Bayonetta [2017-5-11]

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Kira
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Re: Bayonetta [2017-5-11]

Post by Kira » Fri May 12, 2017 5:07 am

I just tested it again, gunshot doesn't do anything but the projectile from saifung does kill it in one hit. Wonder if he has some i-frames on spawn or is simply invulnerable to gunshots.

teinousi
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Re: Bayonetta [2017-5-11]

Post by teinousi » Sat May 13, 2017 7:09 pm

is that possible to make the sai fung weapon get ? the cleared count doesn't work for this ......... I was tries to play the same chapter with 100 times

gvozdoder74
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Re: Bayonetta [2017-5-11]

Post by gvozdoder74 » Wed May 17, 2017 6:29 pm

Today's patch broke the trainer :(

omoikane
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Re: Bayonetta [2017-5-11]

Post by omoikane » Thu May 18, 2017 9:08 pm

Second the whole patch broke most of the table. The Max life and magic work but most else no longer does

omoikane
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Re: Bayonetta [2017-5-11]

Post by omoikane » Sat May 20, 2017 5:12 pm

If someone knows scripting and is willing to explain how the script works and how to find the values in this table, I could make a go at updating.

zachillios
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Re: Bayonetta [2017-5-11]

Post by zachillios » Sun May 21, 2017 1:53 am

Fixed my table with everything but the Jeanne art swap, all of the IDs are still static but they just got shifted a few bytes over. This has a working chapter clear amount for the people above who wanted Sai Fung.
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ColonelRVH
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Re: Bayonetta [2017-5-11]

Post by ColonelRVH » Sun May 21, 2017 6:05 am


LeTaulier
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Re: Bayonetta [2017-5-11]

Post by LeTaulier » Sun May 21, 2017 8:24 am

I also have one additional request: could someone check if the playable character used in-game is stored in a memory address and if it can be edited?

KS212
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Re: Bayonetta [2017-5-11]

Post by KS212 » Sun May 21, 2017 12:50 pm

The no damage taken, always 999999 combos, result time 0:00:00 etc all broke in the patch.

Fortunately the inf HP, magic, unlimited witch time, infinite jump and always max gigatons still work.

zachillios
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Re: Bayonetta [2017-5-11]

Post by zachillios » Mon May 22, 2017 2:10 am

LeTaulier wrote:
Sun May 21, 2017 8:24 am
I also have one additional request: could someone check if the playable character used in-game is stored in a memory address and if it can be edited?
It is, my limited research in the area showed that everything relating to the playable characters is binary, so once you found the value you should just be able to swap between the two (0 and 1 or 1 and 2) it should be able to be done. Finding the value would take a bit of time though as unlike in the 2nd game you can't swap between the two on the fly. If you'd like to find it yourself I'd recommend just doing the unknown initial scan method.

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