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Aragami codex Version

Posted: Wed Apr 12, 2017 5:32 pm
by STN
Made by cyanur

Table for codex version 01.2b #UpDate
InfiniteEnergy
InfiniteShadow
AllEnemyMarked
AllObjectiveVisible
CanTeleportEveryWhere
NoEnnemyVision
PlayerData
GameData

Re: Aragami codex Version

Posted: Thu Apr 13, 2017 2:32 pm
by EyeOfTheMind86
does this work with the steam version? Or just with the codex one?

Re: Aragami codex Version

Posted: Thu Apr 13, 2017 4:30 pm
by STN
No idea, i just post what i see on CEF tables section :D

Re: Aragami codex Version

Posted: Sun Sep 03, 2017 5:53 pm
by Ze6rah
Tried it on version 1.08 (steam). I checked 2 boxes, "Active Me First" and "NoEnemyVision" and it seems that every function was activated anyway. Also, I wasn't able to open any menus and game crashed at the end of a level.

Aragami codex Version

Posted: Fri Jul 20, 2018 9:58 am
by mrhoanghs
Can you please update it to version 1.09?

Aragami codex Version

Posted: Sun Aug 05, 2018 3:36 pm
by randz12
Update for 1.09 would be appreciated.

Re: Aragami codex Version

Posted: Tue Sep 04, 2018 1:05 am
by sortajan
Adding another request for 1.09.

Re: Aragami codex Version

Posted: Wed Sep 05, 2018 7:20 pm
by sortajan
Probably not going to get an update for this so I screwed around. Skills are a 4-byte value, easy to search for. Just give yourself enough to buy everything and then set it to 0. It'll never go up again (if you have 9 scrolls found and 10 spent, it doesn't give you a skill point until the 11th scroll, etc;).

Skill uses are also a 4-byte value but that's a pain in the ass to search for every time you load up the game. Now I don't really know how to make pointers properly, but I did a pointer scan and the results are in the attached file. It's usually any one of the three listed (I don't know how to pick the "right" one), the other search results are under the 'Junk' header.

TLDR;

Skill points are a 4-byte values. So are skill uses. If you set Skill Uses above 2 it will count down, but reset to 2 the next time you gain a charge. You can try freezing it, might make the game crash.

P.S. - I have no idea how to do anything else, so this is probably all you'll get from me.

Re: Aragami codex Version

Posted: Wed Dec 04, 2019 11:05 am
by SanctionedFulgur
Does anyone know what the value for the scrolls is? I set it to 0 after I unlocked a few skills and didn't know that doing so would keep it at 0 permanently.

Re: Aragami codex Version

Posted: Fri Jan 03, 2020 10:37 pm
by killerkrok555
table doesn't need a whole lot to update just activate mono features

im adding my cheat table, but once the game gets updated it'll be useless, some of the feature i learned threw STN cheat table so credits go for him
Aragami.CT
(33.76 KiB) Downloaded 134 times

Re: Aragami Steam Version

Posted: Thu Nov 05, 2020 1:57 pm
by kenshincheg
Hello dear friends. Here, I made my first test table. Please write whether it works or not.
Version game 1.09 (Nightfall work too).
Update table 02.12.2020

1.No alert
2.Infinite Shadow
3.Infinite Spells
4.Enemies Marked
5.Enemy vision
6.Object Marked
7.Mission stop time (Last mission Nightfall not work)
8.Move Speed
9.Сoldown Bells

Re: Aragami Steam Version

Posted: Fri Oct 08, 2021 7:11 am
by TomokoKuroku
kenshincheg wrote:
Thu Nov 05, 2020 1:57 pm
Hello dear friends. Here, I made my first test table. Please write whether it works or not.
Version game 1.09 (Nightfall work too).
Update table 02.12.2020

1.No alert
2.Infinite Shadow
3.Infinite Spells
4.Enemies Marked
5.Enemy vision
6.Object Marked
7.Mission stop time (Last mission Nightfall not work)
8.Move Speed
9.Сoldown Bells
Cheers, most of the cheat works. 1.09 steam version