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Toilet Management Simulator (2020-07-31)

Posted: Fri Jul 31, 2020 7:00 am
by Shinkansen
Simple table for Toilet Management Simulator, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2020-07-31
1. Tested game version V1.0 64-bit. May work on other versions.

2. GameController.
"Money Set to Massive?" sets Money to massive.
"Relationships Set to Massive?" sets Relationships to massive.
"Game Time Set to Frozen?" sets Game Time to frozen.

3. SliderGame.
"Time Set to Max?" sets Time to max.
"Add Final Ingredient Set to Complete?" sets add final ingredient to complete.