Yooka-Laylee (2017-04-16)
Posted: Wed Apr 12, 2017 10:08 am
Simple table for Yooka-Laylee, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001
1. PlayerLogic.
"Jump Set to Jump Value?" sets Jump to Jump Value.
"Shoot Timer Set to Massive?" sets Shoot Time to massive (eaten fruits don't normally wear out).
2. SavegameManager.
Allows the following to be modfied.
- "_savegame -> player -> paidTrowza". Used Quills.
- "_savegame -> player -> unspentPagies". Pagies.
3. Timer.
"Timer Set to Never Elapse?" sets Timer to never elapse.
"Timer Set to Instant Elapse?" sets Timer to instantly elapse (overrides "Timer Set to Never Elapse?").
4. ArcadeGameController.
"Lives Set to Max?" sets Lives to max.
"Game Time Set to 0?" sets Game Time to 0.
"Spawn Invulnerable Time Set to Massive?" sets Spawn Invulnerable Time to massive.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerLogic.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Power Set to Max?" sets Power to max.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001
1. PlayerLogic.
"Jump Set to Jump Value?" sets Jump to Jump Value.
"Shoot Timer Set to Massive?" sets Shoot Time to massive (eaten fruits don't normally wear out).
2. SavegameManager.
Allows the following to be modfied.
- "_savegame -> player -> paidTrowza". Used Quills.
- "_savegame -> player -> unspentPagies". Pagies.
3. Timer.
"Timer Set to Never Elapse?" sets Timer to never elapse.
"Timer Set to Instant Elapse?" sets Timer to instantly elapse (overrides "Timer Set to Never Elapse?").
4. ArcadeGameController.
"Lives Set to Max?" sets Lives to max.
"Game Time Set to 0?" sets Game Time to 0.
"Spawn Invulnerable Time Set to Massive?" sets Spawn Invulnerable Time to massive.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerLogic.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Power Set to Max?" sets Power to max.