Bayonetta [2017-5-11]

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ColonelRVH
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Bayonetta [2017-5-11]

Post by ColonelRVH » Tue Apr 11, 2017 6:36 pm

Bayonetta | CE TABLE V5.2 Final, [2017-5-11] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
    • Magic
    • Items All Max

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Enemies Godmode [For Training][Activate: Disable Instant Kill]
    • Magic Always Max
    • Instant Kill
    • Infinite Jump
    • Allies? Godmode
    • Current Combos
    • Megatons/Gigatons Always Max
    • Results
      • Death Counter [Die again to activate script's effect]
      • Result Max 999999 Combos
      • Result No Damage Taken
      • Result 0:00.00 Time Cleared
      • Chapter No Damages Taken
      • Chapter 0:00.00 Time Cleared
      • Time Cleared
      • Combos Total
      • Damages Taken


  • [Extra]
    • Alfheim Timer Always at 7
    • Shop Ignore Verse
    • Arcade Score Max
    • Arcade Set 20 Bullets



- Future Plan -

Code: Select all

None
- Notes -

Code: Select all

None
- Other's works -
Other's works wrote:zachillios's CE Table
viewtopic.php?p=5070#p5070
zachillios's Patch 101 CE Table
viewtopic.php?p=9209#p9209

Pox911's Craft items without Materials script
viewtopic.php?p=5038#p5038

ajip2's CE Table
viewtopic.php?p=6397#p6397
=======================================
- 2017-4-12 -
Funny that I found the Instant kill before the Godmode in this game :lol:

I will add more tomorrow, it's really late here. 1:36 AM

- 2017-4-12 10:28 AM -
ZA WARUDO! :lol:
https://www.youtube.com/watch?v=7ePWNmLP0Z0


- Changes History -
Changes History wrote: Bayonetta | CE TABLE V4.0, [2017-4-19] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos
    • Magic
    • Items All Max

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Magic Always Max
    • Instant Kill
    • Infinite Jump
    • Allies? Godmode
    • Current Combos
    • Megatons/Gigatons Always Max
    • Results
      • Result Max 999999 Combos
      • Result No Damage Taken
      • Result 0:00.00 Time Cleared
      • Chapter No Damages Taken
      • Chapter 0:00.00 Time Cleared
      • Time Cleared
      • Combos Total
      • Damages Taken


  • [Extra]
    • Shop Ignore Verse
    • Arcade Score Max
    • Arcade Set 20 Bullets



Bayonetta | CE TABLE V3.0, [2017-4-13] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Halos (Verse?)
    • Magic
    • Items All Max

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Magic Always Max
    • Instant Kill
    • Infinite Jump
    • Current Combos
    • Results
      • Result Max 9999 Combos
      • Result No Damage Taken
      • Combos Total
      • Damages Taken


  • [Extra]
    • Shop Ignore Verse
    • Arcade Score Max



Bayonetta | CE TABLE V2.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse
    • HP
    • Magic

  • [Battle]
    • ZA WARUDO! [Unlimited Witch Time]
    • HP Always Max
    • Instant Kill
    • Infinite Jump
Bayonetta | CE TABLE V1.0, [2017-4-12] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Verse 2

  • [Battle]
    • Instant Kill



============================================================================================
If you want to support, Please consider becoming my patron
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.
Image
Patreon.com/ColonelRVH | Thanks in advance

============================================================================================
Attachments
Bayonetta [Tv5.2 Final][ColonelRVH].CT
2017-5-11
(105.87 KiB) Downloaded 485 times
Bayonetta [Tv4.0][ColonelRVH].CT
2017-4-19
(194.08 KiB) Downloaded 1174 times
Bayonetta [Tv3.0][ColonelRVH].CT
2017-4-13
(47.27 KiB) Downloaded 1264 times
Bayonetta [Tv2.0][ColonelRVH].CT
2017-4-12 10:26 AM
(147.02 KiB) Downloaded 468 times
Bayonetta [Tv1.0][ColonelRVH].CT
2017-4-12
(12.04 KiB) Downloaded 159 times

zachillios
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Re: Bayonetta [2017-4-12]

Post by zachillios » Tue Apr 11, 2017 9:29 pm

Here's my contribution, as far as I can tell the values are static. This has Halos, score for current fight, number of chapters cleared (to get Sai Fung early), as well as magic. I think the score for total chapter isn't 100% correct, but maxing out the score for the current fight will easily get you a max score at the end. As for the chapters cleared, I found 3 values for that, and changing them all won't crash your game as far as I've tested. Sorry for the messy table in advance.
Attachments
Bayonetta Misc.CT
(1.98 KiB) Downloaded 563 times

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ColonelRVH
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Re: Bayonetta [2017-4-12]

Post by ColonelRVH » Wed Apr 12, 2017 3:30 am


deznuts2000
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Re: Bayonetta [2017-4-12]

Post by deznuts2000 » Wed Apr 12, 2017 7:30 am

ColonelRVH wrote:
Wed Apr 12, 2017 3:30 am
Table v2.0 Added
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.

amaniberserk420
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Re: Bayonetta [2017-4-12]

Post by amaniberserk420 » Wed Apr 12, 2017 11:47 am

That was fast thanks for your hard work.

SteXmaN
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Re: Bayonetta [2017-4-12]

Post by SteXmaN » Wed Apr 12, 2017 12:06 pm

Is it possible to add noclip/free camera option and maybe freeze time/nohud ingame pause ?

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ColonelRVH
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Re: Bayonetta [2017-4-12]

Post by ColonelRVH » Wed Apr 12, 2017 12:10 pm

deznuts2000 wrote:
Wed Apr 12, 2017 7:30 am
Thank you for the table but the always make health doesn't seem to work for me. I created my own health code, but unfortunately I don't know how to freeze values, so once you turn the game off and replay it the health values change, meaning I have to go through the whole process again.
If there's anyone else got the same problem then please report.

bachou
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Re: Bayonetta [2017-4-12]

Post by bachou » Wed Apr 12, 2017 1:07 pm

your health address is not writable. it's impossible to change it

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ColonelRVH
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Re: Bayonetta [2017-4-12]

Post by ColonelRVH » Wed Apr 12, 2017 1:34 pm

Will look into it again when i got time, anything else?

amaniberserk420
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Re: Bayonetta [2017-4-12]

Post by amaniberserk420 » Wed Apr 12, 2017 2:04 pm

Can you add max combo ? Because Pure platinum is require to unlock outfit.

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Re: Bayonetta [2017-4-12]

Post by pox911 » Wed Apr 12, 2017 9:39 pm

here is a basic code to always be able to craft items, even if you don't have the materials.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Always Able To Craft Items"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(CraftBypassAOB,Bayonetta.exe,2B C7 83 C4 04) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub eax,edi
  add esp,04
  mov eax,#99
  jmp return

CraftBypassAOB:
  jmp newmem
return:
registersymbol(CraftBypassAOB)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
CraftBypassAOB:
  db 2B C7 83 C4 04

unregistersymbol(CraftBypassAOB)
dealloc(newmem)

{
"Bayonetta.exe"+71B758: EB 09                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75A: 33 F6                             -  xor esi,esi
"Bayonetta.exe"+71B75C: EB 05                             -  jmp Bayonetta.exe+71B763
"Bayonetta.exe"+71B75E: BE 02 00 00 00                    -  mov esi,00000002
"Bayonetta.exe"+71B763: 57                                -  push edi
"Bayonetta.exe"+71B764: 8B BC B3 B4 00 00 00              -  mov edi,[ebx+esi*4+000000B4]
"Bayonetta.exe"+71B76B: 8B CD                             -  mov ecx,ebp
"Bayonetta.exe"+71B76D: E8 6E AB FC FF                    -  call Bayonetta.exe+6E62E0
"Bayonetta.exe"+71B772: 50                                -  push eax
"Bayonetta.exe"+71B773: E8 E8 87 97 FF                    -  call Bayonetta.exe+93F60
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+71B778: 2B C7                             -  sub eax,edi
"Bayonetta.exe"+71B77A: 83 C4 04                          -  add esp,04
// ---------- DONE INJECTING  ----------
"Bayonetta.exe"+71B77D: 85 C0                             -  test eax,eax
"Bayonetta.exe"+71B77F: 7E 57                             -  jle Bayonetta.exe+71B7D8
"Bayonetta.exe"+71B781: 8B 44 24 14                       -  mov eax,[esp+14]
"Bayonetta.exe"+71B785: 03 C7                             -  add eax,edi
"Bayonetta.exe"+71B787: 8B CF                             -  mov ecx,edi
"Bayonetta.exe"+71B789: 89 84 B3 B4 00 00 00              -  mov [ebx+esi*4+000000B4],eax
"Bayonetta.exe"+71B790: 83 F8 0F                          -  cmp eax,0F
"Bayonetta.exe"+71B793: 7E 0B                             -  jle Bayonetta.exe+71B7A0
"Bayonetta.exe"+71B795: C7 84 B3 B4 00 00 00 0F 00 00 00  -  mov [ebx+esi*4+000000B4],0000000F
"Bayonetta.exe"+71B7A0: 83 BC B3 B4 00 00 00 00           -  cmp dword ptr [ebx+esi*4+000000B4],00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

amaniberserk420
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Re: Bayonetta [2017-4-12]

Post by amaniberserk420 » Wed Apr 12, 2017 11:22 pm

Can you also add stop mission timer and infinite IFrames ? For pure platnum.

teinousi
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Re: Bayonetta [2017-4-12]

Post by teinousi » Thu Apr 13, 2017 1:17 am

sorry about this question , but really ? bayone in PC ? any details ?

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ColonelRVH
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Re: Bayonetta [2017-4-12]

Post by ColonelRVH » Thu Apr 13, 2017 2:06 am

amaniberserk420 wrote:
Wed Apr 12, 2017 2:04 pm
Can you add max combo ? Because Pure platinum is require to unlock outfit.
amaniberserk420 wrote:
Wed Apr 12, 2017 11:22 pm
Can you also add stop mission timer and infinite IFrames ? For pure platnum.
Will be in the next release, i need to look at the HP again first.

But what is IFrames?
teinousi wrote:
Thu Apr 13, 2017 1:17 am
sorry about this question , but really ? bayone in PC ? any details ?
http://store.steampowered.com/app/460790/

KS212
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Re: Bayonetta [2017-4-12]

Post by KS212 » Thu Apr 13, 2017 3:11 am

iFrames = invincibility frames.

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