I actually did change to 999999 but i got a black out before i could save it, was wondering what did i miss and this is it.
Bayonetta [2017-5-11]
- ColonelRVH
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amaniberserk420
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Re: Bayonetta [2017-4-13]
Does version 4 have mission timer result ?ColonelRVH wrote: ↑Fri Apr 14, 2017 11:30 amI actually did change to 999999 but i got a black out before i could save it, was wondering what did i miss and this is it.
Re: Bayonetta [2017-4-13]
Hi @all 
@ColoneRVH
Do not know if you have already found inf health but here it is:
@ColoneRVH
Do not know if you have already found inf health but here it is:
Code: Select all
{
Game : Bayonetta.exe
Date : 2017-04-14
Author : fantomas
}
[ENABLE]
aobscanmodule(aobHealth,Bayonetta.exe,89 86 08 35 09 00 85)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [esi+00093508],#99999
jmp return
code:
mov [esi+00093508],eax
jmp return
aobHealth:
jmp newmem
nop
return:
registersymbol(aobHealth)
[DISABLE]
aobHealth:
db 89 86 08 35 09 00
unregistersymbol(aobHealth)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+5D1219
"Bayonetta.exe"+5D11FB: B9 DC 1E 00 00 - mov ecx,00001EDC
"Bayonetta.exe"+5D1200: EB 09 - jmp Bayonetta.exe+5D120B
"Bayonetta.exe"+5D1202: 8B C1 - mov eax,ecx
"Bayonetta.exe"+5D1204: 99 - cdq
"Bayonetta.exe"+5D1205: 2B C2 - sub eax,edx
"Bayonetta.exe"+5D1207: D1 F8 - sar eax,1
"Bayonetta.exe"+5D1209: 03 C8 - add ecx,eax
"Bayonetta.exe"+5D120B: 8B 86 08 35 09 00 - mov eax,[esi+00093508]
"Bayonetta.exe"+5D1211: 89 86 B4 06 00 00 - mov [esi+000006B4],eax
"Bayonetta.exe"+5D1217: 2B C1 - sub eax,ecx
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+5D1219: 89 86 08 35 09 00 - mov [esi+00093508],eax
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+5D121F: 85 C0 - test eax,eax
"Bayonetta.exe"+5D1221: 7F 36 - jg Bayonetta.exe+5D1259
"Bayonetta.exe"+5D1223: 33 C0 - xor eax,eax
"Bayonetta.exe"+5D1225: 83 BE B4 06 00 00 0A - cmp dword ptr [esi+000006B4],0A
"Bayonetta.exe"+5D122C: 0F 9D C0 - setge al
"Bayonetta.exe"+5D122F: 83 7C 24 0C 00 - cmp dword ptr [esp+0C],00
"Bayonetta.exe"+5D1234: 89 86 08 35 09 00 - mov [esi+00093508],eax
"Bayonetta.exe"+5D123A: 74 0A - je Bayonetta.exe+5D1246
"Bayonetta.exe"+5D123C: C7 86 08 35 09 00 01 00 00 00 - mov [esi+00093508],00000001
"Bayonetta.exe"+5D1246: 83 BE 04 09 00 00 00 - cmp dword ptr [esi+00000904],00
}
Last edited by fantomas on Fri Apr 14, 2017 7:21 pm, edited 1 time in total.
-
zachillios
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Re: Bayonetta [2017-4-13]
My table has the value for missions cleared, you can just pop it to 99 and finished another mission, ideally the prologue which takes like 5 minutes easy.
Re: Bayonetta [2017-4-13]
thank you so much that did the trick.
Re: Bayonetta [2017-4-13]
Maybe I'm missing it, but when I freeze the value for 0 damage taken, the verse fights don't show any damage, however, the final stats over the entire stage do show me taking damage.
Is there a way to fix it so it shows no damage over the entire stage? This is the only thing keeping me from getting 'Pure Platinum'.
I can manually search for the damage value, but even if I freeze it at 0, I get a stone medal every time. This game is confusing
Is there a way to fix it so it shows no damage over the entire stage? This is the only thing keeping me from getting 'Pure Platinum'.
I can manually search for the damage value, but even if I freeze it at 0, I get a stone medal every time. This game is confusing
- ColonelRVH
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Re: Bayonetta [2017-4-13]
Already got it, check the first post, thanks anyway.
What is this for i wonder, which chapter got that countdown?
The shop check for your item quantity instead of number of times an item is bought.Randy Butternubs wrote: ↑Thu Apr 13, 2017 4:32 pmand amount of times you can buy something from a shop. After so many purchases, things like the moon pearls are no longer buyable.
Chapter Damages Taken will be available in v4.0
Wait for v5.0, It will also include the chapter timer.
Re: Bayonetta [2017-4-13]
really want invincibility frames =D
Re: Bayonetta [2017-4-13]
Thanks a lot for the cheat table.
Can you please add Infinite Health to Enemies? For training/practice combos.
And "Can Not Be Hit" or "Invincibility Frames". Basically no hurt animation, like if you were a ghost.
Can you please add Infinite Health to Enemies? For training/practice combos.
And "Can Not Be Hit" or "Invincibility Frames". Basically no hurt animation, like if you were a ghost.
- ColonelRVH
- Expert Cheater

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Re: Bayonetta [2017-4-13]
Here's one for u.
- Enemies Godmode [For Training][Activate: Disable Instant Kill]
- Attachments
-
- Bayonetta [Hotfix][Misc][Tv2.0][ColonelRVH].CT
- Enemies GodMode
- (5.26 KiB) Downloaded 102 times
Re: Bayonetta [2017-4-13]
Thank you so muchColonelRVH wrote: ↑Sun Apr 16, 2017 6:25 amHere's one for u.
- Enemies Godmode [For Training][Activate: Disable Instant Kill]
Is it possible for you to make the Can Not Be Hit Mode ?
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zachillios
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Re: Bayonetta [2017-4-13]
So an alternate to to god mode or max iframes is to find the value for the Pulley's Butterfly'. It puts a barrier up and allows you to be hit. I thought I found the value but it's going to take some scripting to make that work. Just a tip.
Re: Bayonetta [2017-4-13]
ColonelRVH I have some possibly complex requests, like having multiple accessory effects like passives or the block of Moon of Mahaa-Kalaa without having to equip them, or the effect of Climax Brace while still getting ranks. If it's even doable.
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djdrulotus
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Re: Bayonetta [2017-4-13]
Well you will get them if you pay the man the rest of the cheats he making now are only for paid so get the wallet ready
- ColonelRVH
- Expert Cheater

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Re: Bayonetta [2017-4-13]
I never said that, please stop making assumption, thank you.djdrulotus wrote: ↑Sun Apr 16, 2017 10:22 pmWell you will get them if you pay the man the rest of the cheats he making now are only for paid so get the wallet ready
Regards,
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