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Project Highrise (2016-12-06)

Posted: Mon Apr 10, 2017 4:38 pm
by STN
Made by Shinkansen

Simple table for Project Highrise, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.2.0 v20161109. May work on other versions.

2. SimManager.
"Money Set to Massive?" sets Money to massive.
"Prestige Set to Massive?" sets Prestige to massive.
"Buzz Set to Massive?" sets Buzz to massive.
"Influence Set to Massive?" sets Influence to massive.