Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

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Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Updated the achievement table. Removed the forced ironman since you can get achievements with mods and without ironman now. Added a check for console used, so the save shouldn't be marked and you won't have to load the game with the achievement script running to fix it (hopefully).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Pauly28
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Pauly28 »

Namelessy wrote:
Sun May 14, 2023 10:51 am
Updated the achievement table. Removed the forced ironman since you can get achievements with mods and without ironman now. Added a check for console used, so the save shouldn't be marked and you won't have to load the game with the achievement script running to fix it (hopefully).
Hi! Do you know if this also works in multiplayer? As it seems if i deactivate ironman while in multiplayer it still says i can't use them cause i'm in a multiplayer game

Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Pauly28 wrote:
Mon May 15, 2023 7:49 pm

Hi! Do you know if this also works in multiplayer? As it seems if i deactivate ironman while in multiplayer it still says i can't use them cause i'm in a multiplayer game
No, doesn't work in MP.

Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

And a minor update for 1.9.0.4, only affecting ruler designer points.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by NoMayo15 »

Hey thanks again so much for all of your work.

One question... will this allow me to re-enable achivements on a save file from a previous patch that had achievements disabled due to mod use?

Namelessy
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

NoMayo15 wrote:
Tue May 16, 2023 6:06 pm
Hey thanks again so much for all of your work.

One question... will this allow me to re-enable achievements on a save file from a previous patch that had achievements disabled due to mod use?
Maybe. It is always a bit iffy when you got between patches. You could try to start the game, attach CE and table, enable the achievement script, and load the game. If you are lucky when you save the game again it might work. You might have to set the Ironman bool manually (expand the "Debug" under the Achievement script).

No guarantees though.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by NoMayo15 »

Namelessy wrote:
Tue May 16, 2023 9:24 pm
NoMayo15 wrote:
Tue May 16, 2023 6:06 pm
Hey thanks again so much for all of your work.

One question... will this allow me to re-enable achievements on a save file from a previous patch that had achievements disabled due to mod use?
Maybe. It is always a bit iffy when you got between patches. You could try to start the game, attach CE and table, enable the achievement script, and load the game. If you are lucky when you save the game again it might work. You might have to set the Ironman bool manually (expand the "Debug" under the Achievement script).

No guarantees though.
Just wanted to report back that following these steps DID work to restore achievements.

Thanks once again.

black7s3v3n
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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by black7s3v3n »

Namelessy wrote:
Tue May 16, 2023 3:37 pm
And a minor update for 1.9.0.4, only affecting ruler designer points.
I was about to start a new campaign when I noticed this. :(

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by LoLzM »

Namelessy wrote:
Tue May 16, 2023 3:37 pm
And a minor update for 1.9.0.4, only affecting ruler designer points.
Hi, I can't get the toggle 99999 Ruler Designer points to work

Is there any way to fix it? everything else is working

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

LoLzM wrote:
Sun May 21, 2023 3:23 am

Hi, I can't get the toggle 99999 Ruler Designer points to work

Is there any way to fix it? everything else is working
Get the updated table for the 1.9.0.4

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Updated the achievement table for 1.9.1.0. Only ruler designer points needed touching as far as I could tell.

Also added some experimental bits for main char pointer (not sure if it is stable, but seems to be in my test games), and tried to make a god mode for armies in battles (also not sure if this works, but it seems to).

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by dustbeen43 »

Thanks !

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by zupa1973 »

They've just updated to 1.9.2.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by Namelessy »

Updated the achievement table to 1.9.2.0.
Almost all character pointers have been updated, the ruler designer points and the main character bits. Not really well tested, so leave a message if an offset is.. off :) (or anything else doesn't work)

Edit: And a quick update for gender and sexual orientation. If you downloaded the first table, you can just change the offsets from 160 and 161 to 168 and 169.

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Re: Crusader Kings III v1.7.1.0 Achievement Table - Updated 2022-09-15

Post by LeCripple »

Is it possible to update to 1.9.2.1?
Achievements not working.

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