Bayonetta [2017-5-11]

Upload your cheat tables here (No requests)
Kira
Noobzor
Noobzor
Posts: 12
Joined: Mon Apr 24, 2017 8:04 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by Kira » Fri May 12, 2017 5:07 am

I just tested it again, gunshot doesn't do anything but the projectile from saifung does kill it in one hit. Wonder if he has some i-frames on spawn or is simply invulnerable to gunshots.

teinousi
Cheater
Cheater
Posts: 25
Joined: Wed Mar 29, 2017 10:19 am
Reputation: 1

Re: Bayonetta [2017-5-11]

Post by teinousi » Sat May 13, 2017 7:09 pm

is that possible to make the sai fung weapon get ? the cleared count doesn't work for this ......... I was tries to play the same chapter with 100 times

gvozdoder74
What is cheating?
What is cheating?
Posts: 1
Joined: Wed May 17, 2017 6:28 pm
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by gvozdoder74 » Wed May 17, 2017 6:29 pm

Today's patch broke the trainer :(

omoikane
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Mar 22, 2017 2:24 am
Reputation: 2

Re: Bayonetta [2017-5-11]

Post by omoikane » Thu May 18, 2017 9:08 pm

Second the whole patch broke most of the table. The Max life and magic work but most else no longer does

omoikane
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Mar 22, 2017 2:24 am
Reputation: 2

Re: Bayonetta [2017-5-11]

Post by omoikane » Sat May 20, 2017 5:12 pm

If someone knows scripting and is willing to explain how the script works and how to find the values in this table, I could make a go at updating.

zachillios
Novice Cheater
Novice Cheater
Posts: 20
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by zachillios » Sun May 21, 2017 1:53 am

Fixed my table with everything but the Jeanne art swap, all of the IDs are still static but they just got shifted a few bytes over. This has a working chapter clear amount for the people above who wanted Sai Fung.
Attachments
Bayonetta Patch 101 Zachillios.CT
(3.79 KiB) Downloaded 247 times

User avatar
ColonelRVH
Expert Cheater
Expert Cheater
Posts: 326
Joined: Mon Mar 06, 2017 3:27 am
Reputation: 144
Contact:

Re: Bayonetta [2017-5-11]

Post by ColonelRVH » Sun May 21, 2017 6:05 am


LeTaulier
What is cheating?
What is cheating?
Posts: 2
Joined: Sun May 21, 2017 8:22 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by LeTaulier » Sun May 21, 2017 8:24 am

I also have one additional request: could someone check if the playable character used in-game is stored in a memory address and if it can be edited?

KS212
Cheater
Cheater
Posts: 46
Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 2

Re: Bayonetta [2017-5-11]

Post by KS212 » Sun May 21, 2017 12:50 pm

The no damage taken, always 999999 combos, result time 0:00:00 etc all broke in the patch.

Fortunately the inf HP, magic, unlimited witch time, infinite jump and always max gigatons still work.

zachillios
Novice Cheater
Novice Cheater
Posts: 20
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by zachillios » Mon May 22, 2017 2:10 am

LeTaulier wrote:
Sun May 21, 2017 8:24 am
I also have one additional request: could someone check if the playable character used in-game is stored in a memory address and if it can be edited?
It is, my limited research in the area showed that everything relating to the playable characters is binary, so once you found the value you should just be able to swap between the two (0 and 1 or 1 and 2) it should be able to be done. Finding the value would take a bit of time though as unlike in the 2nd game you can't swap between the two on the fly. If you'd like to find it yourself I'd recommend just doing the unknown initial scan method.

shadowchaser
What is cheating?
What is cheating?
Posts: 1
Joined: Tue May 30, 2017 10:41 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by shadowchaser » Tue May 30, 2017 10:46 am

KS212 wrote:
Sun May 21, 2017 12:50 pm
The no damage taken, always 999999 combos, result time 0:00:00 etc all broke in the patch.

Fortunately the inf HP, magic, unlimited witch time, infinite jump and always max gigatons still work.
The 'Result No Damage Taken' seems to be working fine, but however 'Chapter No Damages Taken' and other chapter entities below it (combos total, time cleared, etc.) are no longer working. Could someone please shed some light on how to modify the current broken scripts for these to find and point towards the new memory locations? Complete noob here, so any help will be appreciated.

LeTaulier
What is cheating?
What is cheating?
Posts: 2
Joined: Sun May 21, 2017 8:22 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by LeTaulier » Mon Jun 26, 2017 9:40 pm

Has anyone been able to fix all the cheats since the update got released?

Also, I tried finding out the memory value for the active character myself to no avail (my first time doing something like that). Is there a kind soul out here willing to look into this for me?

Thank you!

WarCOzes
Expert Cheater
Expert Cheater
Posts: 94
Joined: Tue Mar 28, 2017 7:09 pm
Reputation: 65

Re: Bayonetta [2017-5-11]

Post by WarCOzes » Wed Jun 28, 2017 6:02 am

Hi,
I fixed all scripts and addresses doesn't works for last pach 1.02.
I merged all the tables made by ColonelRVH, zachillios, Pox911 and ajip2.
Thanks to all.

Image
Attachments
Bayonetta.CT
(125.57 KiB) Downloaded 281 times

User avatar
ColonelRVH
Expert Cheater
Expert Cheater
Posts: 326
Joined: Mon Mar 06, 2017 3:27 am
Reputation: 144
Contact:

Re: Bayonetta [2017-5-11]

Post by ColonelRVH » Wed Jun 28, 2017 2:19 pm


genocidekyuubi
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Mar 06, 2017 4:49 am
Reputation: 0

Re: Bayonetta [2017-5-11]

Post by genocidekyuubi » Tue Jul 04, 2017 4:59 pm

Can someone make script for "Pillowtalk always charged" without using Climax Bracelet ?

Post Reply

Who is online

Users browsing this forum: cjtaser367, Frankford, justiny, MadJester, RomanHladik, Snowhand, The Jack, unmog