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Re: Bayonetta [2017-4-13]

Posted: Fri Apr 14, 2017 11:30 am
by ColonelRVH
KS212 wrote:
Fri Apr 14, 2017 10:22 am
Another thing if going for Pure Platinum, combo count can be increased to something big like 999999 instead of just 9999.
I actually did change to 999999 but i got a black out before i could save it, was wondering what did i miss and this is it.

Re: Bayonetta [2017-4-13]

Posted: Fri Apr 14, 2017 12:54 pm
by amaniberserk420
ColonelRVH wrote:
Fri Apr 14, 2017 11:30 am
KS212 wrote:
Fri Apr 14, 2017 10:22 am
Another thing if going for Pure Platinum, combo count can be increased to something big like 999999 instead of just 9999.
I actually did change to 999999 but i got a black out before i could save it, was wondering what did i miss and this is it.
Does version 4 have mission timer result ?

Re: Bayonetta [2017-4-13]

Posted: Fri Apr 14, 2017 5:40 pm
by fantomas
Hi @all :)

@ColoneRVH

Do not know if you have already found inf health but here it is:

Code: Select all

{
  Game   : Bayonetta.exe
  Date   : 2017-04-14
  Author : fantomas
}

[ENABLE]
aobscanmodule(aobHealth,Bayonetta.exe,89 86 08 35 09 00 85)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov [esi+00093508],#99999
  jmp return

code:
  mov [esi+00093508],eax
  jmp return

aobHealth:
  jmp newmem
  nop
return:
registersymbol(aobHealth)

[DISABLE]

aobHealth:
  db 89 86 08 35 09 00

unregistersymbol(aobHealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+5D1219

"Bayonetta.exe"+5D11FB: B9 DC 1E 00 00                 -  mov ecx,00001EDC
"Bayonetta.exe"+5D1200: EB 09                          -  jmp Bayonetta.exe+5D120B
"Bayonetta.exe"+5D1202: 8B C1                          -  mov eax,ecx
"Bayonetta.exe"+5D1204: 99                             -  cdq 
"Bayonetta.exe"+5D1205: 2B C2                          -  sub eax,edx
"Bayonetta.exe"+5D1207: D1 F8                          -  sar eax,1
"Bayonetta.exe"+5D1209: 03 C8                          -  add ecx,eax
"Bayonetta.exe"+5D120B: 8B 86 08 35 09 00              -  mov eax,[esi+00093508]
"Bayonetta.exe"+5D1211: 89 86 B4 06 00 00              -  mov [esi+000006B4],eax
"Bayonetta.exe"+5D1217: 2B C1                          -  sub eax,ecx
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+5D1219: 89 86 08 35 09 00              -  mov [esi+00093508],eax
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+5D121F: 85 C0                          -  test eax,eax
"Bayonetta.exe"+5D1221: 7F 36                          -  jg Bayonetta.exe+5D1259
"Bayonetta.exe"+5D1223: 33 C0                          -  xor eax,eax
"Bayonetta.exe"+5D1225: 83 BE B4 06 00 00 0A           -  cmp dword ptr [esi+000006B4],0A
"Bayonetta.exe"+5D122C: 0F 9D C0                       -  setge al
"Bayonetta.exe"+5D122F: 83 7C 24 0C 00                 -  cmp dword ptr [esp+0C],00
"Bayonetta.exe"+5D1234: 89 86 08 35 09 00              -  mov [esi+00093508],eax
"Bayonetta.exe"+5D123A: 74 0A                          -  je Bayonetta.exe+5D1246
"Bayonetta.exe"+5D123C: C7 86 08 35 09 00 01 00 00 00  -  mov [esi+00093508],00000001
"Bayonetta.exe"+5D1246: 83 BE 04 09 00 00 00           -  cmp dword ptr [esi+00000904],00
}

Re: Bayonetta [2017-4-13]

Posted: Fri Apr 14, 2017 7:09 pm
by zachillios
maskedman wrote:
Fri Apr 14, 2017 7:30 am
is it possible to have everything unlocked in the store some of that stuff is a pain in the butt especially one weapons that requires by doing 100 mission uhhh.
My table has the value for missions cleared, you can just pop it to 99 and finished another mission, ideally the prologue which takes like 5 minutes easy.

Re: Bayonetta [2017-4-13]

Posted: Fri Apr 14, 2017 10:01 pm
by maskedman
thank you so much that did the trick.

Re: Bayonetta [2017-4-13]

Posted: Sat Apr 15, 2017 10:39 pm
by pretikewl
Maybe I'm missing it, but when I freeze the value for 0 damage taken, the verse fights don't show any damage, however, the final stats over the entire stage do show me taking damage.

Is there a way to fix it so it shows no damage over the entire stage? This is the only thing keeping me from getting 'Pure Platinum'.

I can manually search for the damage value, but even if I freeze it at 0, I get a stone medal every time. This game is confusing :?

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 4:04 am
by ColonelRVH
fantomas wrote:
Fri Apr 14, 2017 5:40 pm
@ColoneRVH

Do not know if you have already found inf health but here it is
Already got it, check the first post, thanks anyway.
Sushi-Maki wrote:
Thu Apr 13, 2017 3:59 pm
"Freeze Countdown Timer"
What is this for i wonder, which chapter got that countdown?
Randy Butternubs wrote:
Thu Apr 13, 2017 4:32 pm
and amount of times you can buy something from a shop. After so many purchases, things like the moon pearls are no longer buyable.
The shop check for your item quantity instead of number of times an item is bought.
pretikewl wrote:
Sat Apr 15, 2017 10:39 pm
Maybe I'm missing it, but when I freeze the value for 0 damage taken, the verse fights don't show any damage, however, the final stats over the entire stage do show me taking damage.
Chapter Damages Taken will be available in v4.0
amaniberserk420 wrote:
Fri Apr 14, 2017 12:54 pm
Does version 4 have mission timer result ?
Wait for v5.0, It will also include the chapter timer.

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 4:39 am
by katuza25
really want invincibility frames =D

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 5:58 am
by Stazz
Thanks a lot for the cheat table.
Can you please add Infinite Health to Enemies? For training/practice combos.
And "Can Not Be Hit" or "Invincibility Frames". Basically no hurt animation, like if you were a ghost.

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 6:25 am
by ColonelRVH
Stazz wrote:
Sun Apr 16, 2017 5:58 am
Can you please add Infinite Health to Enemies? For training/practice combos.
Here's one for u.
  • Enemies Godmode [For Training][Activate: Disable Instant Kill]

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 7:05 am
by Stazz
ColonelRVH wrote:
Sun Apr 16, 2017 6:25 am
Stazz wrote:
Sun Apr 16, 2017 5:58 am
Can you please add Infinite Health to Enemies? For training/practice combos.
Here's one for u.
  • Enemies Godmode [For Training][Activate: Disable Instant Kill]
Thank you so much :)
Is it possible for you to make the Can Not Be Hit Mode ?

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 7:09 am
by zachillios
So an alternate to to god mode or max iframes is to find the value for the Pulley's Butterfly'. It puts a barrier up and allows you to be hit. I thought I found the value but it's going to take some scripting to make that work. Just a tip.

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 7:47 pm
by alset85
ColonelRVH I have some possibly complex requests, like having multiple accessory effects like passives or the block of Moon of Mahaa-Kalaa without having to equip them, or the effect of Climax Brace while still getting ranks. If it's even doable.

Re: Bayonetta [2017-4-13]

Posted: Sun Apr 16, 2017 10:22 pm
by djdrulotus
alset85 wrote:
Sun Apr 16, 2017 7:47 pm
ColonelRVH I have some possibly complex requests, like having multiple accessory effects like passives or the block of Moon of Mahaa-Kalaa without having to equip them, or the effect of Climax Brace while still getting ranks. If it's even doable.
Well you will get them if you pay the man the rest of the cheats he making now are only for paid so get the wallet ready

Re: Bayonetta [2017-4-13]

Posted: Mon Apr 17, 2017 2:42 am
by ColonelRVH
djdrulotus wrote:
Sun Apr 16, 2017 10:22 pm
alset85 wrote:
Sun Apr 16, 2017 7:47 pm
ColonelRVH I have some possibly complex requests, like having multiple accessory effects like passives or the block of Moon of Mahaa-Kalaa without having to equip them, or the effect of Climax Brace while still getting ranks. If it's even doable.
Well you will get them if you pay the man the rest of the cheats he making now are only for paid so get the wallet ready
I never said that, please stop making assumption, thank you.

Regards,