Bayonetta [2017-5-11]

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ColonelRVH
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Re: Bayonetta [2017-4-13]

Post by ColonelRVH » Wed Apr 19, 2017 1:41 pm

alset85 wrote:
Wed Apr 19, 2017 6:13 am
Ok so in chapter 1 on normal dif you have to advance until after you use the statue to cross the water and make the elevator appear. Then instead of taking the elevator up you go back through the water and to the pit where the big key was and there should be an Alfheim portal there.
Oh so that's the missing piece of information. What a bad guide.

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Re: Bayonetta [2017-4-12]

Post by ColonelRVH » Wed Apr 19, 2017 2:49 pm


haiha0509
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Re: Bayonetta [2017-4-19]

Post by haiha0509 » Thu Apr 20, 2017 12:56 am

ColonelRVH wrote:
Tue Apr 11, 2017 6:36 pm
.......
Wow !!! Thank bro :D

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Re: Bayonetta [2017-4-19]

Post by mrspydermonkey » Fri Apr 21, 2017 3:16 am

Anyway to get auto unlock for costumes or mirror?

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Re: Bayonetta [2017-4-19]

Post by KaleXZ » Sat Apr 22, 2017 8:17 pm

How about adding free camera?

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Re: Bayonetta [2017-4-19]

Post by ajip2 » Sun Apr 23, 2017 10:33 pm

Can someone test this
-Halos not Decrease
-Yellow Moon & Bloody Rose Always Active (Separate)
-Freeze Alfheim Timer
-Chapter No Item/Death
add edited 999999 combos, result time etc credit to ColonelRVH

Sorry for bad english
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Last edited by ajip2 on Tue May 30, 2017 8:39 pm, edited 2 times in total.

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ColonelRVH
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Re: Bayonetta [2017-4-19]

Post by ColonelRVH » Mon Apr 24, 2017 3:49 am

ajip2 wrote:
Sun Apr 23, 2017 10:33 pm
Can someone test this
Added your table to the first post.

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Re: Bayonetta [2017-4-19]

Post by Kira » Mon Apr 24, 2017 8:08 am

Just registered an account to give thanks to everyone for their effort, cheers! :D
ajip2 wrote:
Sun Apr 23, 2017 10:33 pm
Can someone test this
-Halos not Decrease
-Yellow Moon & Bloody Rose Always Active
-Freeze Alfheim Timer
-Chapter No Item/Death

Sorry for bad english
Just tested the second code earlier in hard mode, seems to be working fine. Is it possible to separate the code into two portion instead?

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Re: Bayonetta [2017-4-19]

Post by ajip2 » Mon Apr 24, 2017 11:19 am

Kira wrote:
Mon Apr 24, 2017 8:08 am
Just tested the second code earlier in hard mode, seems to be working fine. Is it possible to separate the code into two portion instead?
Done.

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Re: Bayonetta [2017-4-19]

Post by Kira » Tue Apr 25, 2017 6:34 am

ajip2 wrote:
Mon Apr 24, 2017 11:19 am
Done.
Thank you! :)

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Re: Bayonetta [2017-4-19]

Post by Kira » Sat Apr 29, 2017 12:51 pm

Colonel, the instant kill code doesn't work with Temperantia in chapter 15; A Tower to Truth. The one where you have to use the Anti-Air cannon to shoot down that annoying roboto. Doesn't really matter much but I just figure it might be helpful to highlight it.

Also, a crazy idea just popped earlier. This is probably difficult/impossible, but anyone keen to try coding a "Auto bat/moth-within upon hit" & "Infinite Crow/Owl Within"?

Just figure it might be interesting if someone did make it work. :D
Last edited by Kira on Fri May 12, 2017 5:08 am, edited 1 time in total.

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Re: Bayonetta [2017-4-19]

Post by Tetsuo9999 » Sat Apr 29, 2017 7:42 pm

Is there any chance to have the Moon of Mahaa-Kalaa always active?

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Re: Bayonetta [2017-4-19]

Post by STN » Sat Apr 29, 2017 9:53 pm

haiha0509 wrote:
Thu Apr 20, 2017 12:56 am
Wow !!! Thank bro :D
Show some common courtesy and don't quote the full post, bro

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Re: Bayonetta [2017-4-19]

Post by Kira » Sun Apr 30, 2017 9:08 am

Another heads up, if anyone use the infinite jump code, DO NOT USE it in Chapter 5 verse 10 at the part with the giant coiling snake statue. If you bypass the midpoint check around the lake where the boss will destroy part of the said snake statue with infinite jump, you may get struck in an infinite reset loop after you kill the boss and try to climb the next tower.

This is probably an unintended coding loophole and there's nothing wrong with the infinite jump code itself. Just a For-Your-Info.

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Re: Bayonetta [2017-4-19]

Post by ColonelRVH » Thu May 11, 2017 6:59 am

Table v5.2 Final Added
Kira wrote:
Sat Apr 29, 2017 12:51 pm
Colonel, the instant kill code doesn't work with Temperantia in chapter 15; A Tower to Truth. The one where you have to use the Anti-Air cannon to shoot down that annoying roboto. Doesn't really matter much but I just figure it might be helpful to highlight it.
It works fine here, 1 shot and it's dead.

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