SuperPower 2
Posted: Mon Apr 10, 2017 9:32 pm
I know it's an old game and since nobody upload any table for this game, I'm just going to put it here.
Made by Cake-san
Please attach ce to the right process. ( the server one, not the client)
I'm going to add more options if I'm motivate -_- and fell free to add you own options,then share it with the community Smile
Here's an instant production script:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>303</ID>
<Description>"Instant Production"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(inj_build,C6 44 24 3C 00 D9 5E 24)
registersymbol(inj_build)
alloc(newmem,48)
label(returnhere)
label(_value)
newmem:
mov byte ptr [esp+3C],00
mov [esi+14],(float)10000000
fadd dword ptr [_value]
jmp returnhere
_value:
dd (float)200
inj_build:
jmp newmem
returnhere:
[DISABLE]
dealloc(newmem)
inj_build:
db C6 44 24 3C 00
//mov byte ptr [esp+3C],00
unregistersymbol(inj_build)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Just copy and paste it into table/Cheat engine.
Don't know how well is it, I don't have much time to test it out. Confused
Made by Cake-san
Please attach ce to the right process. ( the server one, not the client)
I'm going to add more options if I'm motivate -_- and fell free to add you own options,then share it with the community Smile
Here's an instant production script:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>303</ID>
<Description>"Instant Production"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(inj_build,C6 44 24 3C 00 D9 5E 24)
registersymbol(inj_build)
alloc(newmem,48)
label(returnhere)
label(_value)
newmem:
mov byte ptr [esp+3C],00
mov [esi+14],(float)10000000
fadd dword ptr [_value]
jmp returnhere
_value:
dd (float)200
inj_build:
jmp newmem
returnhere:
[DISABLE]
dealloc(newmem)
inj_build:
db C6 44 24 3C 00
//mov byte ptr [esp+3C],00
unregistersymbol(inj_build)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Just copy and paste it into table/Cheat engine.
Don't know how well is it, I don't have much time to test it out. Confused