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Re: Bayonetta [2017-4-13]

Posted: Wed Apr 19, 2017 1:41 pm
by ColonelRVH
alset85 wrote:
Wed Apr 19, 2017 6:13 am
Ok so in chapter 1 on normal dif you have to advance until after you use the statue to cross the water and make the elevator appear. Then instead of taking the elevator up you go back through the water and to the pit where the big key was and there should be an Alfheim portal there.
Oh so that's the missing piece of information. What a bad guide.

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 19, 2017 2:49 pm
by ColonelRVH

Re: Bayonetta [2017-4-19]

Posted: Thu Apr 20, 2017 12:56 am
by haiha0509
ColonelRVH wrote:
Tue Apr 11, 2017 6:36 pm
.......
Wow !!! Thank bro :D

Re: Bayonetta [2017-4-19]

Posted: Fri Apr 21, 2017 3:16 am
by mrspydermonkey
Anyway to get auto unlock for costumes or mirror?

Re: Bayonetta [2017-4-19]

Posted: Sat Apr 22, 2017 8:17 pm
by KaleXZ
How about adding free camera?

Re: Bayonetta [2017-4-19]

Posted: Sun Apr 23, 2017 10:33 pm
by ajip2
Can someone test this
-Halos not Decrease
-Yellow Moon & Bloody Rose Always Active (Separate)
-Freeze Alfheim Timer
-Chapter No Item/Death
add edited 999999 combos, result time etc credit to ColonelRVH

Sorry for bad english

Re: Bayonetta [2017-4-19]

Posted: Mon Apr 24, 2017 3:49 am
by ColonelRVH
ajip2 wrote:
Sun Apr 23, 2017 10:33 pm
Can someone test this
Added your table to the first post.

Re: Bayonetta [2017-4-19]

Posted: Mon Apr 24, 2017 8:08 am
by Kira
Just registered an account to give thanks to everyone for their effort, cheers! :D
ajip2 wrote:
Sun Apr 23, 2017 10:33 pm
Can someone test this
-Halos not Decrease
-Yellow Moon & Bloody Rose Always Active
-Freeze Alfheim Timer
-Chapter No Item/Death

Sorry for bad english
Just tested the second code earlier in hard mode, seems to be working fine. Is it possible to separate the code into two portion instead?

Re: Bayonetta [2017-4-19]

Posted: Mon Apr 24, 2017 11:19 am
by ajip2
Kira wrote:
Mon Apr 24, 2017 8:08 am
Just tested the second code earlier in hard mode, seems to be working fine. Is it possible to separate the code into two portion instead?
Done.

Re: Bayonetta [2017-4-19]

Posted: Tue Apr 25, 2017 6:34 am
by Kira
ajip2 wrote:
Mon Apr 24, 2017 11:19 am
Done.
Thank you! :)

Re: Bayonetta [2017-4-19]

Posted: Sat Apr 29, 2017 12:51 pm
by Kira
Colonel, the instant kill code doesn't work with Temperantia in chapter 15; A Tower to Truth. The one where you have to use the Anti-Air cannon to shoot down that annoying roboto. Doesn't really matter much but I just figure it might be helpful to highlight it.

Also, a crazy idea just popped earlier. This is probably difficult/impossible, but anyone keen to try coding a "Auto bat/moth-within upon hit" & "Infinite Crow/Owl Within"?

Just figure it might be interesting if someone did make it work. :D

Re: Bayonetta [2017-4-19]

Posted: Sat Apr 29, 2017 7:42 pm
by Tetsuo9999
Is there any chance to have the Moon of Mahaa-Kalaa always active?

Re: Bayonetta [2017-4-19]

Posted: Sat Apr 29, 2017 9:53 pm
by STN
haiha0509 wrote:
Thu Apr 20, 2017 12:56 am
Wow !!! Thank bro :D
Show some common courtesy and don't quote the full post, bro

Re: Bayonetta [2017-4-19]

Posted: Sun Apr 30, 2017 9:08 am
by Kira
Another heads up, if anyone use the infinite jump code, DO NOT USE it in Chapter 5 verse 10 at the part with the giant coiling snake statue. If you bypass the midpoint check around the lake where the boss will destroy part of the said snake statue with infinite jump, you may get struck in an infinite reset loop after you kill the boss and try to climb the next tower.

This is probably an unintended coding loophole and there's nothing wrong with the infinite jump code itself. Just a For-Your-Info.

Re: Bayonetta [2017-4-19]

Posted: Thu May 11, 2017 6:59 am
by ColonelRVH
Table v5.2 Final Added
Kira wrote:
Sat Apr 29, 2017 12:51 pm
Colonel, the instant kill code doesn't work with Temperantia in chapter 15; A Tower to Truth. The one where you have to use the Anti-Air cannon to shoot down that annoying roboto. Doesn't really matter much but I just figure it might be helpful to highlight it.
It works fine here, 1 shot and it's dead.