Bayonetta [2017-5-11]

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zachillios
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Re: Bayonetta [2017-4-12]

Post by zachillios » Thu Apr 13, 2017 7:35 am

So an update to my table, found all item addresses so you can crank everything up to 99, even red hot shot and so forth (also have the items for increasing health/mana but be careful with those not sure what happens you go above the limit.) Also interestingly enough, I found the value that determines the art for the weapons so you can swap between Bayonetta and Jeanne's weapons, I put info on how to alternate between them in the table. Maybe someone more smart with this stuff could find the actual model swap id.
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Bayonetta Misc + Items.CT
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amaniberserk420
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Re: Bayonetta [2017-4-12]

Post by amaniberserk420 » Thu Apr 13, 2017 10:27 am

invulnerability frames you get these when you dodge or use torture attack.I think Dark souls 3 table have it. You take no damage from enemy or enemything.

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Re: Bayonetta [2017-4-13]

Post by ColonelRVH » Thu Apr 13, 2017 12:22 pm


D00IVI
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Re: Bayonetta [2017-4-13]

Post by D00IVI » Thu Apr 13, 2017 1:53 pm

The result no damage taken script doesn't seems to work if I tick that box (it seems to affect time cleared instead, in a bad way), I have to change the damage taken box to 0 and tick that instead, and the chapter end result still show dmg taken.
Last edited by D00IVI on Thu Apr 13, 2017 2:58 pm, edited 1 time in total.

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ColonelRVH
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Re: Bayonetta [2017-4-13]

Post by ColonelRVH » Thu Apr 13, 2017 2:41 pm

Seems there are different instructions that access the damage taken. If it doesn't work, try this:

Hotfix:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8917</ID>
      <Description>"Result No Damage Taken"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Bayonetta.exe
  Version: 
  Date   : 2017-04-13
  Author : ColonelRVH

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Get_DamagesTaken_AOB,Bayonetta.exe,8B 4E 0C 3B 48 08) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi+0C],0
  mov ecx,[esi+0C]
  cmp ecx,[eax+08]
  jmp return

Get_DamagesTaken_AOB:
  jmp newmem
  nop
return:
registersymbol(Get_DamagesTaken_AOB)

[DISABLE]

Get_DamagesTaken_AOB:
  db 8B 4E 0C 3B 48 08

unregistersymbol(Get_DamagesTaken_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+83D37D

"Bayonetta.exe"+83D362: 8D 44 C1 04              -  lea eax,[ecx+eax*8+04]
"Bayonetta.exe"+83D366: 53                       -  push ebx
"Bayonetta.exe"+83D367: 0F 5B D2                 -  cvtdq2ps xmm2,xmm2
"Bayonetta.exe"+83D36A: 0F 5B C0                 -  cvtdq2ps xmm0,xmm0
"Bayonetta.exe"+83D36D: F3 0F 59 D1              -  mulss xmm2,xmm1
"Bayonetta.exe"+83D371: 80 CB FF                 -  or bl,-01
"Bayonetta.exe"+83D374: 0F 2F C2                 -  comiss xmm0,xmm2
"Bayonetta.exe"+83D377: 55                       -  push ebp
"Bayonetta.exe"+83D378: 76 03                    -  jna Bayonetta.exe+83D37D
"Bayonetta.exe"+83D37A: 00 5E 01                 -  add [esi+01],bl
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+83D37D: 8B 4E 0C                 -  mov ecx,[esi+0C]
"Bayonetta.exe"+83D380: 3B 48 08                 -  cmp ecx,[eax+08]
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+83D383: 7E 03                    -  jle Bayonetta.exe+83D388
"Bayonetta.exe"+83D385: 00 5E 03                 -  add [esi+03],bl
"Bayonetta.exe"+83D388: 66 0F 6E 50 0C           -  movd xmm2,[eax+0C]
"Bayonetta.exe"+83D38D: 0F 5B D2                 -  cvtdq2ps xmm2,xmm2
"Bayonetta.exe"+83D390: F3 0F 59 D1              -  mulss xmm2,xmm1
"Bayonetta.exe"+83D394: 0F 2F C2                 -  comiss xmm0,xmm2
"Bayonetta.exe"+83D397: 76 03                    -  jna Bayonetta.exe+83D39C
"Bayonetta.exe"+83D399: 00 5E 01                 -  add [esi+01],bl
"Bayonetta.exe"+83D39C: 3B 48 14                 -  cmp ecx,[eax+14]
"Bayonetta.exe"+83D39F: 7E 03                    -  jle Bayonetta.exe+83D3A4
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Attachments
Bayonetta [Hotfix][ColonelRVH].CT
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Sushi-Maki
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Re: Bayonetta [2017-4-13]

Post by Sushi-Maki » Thu Apr 13, 2017 3:59 pm

Hi ColonelRVH, thanks a lot for your Table !

I've a little request for your next update, if it's possible : could you add a "Result Time = Zero" script and a "Freeze Countdown Timer" script please ?

Thanks in advance ;)

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Re: Bayonetta [2017-4-13]

Post by Randy Butternubs » Thu Apr 13, 2017 4:32 pm

Could I get a request?


total halos earned, and amount of times you can buy something from a shop. After so many purchases, things like the moon pearls are no longer buyable.

The total halos earned would be useful for getting the Rodin fight.

also woo. welcome to the new cheat engine forums.

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Re: Bayonetta [2017-4-13]

Post by D00IVI » Thu Apr 13, 2017 4:42 pm

About the infinite witch time, it can be annoying since there's a lot of time you need it not to be witch time, so it's probably better to change it to something like witch time auto active when using dodge (instead of having to time your dodge) (there's also an achievement/unlock related to doing it 10 times in a row) or add a hotkey to it.
After so many purchases, things like the moon pearls are no longer buyable.
Pretty sure this is intended and should not be touched as it may break the game

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Re: Bayonetta [2017-4-13]

Post by ColonelRVH » Thu Apr 13, 2017 4:47 pm

D00IVI wrote:
Thu Apr 13, 2017 4:42 pm
About the infinite witch time, it can be annoying since there's a lot of time you need it not to be witch time, so it's probably better to change it to something like witch time auto active when using dodge (instead of having to time your dodge) (there's also an achievement/unlock related to doing it 10 times in a row) or add a hotkey to it.
After so many purchases, things like the moon pearls are no longer buyable.
Pretty sure this is intended and should not be touched as it may break the game
You can add the Scroll Lock for its hotkey. For activation right after dodging, it takes time to backtrace that.
Sushi-Maki wrote:
Thu Apr 13, 2017 3:59 pm
I've a little request for your next update, if it's possible : could you add a "Result Time = Zero" script and a "Freeze Countdown Timer" script please ?
Randy Butternubs wrote:
Thu Apr 13, 2017 4:32 pm
total halos earned, and amount of times you can buy something from a shop. After so many purchases, things like the moon pearls are no longer buyable.

The total halos earned would be useful for getting the Rodin fight.
I will take those request when I got time.

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Re: Bayonetta [2017-4-13]

Post by djdrulotus » Thu Apr 13, 2017 6:33 pm

For dose player that want to have a Witch Time to be enable and disable at anytime you want there is a accessory call Bracelet Of Time
you can get it on chapter 2 Verse 3 with a cheat input also you can unlock 3 weapon 3 accessories and 3 character here is how
by the way this code is use with a controller don't know if it can with a keyboard

In Chapter 2, Verse 3 or later, stand in front of the specified telephone in the plaza from Verse 3 while not in a fight, and enter one of the following codes to activate the corresponding cheat function. The "Weapons" phone is the left phone by the stairs. The "Accessories" phone is on the right. The "Characters" phone is the stand alone phone on the other end of the plaza. Note: A certain number of Halos are required to activate the codes.

Bracelet Of Time
Stand in front of the "Accessories" phone, then press Up(4), Down(4), Left, Right, Left, Right, LT. This code requires 3 million Halos to activate.

Climax Bracelet
Stand in front of the "Accessories" phone, then press Up(4), Down(4), Left, Right, Left, Right, RT. This code requires 5 million Halos to activate.

Eternal Testimony
Stand in front of the "Accessories" phone, then press Up(4), Down(4), Left, Right, Left, Right, RB. This code requires 2 million Halos to activate.

Jeanne
Stand in front of the "Characters" phone, then press Up(4), Down(4), Left, Right, Left, Right, B. This code requires 1 million Halos to activate.

Little Zero
Stand in front of the "Characters" phone, then press Up(4), Down(4), Left, Right, Left, Right, X. This code requires 5 million Halos to activate.

Bazillions
Stand in front of the "Weapon" phone, then press Up(4), Down(4), Left, Right, Left, Right, Y. This code requires 1 million Halos to activate.

Pillow Talk
Stand in front of the "Weapon" phone, then press Up(4), Down(4), Left, Right, Left, Right, A. This code requires 1 million Halos to activate.

Rodin
Stand in front of the "Weapon" phone, then press Up(4), Down(4), Left, Right, Left, Right, LB. This code requires 5 million Halos to activate.

Here a video of the spot


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Re: Bayonetta [2017-4-13]

Post by QueenOfHearts » Fri Apr 14, 2017 12:07 am

Think its possible to do a Gold LP unlocker? It would be nice to have them unlocked, i got them all on 360 and would rather not go through that again

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Re: Bayonetta [2017-4-13]

Post by maskedman » Fri Apr 14, 2017 7:30 am

is it possible to have everything unlocked in the store some of that stuff is a pain in the butt especially one weapons that requires by doing 100 mission uhhh.

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Re: Bayonetta [2017-4-13]

Post by amaniberserk420 » Fri Apr 14, 2017 9:24 am

ColonelRVH wrote:
Thu Apr 13, 2017 4:47 pm
D00IVI wrote:
Thu Apr 13, 2017 4:42 pm
About the infinite witch time, it can be annoying since there's a lot of time you need it not to be witch time, so it's probably better to change it to something like witch time auto active when using dodge (instead of having to time your dodge) (there's also an achievement/unlock related to doing it 10 times in a row) or add a hotkey to it.
After so many purchases, things like the moon pearls are no longer buyable.
Pretty sure this is intended and should not be touched as it may break the game
You can add the Scroll Lock for its hotkey. For activation right after dodging, it takes time to backtrace that.
Sushi-Maki wrote:
Thu Apr 13, 2017 3:59 pm
I've a little request for your next update, if it's possible : could you add a "Result Time = Zero" script and a "Freeze Countdown Timer" script please ?
Randy Butternubs wrote:
Thu Apr 13, 2017 4:32 pm
total halos earned, and amount of times you can buy something from a shop. After so many purchases, things like the moon pearls are no longer buyable.

The total halos earned would be useful for getting the Rodin fight.
I will take those request when I got time.
Result time seems like a must for pure platnum.

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Re: Bayonetta [2017-4-13]

Post by portgas » Fri Apr 14, 2017 9:45 am

Any cheats to unlock all costumes?

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Re: Bayonetta [2017-4-13]

Post by KS212 » Fri Apr 14, 2017 10:22 am

Another thing if going for Pure Platinum, combo count can be increased to something big like 999999 instead of just 9999.

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