makers

Acleacius
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Re: z Baldur's Gate 3

Post by Acleacius »

TemptingIcarus wrote:
Sat Oct 10, 2020 7:43 am
So has the issues with Wizard been fixed?
I'm not sure I would call it fixed but I know how to work around it. You can run around with 30 Int, but when you are ready to level from 1 to 2. You need to drop your Int to 22, then quicksave and then quickload. Level up, then change your Int back to 30. When your ready to level from 2 to 3, drop your Int to 24 and do it all over again. Just make sure when your at the level window, your Spells say (something like) 10/10 spells.

As to the other topics, in this thread such as weight....
As far as Weight goes, just give all your characters 30 Strength. It allows all 4 party members to carry 150lbs each.
600lbs is a hell of a lot weight to carry around in this game. You would have to be intentionally trying to overweight yourself.

Lastly the only other function I can think we are still missing but might be findable, is Freezing Action Point. It might be possible to track by using the spell Haste, which doubles your Action points, iirc.

Lol, I'm always a day behind Upvoting Zanzer. How long does this vote limit last? :P

Mortiis
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Re: z Baldur's Gate 3

Post by Mortiis »

I have reloaded an old save and now the table works, but how do I edit my followers stats? When I use Character Pointers I can only update Astarion, how to change others?

akillith
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Re: z Baldur's Gate 3

Post by akillith »

Mortiis wrote:
Sat Oct 10, 2020 4:43 pm
I have reloaded an old save and now the table works, but how do I edit my followers stats? When I use Character Pointers I can only update Astarion, how to change others?
I'm having the same issue. I know they said change the offset but right clicking and recalculating/or changing the number value does nothing.

Mortiis
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Re: z Baldur's Gate 3

Post by Mortiis »

wajrak wrote:
Sat Oct 10, 2020 10:01 am
blackmanjones3 wrote:
Sat Oct 10, 2020 5:15 am
how do you edit your character stats?? i am confused on how to use this lmao
How do you get pointers to change upon character selection change? My pointer always points to same character all the time and it doesn't seem that I can affect it in any way.

Nevermind I answered my own question. Using offsets is the answer for those who wonder.
Care to elaborate for the noobs what to do exactly please?

movepoint
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Re: z Baldur's Gate 3

Post by movepoint »

Any chance to make unlimited spell use for warlock too? (it has only two or one max so the current doesn't work)

Mortiis
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Re: z Baldur's Gate 3

Post by Mortiis »

Couls someone please explain how to edit stats of other companions than Astarion? How to change offsets?

zachillios
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Re: z Baldur's Gate 3

Post by zachillios »

movepoint wrote:
Sat Oct 10, 2020 5:55 pm
Any chance to make unlimited spell use for warlock too? (it has only two or one max so the current doesn't work)
Just started a playthrough as a warlock and was a little annoyed by this as well. So here's what I made:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>165</ID>
      <Description>"Infinite Spells"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : bg3.exe
  Version: 
  Date   : 2020-10-08
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,bg3.exe,F2 0F 11 76 18) // should be unique
alloc(newmem,$1000,"bg3.exe"+20C4A4C)

label(code)
label(return)

newmem:

code:
  mov [rsi+18],#3
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F2 0F 11 76 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "bg3.exe"+20C4A4C

"bg3.exe"+20C4A26: 0F 28 F0                 -  movaps xmm6,xmm0
"bg3.exe"+20C4A29: 66 0F 2E 76 18           -  ucomisd xmm6,[rsi+18]
"bg3.exe"+20C4A2E: 7A 09                    -  jp bg3.exe+20C4A39
"bg3.exe"+20C4A30: 75 07                    -  jne bg3.exe+20C4A39
"bg3.exe"+20C4A32: 32 C0                    -  xor al,al
"bg3.exe"+20C4A34: E9 99 01 00 00           -  jmp bg3.exe+20C4BD2
"bg3.exe"+20C4A39: 48 89 9C 24 90 00 00 00  -  mov [rsp+00000090],rbx
"bg3.exe"+20C4A41: 33 DB                    -  xor ebx,ebx
"bg3.exe"+20C4A43: 48 89 6C 24 60           -  mov [rsp+60],rbp
"bg3.exe"+20C4A48: 48 8B 69 10              -  mov rbp,[rcx+10]
// ---------- INJECTING HERE ----------
"bg3.exe"+20C4A4C: F2 0F 11 76 18           -  movsd [rsi+18],xmm6
// ---------- DONE INJECTING  ----------
"bg3.exe"+20C4A51: 39 5D 78                 -  cmp [rbp+78],ebx
"bg3.exe"+20C4A54: 74 3E                    -  je bg3.exe+20C4A94
"bg3.exe"+20C4A56: 48 8B CE                 -  mov rcx,rsi
"bg3.exe"+20C4A59: E8 92 8F CB 01           -  call bg3.exe+3D7D9F0
"bg3.exe"+20C4A5E: 48 63 4D 78              -  movsxd  rcx,dword ptr [rbp+78]
"bg3.exe"+20C4A62: 33 D2                    -  xor edx,edx
"bg3.exe"+20C4A64: 48 F7 F1                 -  div rcx
"bg3.exe"+20C4A67: 4C 8B C6                 -  mov r8,rsi
"bg3.exe"+20C4A6A: 48 8D 4D 68              -  lea rcx,[rbp+68]
"bg3.exe"+20C4A6E: E8 4D EC 0F FF           -  call bg3.exe+11C36C0
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>192</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
          <DeactivateSound TTS="EN">{MRDescription} Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Note this will still affect enemies, so be sure to toggle it with the Tilde key.

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