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Bayonetta [2017-5-11]

Posted: Tue Apr 11, 2017 6:36 pm
by ColonelRVH
Bayonetta | CE TABLE V5.2 Final, [2017-5-11] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
    • Magic
    • Items All Max

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Enemies Godmode [For Training][Activate: Disable Instant Kill]
    • Magic Always Max
    • Instant Kill
    • Infinite Jump
    • Allies? Godmode
    • Current Combos
    • Megatons/Gigatons Always Max
    • Results
      • Death Counter [Die again to activate script's effect]
      • Result Max 999999 Combos
      • Result No Damage Taken
      • Result 0:00.00 Time Cleared
      • Chapter No Damages Taken
      • Chapter 0:00.00 Time Cleared
      • Time Cleared
      • Combos Total
      • Damages Taken


  • [Extra]
    • Alfheim Timer Always at 7
    • Shop Ignore Verse
    • Arcade Score Max
    • Arcade Set 20 Bullets



- Future Plan -

Code: Select all

None
- Notes -

Code: Select all

None
- Other's works -
Other's works wrote:WarCOzes's table update & compilation v1.02
viewtopic.php?p=11810#p11810

zachillios's CE Table
viewtopic.php?p=5070#p5070
zachillios's Patch 101 CE Table
viewtopic.php?p=9209#p9209

Pox911's Craft items without Materials script
viewtopic.php?p=5038#p5038

ajip2's CE Table
viewtopic.php?p=6397#p6397
=======================================
- 2017-4-12 -
Funny that I found the Instant kill before the Godmode in this game :lol:

I will add more tomorrow, it's really late here. 1:36 AM

- 2017-4-12 10:28 AM -
ZA WARUDO! :lol:
[Link]


- Changes History -
Changes History wrote: Bayonetta | CE TABLE V4.0, [2017-4-19] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
    • Magic
    • Items All Max

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Magic Always Max
    • Instant Kill
    • Infinite Jump
    • Allies? Godmode
    • Current Combos
    • Megatons/Gigatons Always Max
    • Results
      • Result Max 999999 Combos
      • Result No Damage Taken
      • Result 0:00.00 Time Cleared
      • Chapter No Damages Taken
      • Chapter 0:00.00 Time Cleared
      • Time Cleared
      • Combos Total
      • Damages Taken


  • [Extra]
    • Shop Ignore Verse
    • Arcade Score Max
    • Arcade Set 20 Bullets



Bayonetta | CE TABLE V3.0, [2017-4-13] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos (Verse?)
    • Magic
    • Items All Max

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Magic Always Max
    • Instant Kill
    • Infinite Jump
    • Current Combos
    • Results
      • Result Max 9999 Combos
      • Result No Damage Taken
      • Combos Total
      • Damages Taken


  • [Extra]
    • Shop Ignore Verse
    • Arcade Score Max



Bayonetta | CE TABLE V2.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse
    • HP
    • Magic

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Instant Kill
    • Infinite Jump
Bayonetta | CE TABLE V1.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse 2

  • [Battle]
    • Instant Kill



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Re: Bayonetta [2017-4-12]

Posted: Tue Apr 11, 2017 9:29 pm
by zachillios
Here's my contribution, as far as I can tell the values are static. This has Halos, score for current fight, number of chapters cleared (to get Sai Fung early), as well as magic. I think the score for total chapter isn't 100% correct, but maxing out the score for the current fight will easily get you a max score at the end. As for the chapters cleared, I found 3 values for that, and changing them all won't crash your game as far as I've tested. Sorry for the messy table in advance.

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 3:30 am
by ColonelRVH

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 7:30 am
by deznuts2000
ColonelRVH wrote:
Wed Apr 12, 2017 3:30 am
Table v2.0 Added
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 11:47 am
by amaniberserk420
That was fast thanks for your hard work.

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 12:06 pm
by SteXmaN
Is it possible to add noclip/free camera option and maybe freeze time/nohud ingame pause ?

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 12:10 pm
by ColonelRVH
deznuts2000 wrote:
Wed Apr 12, 2017 7:30 am
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.
If there's anyone else got the same problem then please report.

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 1:07 pm
by bachou
your health address is not writable. it's impossible to change it

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 1:34 pm
by ColonelRVH
Will look into it again when i got time, anything else?

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 2:04 pm
by amaniberserk420
Can you add max combo ? Because Pure platinum is require to unlock outfit.

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 9:39 pm
by pox911
here is a basic code to always be able to craft items, even if you don't have the materials.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Always Able To Craft Items"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(CraftBypassAOB,Bayonetta.exe,2B C7 83 C4 04) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub eax,edi
  add esp,04
  mov eax,#99
  jmp return

CraftBypassAOB:
  jmp newmem
return:
registersymbol(CraftBypassAOB)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
CraftBypassAOB:
  db 2B C7 83 C4 04

unregistersymbol(CraftBypassAOB)
dealloc(newmem)

{
"Bayonetta.exe"+71B758: EB 09                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75A: 33 F6                             -  xor esi,esi
"Bayonetta.exe"+71B75C: EB 05                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75E: BE 02 00 00 00                    -  mov esi,00000002
"Bayonetta.exe"+71B763: 57                                -  push edi
"Bayonetta.exe"+71B764: 8B BC B3 B4 00 00 00              -  mov edi,[ebx+esi*4+000000B4]
"Bayonetta.exe"+71B76B: 8B CD                             -  mov ecx,ebp
"Bayonetta.exe"+71B76D: E8 6E AB FC FF                    -  call Bayonetta.exe+6E62E0
"Bayonetta.exe"+71B772: 50                                -  push eax
"Bayonetta.exe"+71B773: E8 E8 87 97 FF                    -  call Bayonetta.exe+93F60
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+71B778: 2B C7                             -  sub eax,edi
"Bayonetta.exe"+71B77A: 83 C4 04                          -  add esp,04
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+71B77D: 85 C0                             -  test eax,eax
"Bayonetta.exe"+71B77F: 7E 57                             -  jle Bayonetta.exe+71B7D8
"Bayonetta.exe"+71B781: 8B 44 24 14                       -  mov eax,[esp+14]
"Bayonetta.exe"+71B785: 03 C7                             -  add eax,edi
"Bayonetta.exe"+71B787: 8B CF                             -  mov ecx,edi
"Bayonetta.exe"+71B789: 89 84 B3 B4 00 00 00              -  mov [ebx+esi*4+000000B4],eax
"Bayonetta.exe"+71B790: 83 F8 0F                          -  cmp eax,0F
"Bayonetta.exe"+71B793: 7E 0B                             -  jle Bayonetta.exe+71B7A0
"Bayonetta.exe"+71B795: C7 84 B3 B4 00 00 00 0F 00 00 00  -  mov [ebx+esi*4+000000B4],0000000F
"Bayonetta.exe"+71B7A0: 83 BC B3 B4 00 00 00 00           -  cmp dword ptr [ebx+esi*4+000000B4],00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Bayonetta [2017-4-12]

Posted: Wed Apr 12, 2017 11:22 pm
by amaniberserk420
Can you also add stop mission timer and infinite IFrames ? For pure platnum.

Re: Bayonetta [2017-4-12]

Posted: Thu Apr 13, 2017 1:17 am
by teinousi
sorry about this question , but really ? bayone in PC ? any details ?

Re: Bayonetta [2017-4-12]

Posted: Thu Apr 13, 2017 2:06 am
by ColonelRVH
amaniberserk420 wrote:
Wed Apr 12, 2017 2:04 pm
Can you add max combo ? Because Pure platinum is require to unlock outfit.
amaniberserk420 wrote:
Wed Apr 12, 2017 11:22 pm
Can you also add stop mission timer and infinite IFrames ? For pure platnum.
Will be in the next release, i need to look at the HP again first.

But what is IFrames?
teinousi wrote:
Thu Apr 13, 2017 1:17 am
sorry about this question , but really ? bayone in PC ? any details ?
[Link]

Re: Bayonetta [2017-4-12]

Posted: Thu Apr 13, 2017 3:11 am
by KS212
iFrames = invincibility frames.